Y-Axis

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19 Aug 2011
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28
Hey all.

Y axis, what the ****?

My gaming roots are PC gaming, and they were the time of DOS, which tended not to really support a mouse. Yet I simply MUST always invert y-axis on anything not FP on PC?

Of course this varies. I don't invert y axis when playing a fps on my PC for example (but I do when third person on PC), but first person or on a console and even third person, I must invert. Apparently this is an alien concept to some. So what is the cognitive process that differs between yverts and non-yverts?

Many are quick to cite personal preference but I'll say that I am physically unable to play a third person or console fps game without y inverted because my brain crashes.

So are there any mental process discrepancy's and fundamental differences of interpretation between y inverters and non-y inverters? Why and when does up equal down?
 
Oo

You tried using your feet??
:P

i just play default everything :P its simpler and less confusing. cant u set a profile on your mouse to go inverted when you switch games you just change profile?

too much confusion in that post man i gotta go to bed.
 
When I played on pc years ago I had to invert Y wethier it was first or third person, same on consoles. Now Im back on pc but for some reason I cant play with it inverted, I thik it's because Im so used to pointing the mouse whilst web browsing but not gaming with a mouse for almost 10 years.
 
FPS on console, I also have to use inverted Y axis (so pushing forward aims down). With a mouse, non-inverted.

I only have one other friend who also inverts his Y axis when using a console. We are both outcasts.
 
Of course this varies. I don't invert y axis when playing a fps on my PC for example (but I do when third person on PC), but first person or on a console and even third person, I must invert. Apparently this is an alien concept to some. So what is the cognitive process that differs between yverts and non-yverts?

this confussled me a lil thats all :P
 
haddows101 said:
this confussled me a lil thats all :P

Invert y= input up=down & input down=up

Of course this varies. (I don't have a consistent y axis use, I change dependent on circumstance)

I don't invert y axis when playing a fps on my PC for example (When I play First person shooters on PC I don't invert Y)

(but I do when third person on PC), but first person or on a console and even third person, I must invert. (I Invert when in third person on PC, first person on console and third person on console)


Apparently this is an alien concept to some. Most people do not understand people who invert y

So what is the cognitive process that differs between yverts and non-yverts? (Open Question)
 
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I think it is down to what you're used to, the brain is very good at adapting, if you gave it long enough you would be able to be a non inverter.

As an example, there was an experiment where people wore goggles to invert there vision all the time, after a couple of days they adjusted to it. After they took the goggles of it took another few days for them to adjust to the norm. (due to the way a lens works the image projected onto the retina is normally inverted)
 
I think it is down to what you're used to, the brain is very good at adapting, if you gave it long enough you would be able to be a non inverter.

As an example, there was an experiment where people wore goggles to invert there vision all the time, after a couple of days they adjusted to it. After they took the goggles of it took another few days for them to adjust to the norm. (due to the way a lens works the image projected onto the retina is normally inverted)

If that is so, and I'm conceding nothing - then what is the source? What is it that one "gets used to"?
 
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Perceptual adaptation

Another related example is the recent development of a device that lets blind people see with their tongues.

Then there are devices that allow you to control a computer with your brain waves, Brain–computer interface. eg ocz's NIA

The more general point is that there are a cacophony of subconscious mental acrobatics that your brain is doing to interpret reality for your conscious mind and to allow you to control your body. The brain is far more adaptable than most people realise. Another example (handy for astronauts):

Also, in getting used to zero G your head learns to ignore what your inner ear is saying about your balance

http://www.spacefuture.com/habitat/zerog.shtml
 
Hmmmmmmmm

Ever play any of the "Flight unlimited" series? I loved them as a kid...

I still struggle to attribute the mouse action with Flight sim though, as I recall I used some ****** old saitek joystick to play games like Descent and X-Wing vs Tie Fighter. And took flight unlimited rather seriously (More focused on my vivid imagining ordering food and being posh in my Learjet than flying it)

That said, as a kid I played HL1 "Anomalous Materials" countlessly like some kind of scientist, for hours, I'd stand in front of a console and RL pretend I was calculating "something important" and I'd periodically switch the light off in the other room where the other scis flipped out when you did it "GORDON WTF MAN I NEED THAT LIGHT TO SEE" or really "My god! What are you doing!?". Because I was hardcore back then...... I was obsessed with finding a way of making the resonance cascade not happen.....

****ing noob.
 
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Flight sims ruined me. I always invert the Y axis now.

I have always always inverted the axis, from Quake 1 and beyond, but then it was because of Flight sims (yeah some could be controlled by a mouse). These were around way before FPSs and I got used to this method of control, it just seems natural.

Nate.
 
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