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- 18 Mar 2007
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I thought it got easier didn't it? Didn't you learn a tune to get you to sail quickly to other places? I know it was a ball ache when you had to retrieve shards of something or other (Triforce?).
Where can I read about it? Better still, can you post here? At work, blocked.![]()
yeah tri force rings a bell i remember thinking i must be near the end then it sent me on some wild goose chase collecting some wild goose chase.

here is the tech demo from the other year

Before announcing Zelda: Wind Waker Wii U, Aonuma said: "Our mission in developing this new Zelda game for Wii U is quite plainly to re-think the conventions of Zelda. I'm referring to the expectation that the player is supposed to complete dungeons in a certain order, or that you're supposed to play by yourself. The things we've come to take for granted recently.
"We want to set aside these conventions, get back to basics and create a newborn Zelda so that the players can best enjoy the real essence of the franchise."
He admitted that Nintendo hadn't managed to achieve this goal with Skyward Sword. "We had actually worked on this kind of challenge with Skyward Sword, but we weren't able to put effort into changing the linear path structure of the game."
Aonuma added: "I hope to be able to talk to you in more detail about how it will change after I see it come together a bit more."