X360 vs PC Game Versions: Big Differences

Soldato
Joined
8 Dec 2005
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No PC games I wanted to get so recently bought the following 4 games cheaply for the X360 to get the achievements on.

LEGO Indiana Jones
LEGO Batman
Dead Space
Tomb Raider Underworld (bought for the 2 exclusive DLC levels which have been delayed again!)

Very surprised as they all looked as good as or better than the PC versions I also own even though the PC should be way superior for these undemanding titles. Loading times were also much quicker on the 360 even from DVD instead of NXE installs vs an I7-965 + Samsung F1 1TB with 32MB cache:eek: FPS were also more stable and consistent vs an I7-965 + GTX260-216:eek:

LEGO Indiana Jones: AA support, lot more shader FX & details on water surfaces.
LEGO Batman: AA support, lot more shader FX & graphical details on everything.
Dead Space: AA support more smoke details.
TR Underworld: More shader FX, environmental mapping on Lara, less buggy controls & collision detection. More skybox details & better HDR.

Was really not expecting the X360 versions to be more advanced looking. Just shows you how little regard is now given to porting even undemanding games to the PC:(
 
Strange, Obviously the PC version looks the best in the FO3 comparisons but I actually prefer the lighting on the 360!
 
pc has higher screen res,more memory for programmers to play with,if the pc is used correctly from a programming point of view the xbox and ps3 put together does not stand a chance in terms of raw power....its just using it instead of porting games which seems to be the norm today

no console can match the power of a high end pc
 
pc has higher screen res,more memory for programmers to play with,if the pc is used correctly from a programming point of view the xbox and ps3 put together does not stand a chance in terms of raw power....its just using it instead of porting games which seems to be the norm today

no console can match the power of a high end pc

But thats the problem right there. not everyone has a high end pc with a high screen res and lots of memory for programmers to play with. I think this was pointed out in the other thread similar to this in Consoles forum recently, that the scope for possible hardware combinations is VERY large and trying to create a game that will run smoothly (if not just plain OK) on all of these combinations is why console versions of game perform about the same if not better in some cases than their PC counterparts

I believe GTA4 is a prime example of this??

Though I do agree with you that a lot of games now days seem to just be simple ports from other formats
 
I believe GTA4 is a prime example of this??

No, gta iv runs much much better on pc ( and any pc with a decent 3+ core cpu). It's 33 average fps on console, if I put my res at 720p and still have higher draw distance traffic etc than on the console version, I still get 45+ fps.

Saints row 2 is a proper example though. Runs so poor it's unbelievable even though it looks like a turd.

But it's disappointing that makers do not take more time improving the pc versions.
 
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But thats the problem right there. not everyone has a high end pc with a high screen res and lots of memory for programmers to play with. I think this was pointed out in the other thread similar to this in Consoles forum recently, that the scope for possible hardware combinations is VERY large and trying to create a game that will run smoothly (if not just plain OK) on all of these combinations is why console versions of game perform about the same if not better in some cases than their PC counterparts

I believe GTA4 is a prime example of this??

Though I do agree with you that a lot of games now days seem to just be simple ports from other formats

That scope is not as wide as you think.
That's why there is a hardware abstraction layer & standardized API & the only thing you really have to worry about is using any exclusive gfx card techniques.

The number 1 reason for poor performance is lazy coding.
They can not really get away with it so much on the consoles as you cant upgrade the performance, so they put the effort to code it as best as they can or it will flop.

On the PC they can code it to be just about playable & people will upgrade the hardware to get the game to perform well & nice saving on development costs to the coders.
Having limited hardware does not automatically make games run smoothly.
Good code runs well on ATI or NV & there are many examples of games that do so.
 
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But thats the problem right there. not everyone has a high end pc with a high screen res and lots of memory for programmers to play with. I think this was pointed out in the other thread similar to this in Consoles forum recently, that the scope for possible hardware combinations is VERY large and trying to create a game that will run smoothly (if not just plain OK) on all of these combinations is why console versions of game perform about the same if not better in some cases than their PC counterparts

I believe GTA4 is a prime example of this??

Though I do agree with you that a lot of games now days seem to just be simple ports from other formats

i think for £250 for a console or whatever the price maybe nowadays they are a great alternative to the pc for gaming as the games on consoles do offer a good experience for what you pay...tbh i prefer to play games like gta4 on my ps3...i would always play console games on console;)Games like badcompany you cannot get on the pc and badcompany is a great game just begging to be released on the pc....as a rule any fps games if i can get them on pc ill play them on pc first....anything that works well on a joypad i play on console....i have a ps3 with all the best games on it and i never play them gta4 i have had since release in summer 2008 and i have not played it yet,i cant be bothered to be honest as its more of the same and i think san andreas is so much better than it for the map layout and playability,the gta games are going like res evil(zzZZzz) and will soon need a major overhaul as we seen is res evil 4.....only reason i bought my ps3 was to play metal gear 4 which i played though till the end
 
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i think for £250 for a console or whatever the price maybe nowadays they are a great alternative to the pc for gaming as the games on consoles do offer a good experience for what you pay

Correct, although you'd be surprised how many people in here will not admit that.
 
Aye, but then add into that the price of a decent telly and price soon soars. Personally I'd rather have a gaming machine that can do other stuff than play DVDs or games.
 
Correct, although you'd be surprised how many people in here will not admit that.

Yeah, but channel the same amount of money into your PC (and most people will have a PC as well as a console) and you'll have a PC able to run games similarly well but also able to do the myriad other things that PCs do.

Consoles are all well and good, and the 360 is good value these days, but if you've already spent money on a PC, why bother with a console too?
 
I just can’t believe you’ve bought the 360 version of games you already own for the achievements…

I don’t think I’ll ever understand the appeal, such a lazy way for developers to add lifespan to a game.
 
PC does lack more in current games though tbf. Consoles have so many more decent titles that arent on PC and PC ends up getting pants ports ages later, pretty annoying. PC gfx are a lot better though, console games are so low res in comparison to whats possible on a fairly decent PC!
 
Console games tend to come and go, but on PC there is a LOT of games still actively played and I'm talking about multiplayer here.

PC is simply unrivalled for multiplayer action.
 
No PC games I wanted to get so recently bought the following 4 games cheaply for the X360 to get the achievements on.

LEGO Indiana Jones
LEGO Batman
Dead Space
Tomb Raider Underworld (bought for the 2 exclusive DLC levels which have been delayed again!)

Very surprised as they all looked as good as or better than the PC versions I also own even though the PC should be way superior for these undemanding titles. Loading times were also much quicker on the 360 even from DVD instead of NXE installs vs an I7-965 + Samsung F1 1TB with 32MB cache:eek: FPS were also more stable and consistent vs an I7-965 + GTX260-216:eek:

LEGO Indiana Jones: AA support, lot more shader FX & details on water surfaces.
LEGO Batman: AA support, lot more shader FX & graphical details on everything.
Dead Space: AA support more smoke details.
TR Underworld: More shader FX, environmental mapping on Lara, less buggy controls & collision detection. More skybox details & better HDR.

Was really not expecting the X360 versions to be more advanced looking. Just shows you how little regard is now given to porting even undemanding games to the PC:(

ERR...Fix your PC as you are talking out of your arse, Dead Space is a lot better on the PC and it runs at a constant 60FPS (unlike the consoles 30FPS with some minor drops), at 1920x1200 my old 8800GT ran it without one single FPS drop.

Oh and Dead Space will appear to have AA because if you are playing a console you will be sitting further back from the screen, it's not rocket science, the 360 version is also a tad blurry in comparison so that masks jaggies somewhat.

Once again, FIX YOUR PC. Dead Space loaded faster for me on PC too I remember this as the day after I was playing the PC version I watched my cousin playing it on 360.

Edit: Oh **** TRIPLE POST.
 
Consoles are all well and good, and the 360 is good value these days, but if you've already spent money on a PC, why bother with a console too?

I own consoles based on software releases for those systems - it's as simple as that. It gives me the widest possible range of choice.
 
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