X3 Reunion , how do you learn to play ?

Awww, well, that sure is dissapointing. Lol, back to the grind then. Im doing these missions that earn me about 2k per mission. Probably need another 100K or so to get ship back up to 100%...
 
I would avoid this game and anything made by Egosoft. They have a great imagination and the X3 universe has enormous potential but they don't have the programming talent or financing to do it.
-The game has no multi-core support and has memory leaks which means it crashes often.
-The framerates become unplayable even on core i7.
-Even if the 3D engine was on par with Unreal 3, the game is still far too tedious for it to become mainstream.
-Factories and complexes are slow to build and make the framerate drop like a stone.
-Combat is far too simplistic and the AI was programmed by amateurs.

Well, that is one experience / opinion.

I have played about 15 hours, all settings to MAX, 8x AA, 16x AF. Crashes? 0.

My system: Core 2 DUO E8400 3Ghz. Radeon 4850.

Running smooth as silk mate.

And I love it, for scope and polish, this is probably the best game I have ever played.
 
Yeah, I was getting lost until I figures out the map, and the autopilot.

Want to know one tip that makes things HUGELY more easy when trying to find places?

you can ask other ships where a certain location is.

For example, I am in Argon Prime, and I have a mission to deliver goods to Red Light, but I have never been there so it is not on my map.

So, any freindly ship within 8km, you click on it, two icons come up, one for follow, and the other one a speech bubble. Click on the speech bubble, and you contact them, then you can click on "Where is Red Light"? THey will answer something like "Its behind the North Gate". So you go through north gate, do the same thing in the next sector until you arrive....

I was lost with the maps and stuff at first two, but its actually not that hard.
 
You can't achieve much in 15 hours.
You can save time by capturing and selling all the abandoned ships to get some capital to start your trading empire.
It took me a week to build a 120 factory complex in Antigone Memorial tractoring asteroids and linking it all together. It cost 500 million or similar. It produced various weapons and shields. I can't see a casual gamer putting in the effort.

After about 8 days of gametime I had 2 destroyers, chip plants, Antigone complex and a torpedo complex. I want my time back.
 
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Awww, well, that sure is dissapointing. Lol, back to the grind then. Im doing these missions that earn me about 2k per mission. Probably need another 100K or so to get ship back up to 100%...

The best way to make money in the early game is to hunt pirates, this also helps with your combat rank. The better your ranks the more money you make from missions.

Head out to pirate space and look for pirate busters and falcons and try to capture them.

The buster will sell for about 100-150k and the falcon 300-700k depending on damage. Sell any equipment separately you will get more that way, its also worth keeping any 25mw shields and HEPT's you get you will want them for equipping your first M3.

There is a fully equipped mamba raider(m3) floating dead in space in one of the pirate sectors, this is arguably the best m3 in the game, be warned its surrounded by a mine field but with some clever navigation you can get to it and capture it.
 
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Shadez, any tips on capturing ships? So far it has happened twice, but most of the time they just prefer to go out fighting. Even when I belt them, and tell them to surrender.
 
I'd say the blastclaw prototype is the best M3. When equipped with the PBG it can destroy a Xenon Q frigate without getting hit.

If I'm not mistaken the Blastclaw Prototype was part of XTM and officially added in Terran Conflict? I just searched the Reunion ship db briefly to confirm and there appears to be no Blastclaw. Funkster is playing Reunion, not Terran Conflict.
 
If I'm not mistaken the Blastclaw Prototype was part of XTM and officially added in Terran Conflict? I just searched the Reunion ship db briefly to confirm and there appears to be no Blastclaw. Funkster is playing Reunion, not Terran Conflict.

Correct the blastclaw isnt in reunion, and i wouldnt recomend xtm for a first time player (its much harder to get started). But once you have learnt the game deffinitly download XTM, it add lots of new systems and ships as well as new missions \ plots.

The best fighter in the game is the xenon XL, this guy is very difficult to get.

As for capping tips, take the shields down as quick as possible then switch to a single IRE and slowly chip away at the hull (every hit is a chance for the pilot to bail). A pilot will not bail untill the ship's hull falls to less than 83%.

Another option is to download the bail signal extention this script alows you to set the bail rate.
 
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Correct the blastclaw isnt in reunion, and i wouldnt recomend xtm for a first time player

Yeah, I wasn't suggesting he install it (yet, at least), I just thought I'd reiterate that he's not playing Terran Conflict so that people don't keep giving him TC advice. God knows X3 is difficult enough to get your head around initially without people telling you to use repair lasers you don't have and fly ships that don't exist.
 
I
-The game has no multi-core support and has memory leaks which means it crashes often.
-The framerates become unplayable even on core i7.
-Even if the 3D engine was on par with Unreal 3, the game is still far too tedious for it to become mainstream.
-Factories and complexes are slow to build and make the framerate drop like a stone.
-Combat is far too simplistic and the AI was programmed by amateurs.


-had no crashes since the 1.4 update a long long time ago.
-framerates are fine as long as you arent running too many scripts.
-the 3d engine is fine and has nothing to do with if a game becomes tedious.
-factories are meant to be slow, its meant to be a very long term situation.
-theres not that many space sims with great combat and ai, hell there arent that many games with good combat and ai.


funkster-

first off you may want different weapon selections available, next to the weapon displays on your HUD you will see different boxes, selecting these adds or removes the weapons from a group by pressing the 1,2,3,4 buttons.

have '1' set to fire all the weapons (default) then '2' to only have one or two weapons selected.*

capping ships can be very random, equip weapons that hurt shields primarily (pac is a good choice). and hammer the target ship until the shields go low with '1', then switch to '2' and slowly attack until either the target dies or bails.

sometimes a ai ship simply wont bail, they are assigned a value on spawning and if that value is high enough they will go down with the ship every time.


*depending on what weapons you have available.

check out the forums at egosoft.com for much more help, very very helpful community and a lot of guides.
 
Ok, thanks for tips.

Just one question, is Terran Conflict free to download for those that own X3:R?

I thought it was like a whole new sequel / stand alone expansion?

No, you'd have to buy it. I suppose you could characterise it as an expansion (same engine, expanded universe, new ships/content, additional functionality) but it retailed as a full game in its own right.
 
I can see X3 Terran Conflict for £12.89 online, probably worth it if you're getting into Renunion

Yes X3:TC is a much better game than X3:R.

Its got,

a better interface
slightly improved graphics
50ish more ships
30ish more sectors
new types of mission
8 or so plots
new weapons

Oh and you can finaly fly to earth.
 
plus the suit mounted repair laser in TC is a god send.

just expect to spend a couple of hours setting up your controls how you want them.
 
the storyline is continuing but to be honest your not really missing out, the plot in x3r sucks to be honest and the beginning TC plots do fill you in.

besides the storyline aspect isnt that important to the game, its more of a sandbox empire builder.
 
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