Not something I'll be getting but thought a few of you may be interested. This is the 3rd version of this adapter and is aiming to be more mainstream.
I'm excited to share the first videos of XIM3 in action!
The project is going very well. In fact, beyond my expectations. The quality of gaming experience XIM3 produces continues to, frankly, shock me! I'm always trying to push XIM's aiming precision as far as I can. I've always felt that XIM2's dependence on OS timing limitations has had some sort of negative impact to precision, but, it's something I couldn't really quantify. This is why, for XIM3, I wanted no OS on the device. All drivers must be written from scratch -- perfect timing exactly synchronized with the console. This choice meant it would be harder and take longer to finish XIM3, but, wow was it worth it. Combine this with delivery of perfect stick values (USB-level digital communication rather than an analog interface) and Smart Translators, XIM3 is incredible.
I can't really express the thrill it was when all the pieces of XIM3 came together and I got to experience it, in game, for the first time. The code was new and untested, it was late, and I had a old 400dpi Intellimouse plugged in. Needless to say, I wasn't expecting all that much. I fired up Modern Warfare 2 and the new Smart Translator for it, and gave it a spin. Within a second (probably lessI was completely blown away by how good aiming felt. But, what about Halo? We all know Halo is much harder game to adapt a mouse. So, I fired up Halo and my new Halo 3 Smart Translator. Within a second (probably less
I knew that XIM3 was an absolute phenomenal device. As I kept playing, for once (in my entire history of XIM), I actually forgot that I was gaming through an adaptor. It felt that good.
Now for the videos...
This first video is something I've been wanting to put together for awhile. It's a XIM history and technology overview for those new to the project. It describes how we got here and where we are going.
This next video is showing off XIM3's capabilities around precision aiming. It's using the new Halo 3 Smart translator. Since XIM2, I've made significant improvements to the XIM Smart Trainer and the Halo 3 Translator has gone through an upgrade. The goal of the test is to track the speed and movement of the small birds flying around The Pit without moving, only aiming. I can tell you that XIM3 is incredibly smooth. I was unable to accomplish this level of precision aiming against such small and unpredictable moving targets with XIM2. For this test, I used an original MX518 1600dpi mouse.
Some Halo 3 SWAT gameplay footage using my new Logitech G500 5700dpi mouse.
Finally, a video showing XIM3's onboard User Interface (UI). XIM3's features are not complete, so, you won't see everything you'd expect in the UI. This is why I mention that it's preliminary. Visuals will change too. But, it gives you a good idea of the direction I'm going with it. I love this little screen and have been having a lot of fun building the UI platform for it.
Finally, I wanted to talk about dates. Of course, Q1 2010 was my goal, but, obviously that didn't happen. XIM3 is not date driven, but, a feature driven product. Rest assured that I'm working as fast as possible to get this done -- but, not at the expense of quality. For this reason I’m not going to commit to a date at this time.
Thanks,
OBsIV