Zelda: Twilight Princess

I've just had a 5 hour session on Zelda and I'm really enjoying it. The strange thing is that at first I found it a bit of a let down. I knew when I got the Wii that it was never going to compete with the 360 or PS3 graphically, and I'm not a person who thinks that graphics make a good game, but I must admit to finding the graphics a bit poor to begin with. I kept thinking it looked like Ocarina of Time on the N64 (I even put Ocarina on just to check, and boy has that dated, strange how things always look better in your mind).

Anyway, the further I got into the game the better it became, the graphics themselves are actually quite good, not in a 1 trillion polygons per second with 8 x antifilterpolymegapixel way, it's all about the artwork. Yes the game has low rez textures and simple polygons in places, but they have made it look really nice with what they have done with it. And anyway, Zelda has always been about gameplay for me and this is no dissapointment. The game instantly has that classic Zelda feel to it. It definately plays very much like Ocarina of Time and I find the Wii control system works really well, whether it's swinging your sword, firing your catapult or performing spinning attacks it all works brilliantly with the new controllers. I especially like being able to aim the catapult with the wiimote, it makes it feel so precise.

The sound complements the game nicely and it is full of nice tunes that any Zelda fan will instantly recognise. The only thing I found was that I had to turn the Wiimote speaker volume down because the sound effects for the sword slashes and spinning attacks were a bit loud.

I can safely say that I am not dissapointed in the new Zelda game. Infact it is up there with the best of them and definately a contender for my favourite Zelda game. So far this game alone has made the purchase of my Wii well worth it :)
 
I'm now about 5 and a half hours in, just completed the forest temple, and out on Hyrule field.
I am pretty convinced that I'll like this a lot more than OoT. (and I only finished OoT for the first time last week). My right arm is also starting to ache, which is probably a good thing, get a bit of exercise whilst playing (not as much as Wii sports).
 
Ben said:
I'm now about 5 and a half hours in, just completed the forest temple, and out on Hyrule field.
I am pretty convinced that I'll like this a lot more than OoT. (and I only finished OoT for the first time last week). My right arm is also starting to ache, which is probably a good thing, get a bit of exercise whilst playing (not as much as Wii sports).

You and I are probably at the same place then, just doing the bit with the monkeys.

Really enjoying this game, never played a Zelda one before but I think I may just invest in a few more when they become available.

Graphics aren't nextgen, but the way they've added the haze/blur effect makes it not matter.
 
Dose not giving the characters voices in the game save much space at the end of the day on the disc? I'm wondering if Nintendo do this to make the game bigger.
 
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WatchTower said:
Dose not giving the characters in the game save much space at the end of the day on the disc? I'm wondering if Nintendo do this to make the game bigger.

I've read that about 10 times, and still can't make out what you're question is.

EDIT: Ah wait.. is there "Voices" missing from your question? If so, then it probably does free up some space on the disc, i doubt the game takes up 4-9GB though.
 
Apart from poor(ish) textures in the village where things all seem to run into one another (ground and wall textures), the graphics are lovely to me. Really have benefitted from voice acting though I think. Into the Forest Temple and really feeling like the controls are more natural now. Sometimes forget to swing though, so I'm like "dammit, where's the slash button" hehe. :D
 
WatchTower said:
Dose not giving the characters voices in the game save much space at the end of the day on the disc? I'm wondering if Nintendo do this to make the game bigger.
There's probably enough space on the Wii disc for voices, but because it's a port from the Gamecube version, they probably had to keep it trimmed and thus you get that, and the textures being a bit blurry.

As said though, Zelda shouldn't have voices, because that's part of it's charm. I don't want Link to be ruined by having the same whiny American teen voice they use for the likes of the FF games.
 
It does. It's how Zelda was... It's still hugely immersive, and it's a minor fault, but I hope the next Zelda has voice acting in it. Link can stay the heroic mute though :)
 
But Link's not just a mute because he doesn't talk. He's never said anything in text either, so it's not like the lack of voice acting is stopping him.

And if there were more variety in video game voice acting, then I might say yes, but most of it really isn't that good, and all too generic. I've seen a bit of FFXII, and the voice acting in that is seriously wooden, and that's one of the biggest games out there.
 
That's exactly why I said he can stay a mute... his expressions are fine. It just doesn't feel the same when you getting little beep beep noises as text scrolls rather than voices. Knights of the Old Republic has some superb voice acting in it, and I really feel as though it could benefit from voices. Of course, keep the Gorons and the Zoras etc in foreign tongue or whatever, it would just be nice to have a bit more of a cinematic atmosphere.
 
Syph said:
That's exactly why I said he can stay a mute... his expressions are fine. It just doesn't feel the same when you getting little beep beep noises as text scrolls rather than voices. Knights of the Old Republic has some superb voice acting in it, and I really feel as though it could benefit from voices. Of course, keep the Gorons and the Zoras etc in foreign tongue or whatever, it would just be nice to have a bit more of a cinematic atmosphere.

I'm in two minds about this one. I'm lazy, and like stuff to be read to me, but at the same time, I think the lack of speaking is just part of the Zelda games. I hated when they added voices to Mario (ok, so it was mainly just "ok... here we go"), and I wouldn't want to feel annoyed in the same way at Zelda.
 
I think Nintendo deliberately chose to make Zelda VA free, and just use odd noises to indicate speech.
I'm fairly sure they could have put speech into WW without too many problems, but when you do you add considerably to the lag between a game getting a release in countries with different languages, and costs involved (you suddenly have to have not only a translator, but translator + VA's + full recording studio for each language).

I personally like that you are left to imagine how they might sound (rather like a book), rather than have to listen to how someone else thinks they should sound.
 
I don't think voices would suit the Zelda series. I'm used to reading what everyone says now, accompanied by some random noise from that person :)
Love some of the noises people make though! "Spliiissshhh" :D
 
Bossy papa said:
i think i'll wait for the gamecube version controls seem iffy

They really aren't. Apart from the initial "hold on, I've got to swing and not press a button to slash" it becomes far more natural. That and the Wii version is 480p and widescreen.
 
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