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Yet another Intel CPU security vulnerability!

:confused: It's never ever stopped you from explaining anything before..............................................go ahead :D

This is a 20+ year long story. But ultimately I don't have time for a company that runs their mouth dissing the competition when they have nothing to back it up and a couple of times they've left acquaintances of mine holding the bag after abortive attempts to push into things like hardware physics.
 
This is a 20+ year long story. But ultimately I don't have time for a company that runs their mouth dissing the competition when they have nothing to back it up and a couple of times they've left acquaintances of mine holding the bag after abortive attempts to push into things like hardware physics.
And intel have much better business practices do they? :p
 
And intel have much better business practices do they? :p

Just knew someone would come along with that :p it would be hard to justify spending money with any of the companies in this part of the industry purely on principle but I have to buy from someone :s I take a particularly dim view of any person or entity shooting their mouth at the competition and encouraging others to spread deliberate misinformation when they can't back it up and also on the other hand try to represent themselves as being more principled than the competition.

Personally I take my own money elsewhere but I've tended to recommend people use AMD CPUs over Intel in many builds lately especially over some of Intel's i3 and i5 offerings which seem to be stuck in 2011.
 
To be fair number of people who are going to be utilising SGX enclaves and gaming is going to be pretty small.

I'd never give my own money to AMD anyhow but one of the pieces of software I use most often was compiled with Intel optimisations and to take best advantage of HT and doesn't run well on AMD unless you disable SMT (and the developer has long disappeared). so I'll be sticking with Intel for awhile in my own machines - fortunately I don't currently do anything public facing server wise like I used to.

Have you tried ICC_Patch? And i'm wondering what piece of software it is you are talking about.
 
Have you tried ICC_Patch? And i'm wondering what piece of software it is you are talking about.

It is some development (data compiling) tools for Quake 2 - I spend a lot of time modding the game for my own amusement. Unfortunately the original author has long since disappeared so no chance of it getting updated (I actually have the source code but it would take an incredible level of knowledge to get the same level of optimisation tricks out of AMD - talking stuff like machine code level memory alignment tricks but on a far more advanced level and stuff like that).

Way beyond the scope of patching it via 3rd party tools.
 
It is some development (data compiling) tools for Quake 2 - I spend a lot of time modding the game for my own amusement. Unfortunately the original author has long since disappeared so no chance of it getting updated (I actually have the source code but it would take an incredible level of knowledge to get the same level of optimisation tricks out of AMD - talking stuff like machine code level memory alignment tricks but on a far more advanced level and stuff like that).

Way beyond the scope of patching it via 3rd party tools.

You need to find a new game to work on that isn't 22 years old :D Somebody needs to stand guard around here dragging people out of the 90's. Might as well be me. :)
 
You need to find a new game to work on that isn't 22 years old :D Somebody needs to stand guard around here dragging people out of the 90's. Might as well be me. :)

Its fun + there is an active RTX scene now.

Not bad looking for a 22 year old game ;)

uXJx9y3.png
 
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Just knew someone would come along with that :p it would be hard to justify spending money with any of the companies in this part of the industry purely on principle but I have to buy from someone :s I take a particularly dim view of any person or entity shooting their mouth at the competition and encouraging others to spread deliberate misinformation when they can't back it up and also on the other hand try to represent themselves as being more principled than the competition.

Personally I take my own money elsewhere but I've tended to recommend people use AMD CPUs over Intel in many builds lately especially over some of Intel's i3 and i5 offerings which seem to be stuck in 2011.
Are you suggesting that is what I am doing with the comment I made?
 
Its fun + there is an active RTX scene now.

Not bad looking for a 22 year old game ;)

uXJx9y3.png

Can you work on making that hand look like a hand at some point :p In all seriousness though I'd be hard pushed on choosing hardware around 22 year old code especially if it backed me into an Intel shaped corner. Funny though, wasnt it basically quake that saw an end to cyrix? Now 22 years later its propping up a poorly Intel.
 
It is some development (data compiling) tools for Quake 2 - I spend a lot of time modding the game for my own amusement. Unfortunately the original author has long since disappeared so no chance of it getting updated (I actually have the source code but it would take an incredible level of knowledge to get the same level of optimisation tricks out of AMD - talking stuff like machine code level memory alignment tricks but on a far more advanced level and stuff like that).

Way beyond the scope of patching it via 3rd party tools.

I'm sure there would have to be done specific optimizations done to get the most out of it on a Ryzen system but the reason I suggested the ICC_Patch is that back then, as you may be aware of, Intel's compiler did some shady **** resulting in hampering performance if the application was run on a system with an AMD cpu in it. Example of this from the world of games would be City of Heroes. If i run the i24 client with the ICC patch i get over twice the performance, that's also a client that has never received a days worth of optimizations for AMD cpus yet with the ICC Patch the performance is actually quiet good.

I'm not saying switch sides or anything, if you are happy with what you have its perfectly fine, I just find these things amusing and interesting. The more you know the better i suppose :)
 
That bit isn't my work it is the weapon models used in the RTX variant of the game.

I was only joking :) I'm just surprised that quake still has the community that it does after some 22 years. Personally I didn't even think it was a decent game 22 years ago. I would have always put Unreal and Duke up there before Quake.
 
I was only joking :) I'm just surprised that quake still has the community that it does after some 22 years. Personally I didn't even think it was a decent game 22 years ago. I would have always put Unreal and Duke up there before Quake.

The game itself tapers off pretty quickly after the first 3 base levels and the MP while setting a benchmark for the time in some ways isn't as pure as Quake 1 or 3. But the engine and the way id approached it opened up modding in a way few games have especially once the full source was released. There is something I find compelling about modding it for my own amusement.
 
The game itself tapers off pretty quickly after the first 3 base levels and the MP while setting a benchmark for the time in some ways isn't as pure as Quake 1 or 3. But the engine and the way id approached it opened up modding in a way few games have especially once the full source was released. There is something I find compelling about modding it for my own amusement.

Nothing wrong with that dude people like what they like - Me, I'm a bit of a weirdo when it comes to VB.net and I write all sorts of stuff in it even when it tends to be easier in something else. You know I could have written a trade bot pretty easily in python but decided nope VB.net is the way forward even if their API was python :)

Mind you saying that I did end up doing the first couple of pages of project Euler in C, C# and also VB.net as a friend was trying to learn C at the time and was using project Euler as some problems to get to grips with coding. Even after all these years I would still consider myself as average at best when it comes to writing software, days like today where i'm given a spreadsheet with some 5k lines of VBA and told "it's broken" are the days I both love and hate.
 
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That's not his hand :p

You would bloody hope not given it looks nothing like a hand :D I mean have you ever seen a hand that looks anything like that out in the wild? Who is this guy the elephant man? Where is his wrist, the guy literally doesn't have one? That's without mentioning, I can see through his fingers!

But RTX so who cares right :p doesn't matter if his hand looks like a squirrel so long as it's ray traced baby!

To be fair to @Rroff for a 22 year old game if you take the hand away, looks pretty good!
 
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Nothing wrong with that dude people like what they like - Me, I'm a bit of a weirdo when it comes to VB.net and I write all sorts of stuff in it even when it tends to be easier in something else. You know I could have written a trade bot pretty easily in python but decided nope VB.net is the way forward even if their API was python :)

Mind you saying that I did end up doing the first couple of pages of project Euler in C, C# and also VB.net as a friend was trying to learn C at the time and was using project Euler as some problems to get to grips with coding. Even after all these years I would still consider myself as average at best when it comes to writing software, days like today where i'm given a spreadsheet with some 5k lines of VBA and told "it's broken" are the days I both love and hate.

I still miss VB3 though I haven't used it in a very long time - made it so easy to write a frontend and anything that needed real speed or more complex features I'd do via API calls to a DLL created using C.

I also like the challenge of making things work using DOS (well CMD) even though it is often a kind of backwards way to go about it versus PowerShell or just programming an implementation proper.
 
I still miss VB3 though I haven't used it in a very long time - made it so easy to write a frontend and anything that needed real speed or more complex features I'd do via API calls to a DLL created using C.

I also like the challenge of making things work using DOS (well CMD) even though it is often a kind of backwards way to go about it versus PowerShell or just programming an implementation proper.

I never really did a lot of VB3, it was pascal, turbo pascal during college then C/C++, SQL, VRML, Lingo, Action Script and a few other game/3d related languages at uni. When I started working I worked in a Dev house and we were developing a BPM solution called Ultimus for a year or so before I moved on. API Calls to DLL's, I feel you there about 15 years ago or more where I was basically a SharePoint Dev as well as Infrastructure lead at a firm I developed a CRM system in SharePoint The firm was a firm of Interim Finance Directors who specialised in things like turn arounds, funding, preparing a business for sale you know the stuff but they worked in purely FTSE/AIM listed companies, anyway, I have properly digressed so back then if you wanted real custom actions you had no choice when using lists but to write list override code as well as DLLs to override list actions so you would write the list action in C#, then the DLL in C# as well and if I remember rightly I think you even have to then write code to deploy the code. The DLL to the GAC and the list action override to the SP list, I hated that as well.

Basically because I am not very good I hate coding under pressure, I will be the first to tell people that and I know my weaknesses, it's the reason we have a DEV in my team. If I have plenty of time then sure I love playing and testing myself but a "real" dev will do it more efficiently and often better. All I do is provide them an environment, security SSL certs for the dev environment etc, how to deploy the code and they just crack on and can write stuff far quicker than me.

Edit: Sorry I've taken the thread massively off topic with my random shenanigans even if the random chat is probably more interesting than yet another intel cpu vulnerability :D
 
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