XCOM Eneemy Unknown on Steam - HARD!

Soldato
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Getting terror missions pretty much instalntly with almost zero chance of winning. Im sure it wasnt this hard when i played the non steam version

Is there a working editor so i can give myself some more equipment, tried the old one and it wont work on 64 it windows
 
Lol :) It's the same game running through DOSBOX when you start it from Steam? Or if you look in the game folder there should be the windows version too (though it might not work properly without some messing about).

As for terror missions, well I find you always get one in the first month and depending on difficulty level it can get pretty hard considering it's normally sectiods with at least one mind controlling unit :) (oh and the cyberdiscs are well hard to kill if you dont have laser/plasma weaps)

If you find it tough just land, shoot some aliens and take off again. Lose less points than ignoring it. Exact revenge when you have some proper upgrades!
 
As someone who's been playing from launch on an Amiga, I can confirm that it's exactly the same as the original. It is pretty hard but that's one of the reasons it's endured. As for editing, I'm afraid it's no easy task. I'm loath to say it's imposible but will happily declare it not worth the time or effort required.

However, you may be interested in this:

http://ufotts.ninex.info/
 
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Auto cannons are the answer early on, ok it's lays waste to towns, but it also kills the Cyberdiscs and those ones that infect humans and burst out.
 
Just accept that all the soldiers you start with will die by the time you get better armour/guns. :)

I tend to use my tanks to draw early fire, as they can survive a shot or two before getting slagged, but that can cost a lot. If you have any soldiers with an acuracy of less than 60, use them as cannon-fodder to soak up alien reaction shots, so you can work out where they are.
 
If you win the mission, it doesn't matter so much if none of the civilians survive :p

Because of this, you can pretty much go to town with grenades, rockets and explosive AC ammo. I think I've even used explosive charges on occasion rather engage in a warehouse hunt that you just know is going to end badly :)

Don't forget smoke grenades too. Very useful for blocking those annoying across-the-map plasma shots from greys.

Also, I believe, although it's a while since I've played, that soldiers with high bravery take longer to mind control.
 
Also, I believe, although it's a while since I've played, that soldiers with high bravery take longer to mind control.
Although I agree with all your other points, i think Bravery is just to stop them panicking. Mind Control depends on their Psionic Strength (or is it Skill, I forget) attribute, which is hidden until later.
 
Yes, it was panicking! Nothing like having one of your soldiers shoot half the squad before dropping his weapons and running screaming at the enemy :D
 
Yes, it was panicking! Nothing like having one of your soldiers shoot half the squad before dropping his weapons and running screaming at the enemy :D


Never forget the mission where first squad member took one step forward, got shot at by 3 different aliens, paniced, turned round and fired rocket back into the plane, mission over

Lesson learnt, rocket launcher guy stands at the back!
 
I've been following this thread all morning and now fancy playing the game again. I think I still have the CD's somewhere at home. As its my last day at work I think I'll leave early. :D
 
Never forget the mission where first squad member took one step forward, got shot at by 3 different aliens, paniced, turned round and fired rocket back into the plane, mission over

Lesson learnt, rocket launcher guy stands at the back!
God, I love the fact that this game produces so many stories like this.:D
 
you can hex edit the save game file to give yourself loads of cash which eases things a bit, means you can afford loads of scientists to get the research going and stuff.

edit: should say it's pretty easy to do and works fine with the steam version of the game (i've done it with both UFO & TFTD :p)
 
I remember the amiga days playing this for days solid is it still as good as it was back then?

Once you get past the twenty year old graphics, yeah :)

There's never been anything really to match it as regards the absolute devastation you can cause in a mission. Taking out half a mothership from the outside using guided missiles never gets old. There's also a really accurate port for mobile phones, I'll see if I can find the link. The world map was 2D, but otherwise it was spot on.

You can also try things like never saving during a mission, which makes things really interesting :D
 
On terror missions, I always found that the key was to move the squad minimal amounts and save points for auto shots during the alien turn... at least until my squad had flying suits (at which point they become fairly easy).

It wouldn't always work, but did do 9 times out of 10.
 
The enemy's ability to fire reaction shots at you depends on how many TUs they have left over from their round. In the first round they have full TUs (haven't moved yet), so you are very likely to get shot at exiting your craft.

You could stand still for the first round and massively reduce the amount of incoming reaction shots. But this runs the risk of some alien burst firing a plasma rifle straight into your craft. Also on terror missions a civvy or two may get eaten. Saving civvies earns you the most points.

Sod it, there goes the rest of the day. Stun Rods at the ready!
 
Beware spoilers - not specifically storyline spoilers, but just a couple tips for the game appear slightly later on. No end game stuff though :)

Advice I can give you for XCOM:
- When you build a base (this isn't really possible for the first base, but any bases after this) be very careful where you place your hangars and entrance lift - this is where any aliens will appear should your base be attacked. Therefore, make sure they're all in the same part of the base, with only one exit out.

- The best early weapon for your interceptors are avalanche missiles imo. Equip them with these only until you can research plasma cannons. Plasma cannons have infinite ammo and the same range as avalanche rockets = win. Laser cannons are nice with infinite ammo but they don't have much range leaving you vulnerable.

- When attacking a ship, leave your interceptor at max range. Only close in for the kill if you know the alien ship you're trying to destroy isn't very big. Large ships will absolutely obliterate your craft if you let them in close.

- Another note when trying to shoot ships down, if your craft meets the alien craft above water, click the button in the corner of the window (that looks like minimise). This means the interceptor will back off a bit and follow the alien craft. Then you can wait until the craft is back above land and click the button in the top corner of the screen then to shoot the craft down. This means there will be a crash site to send your troops to and hopefully get some cool stuff :)

- Your early soldiers are more or less doomed to die, unless you get pretty lucky with your first couple missions and get some cool stuff. Don't worry too much about deaths.

- Its not made immediately obvious in the game, but loading your soldiers with heavy weapons (except for the heavy plasma, which for some reason even the 4ft tall sectoids can carry) when they're not strong enough will slow them down -> this means less TUs to use on missions.

- Always, always, always use auto fire. It uses more ammo and more time than snap shooting whilst looking like it is less accurate but... the percentage chance of a hit is cumulative. That is, if a snap shot has a 25% accuracy, but an auto shot has 15%, since auto shot is 3 bullets you actually have a 45% chance of a hit for only a few more TUs :)

- The first thing you research should be laser weapons -> laser pistol -> laser rifle, and then get your engineers to make a few so you can equip everybody. They are light, don't use too many TUs, have infinite ammo and are reasonably powerful. In the absence of plasma weapons, use these.

- The best weapon in the game is the heavy plasma. It is not particularly heavy, is amazingly powerful and ammo can be found on almost any mission since a lot of enemies carry it later on.

- The geosphere tells you whether the mission you're going into will be in night or day. If the mission is something that can wait, such as an alien crash landing (these missions stick around for a few hours) then you're better off waiting until day. Exceptions are terror missions (go immediately) and alien bases (since you're underground, it doesn't matter what the time of day is).

- If you get word that aliens are terrorising a city, go immediately, whether it is night or day, whether you are equipped or not. These missions disappear too quickly. If you're not ready for the mission, what you should do is land, start the mission, and immediately evacuate when the first turn starts. You will lose a lot of points (~300 depending on how many civilians were in the city) but that is nothing compared to the amount of points you lose for not turning up. If you can kill a couple aliens in the first couple rounds (say your ship lands and you can immediately see some of them) then so much the better. Once you get decent weapons, you should have course complete every mission.

- If you need to make a choice as to which aliens you want to knock out rather than kill when you first start using mind probes (mind probes tell you the alien's rank and job on a mission), then the first one I'd suggest is a Sectoid Navigator. Sectoids look like "Grays" and are about 4ft tall ;) The Navigator is special. When you interrogate him in alien containment, he'll tell you how aliens communicate and you'll be able to build a Hyperwave Decoder. This radar has a 100% detection rate and a longer range than the Long Range Radar (which only has a 25% detection rate iirc).

- When you start the game, the first things you need to build in your base are more general stores, more living quarters, and a long range radar (don't destroy the old one). You'll need to buy as many scientists as you can afford. If you find things on a mission that you don't immediately need to research, such as plasma pistols or alien corpses, you should sell them for lots of monies - if you feel bad about wasting that stuff, sell all but one (so you can still research). In your second month you need to think about getting some engineers (~30) and start building laser stuff.

- Cool money making technique. If you research motion scanners, tell your engineers (if they're not busy building something else that you will actually use) to build these 24/7. This sounds like a total waste of money, BUT you can sell motion scanners for more than they cost you to build = easy money. You will need money, and lots of it. The only item that gets you more money per unit is the laser cannon (the one you put on your ships). Alien items also net you lots of money when you build them but since they use ultra rare elerium-115 to build, you shouldn't make them unless you have to, which leads me to the next point:

- Elerium-115 is precious. Do not waste it.

I have more, but I can't think of these off the top of my head.
 
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- Always, always, always use auto fire. It uses more ammo and more time than snap shooting whilst looking like it is less accurate but... the percentage chance of a hit is cumulative. That is, if a snap shot has a 25% accuracy, but an auto shot has 15%, since auto shot is 3 bullets you actually have a 45% chance of a hit for only a few more TUs :)

Are you sure about that? I always read it as three 15% chances to hit, which isn't the same as 45%.
 
Never forget the mission where first squad member took one step forward, got shot at by 3 different aliens, paniced, turned round and fired rocket back into the plane, mission over

Lesson learnt, rocket launcher guy stands at the back!

Sectoids mind control the guy in the back with the rocket launcher, fires rocket, mission over.

i remember when i was first playing this game when i was like 7 or 8 or something perhaps even younger, chryssalids scared the crap out of me and made hate snakeman terror sites early on.

Anyone else encounter the living psionic god that is wolfgang schultz?
 
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