thedoc46 said:
only what they've had on demo in the stores. I played PGR3, Kameo, and King Kong for a while yesterday, which upset me enough to make a post. Yes it's sloppy developing, but I really did hope that this console with it's triple cores and next gen gfx would STILL be able to overcome sloppy developing enough to sort out frame rates.
For me, it does affect my enjoyment. Even though I am able to overcome my complaints when the game is good enough. it's also been enough to totally put me off some (PGR2 and Halo) I just couldn't get into either cos I thought the games looked rough. On the other hand some of my best ever games have had sloppy frames rates the GTA series is a perfect example.
To be told I should be banned from posting such drivvel is insane! This is a valid argument, even though it's been argued before.
OK, you're now starting to make more-sensible points.
There's a few people on here who are, or have close friends who are in the games industry. Like EVERY piece of hardware that comes out, you're given a strict dev-kit to create the work. You're not told about the hidden extras such as how to do double-buffering within the first 10 raster scans or the like. I 'kinda' agree about the programming, after all it's the program that IS the game, but you really can't ever in a million years say that that advance of hardware will lower sloppy programming. In the very least, it's actually gonna bring out 'more' poor coding techniques as the developer will expect the new triple-core GPU's with onboard physics will be able to handle 1000 particles with ease, and if it CAN handle a 1000, of course it will handle 2000 or more. Wrong! I can guarantee with my own experience, that the majority of games been released now are not optimised, and as such, you are going to get the odd 'slowdown' like what's been seen in Full Auto as a perfect example.
The developers there have play-tested/beta-tested with particles, they've gleemed with joy on how well the hardware has handled all the mathematics and to jump on the fast-moving bandwagon, have released it. It's only when 'the' gamers get their hands on it do 'we' put it to the test, ram hundreds of cars, explosions galore and then notice the slowdown.
I agree, if it effects your enjoyment, then that's bad, you can blame the programmers, but you can't blame the hardware. To use your own analogy with the BMW, it's all very well buying a Series 3 with a top-speed of 175mph, but no matter what driver goes in, you're not going to get faster unless you do some fancy moves such as driving with the wind behind you or some fancy turns to increase momentum. The cars is still only capable of 175mph, it's other factors that are helping it shift faster. Car=Xbox, other influences=Programmers.
As a lot have said, I'll throw down my own gauntlet here.
I challenge you to play Kameo, get to the fight scene with the trolls in the valleys whilst you're on the horse and then come back and tell me what you think. No threats, no hassle, no sarcasm, no cocky attitude from me, but seriously have a look and then tell me if you can that, armed with the correct programmers and 'tricks' that the console isn't a winner.