Associate
- Joined
- 19 Aug 2011
- Posts
- 28
Hey all.
Y axis, what the ****?
My gaming roots are PC gaming, and they were the time of DOS, which tended not to really support a mouse. Yet I simply MUST always invert y-axis on anything not FP on PC?
Of course this varies. I don't invert y axis when playing a fps on my PC for example (but I do when third person on PC), but first person or on a console and even third person, I must invert. Apparently this is an alien concept to some. So what is the cognitive process that differs between yverts and non-yverts?
Many are quick to cite personal preference but I'll say that I am physically unable to play a third person or console fps game without y inverted because my brain crashes.
So are there any mental process discrepancy's and fundamental differences of interpretation between y inverters and non-y inverters? Why and when does up equal down?
Y axis, what the ****?
My gaming roots are PC gaming, and they were the time of DOS, which tended not to really support a mouse. Yet I simply MUST always invert y-axis on anything not FP on PC?
Of course this varies. I don't invert y axis when playing a fps on my PC for example (but I do when third person on PC), but first person or on a console and even third person, I must invert. Apparently this is an alien concept to some. So what is the cognitive process that differs between yverts and non-yverts?
Many are quick to cite personal preference but I'll say that I am physically unable to play a third person or console fps game without y inverted because my brain crashes.
So are there any mental process discrepancy's and fundamental differences of interpretation between y inverters and non-y inverters? Why and when does up equal down?