Good work on the safe house today, I've scavenged all the supplies needed for the Armory now too and upgraded the Entrance to level 3.
Ive got most of the supplies for the generator sorted, just short a sparkplug. rs200 and individual are outside at the cult camp with a load of supplies if they could be given invites to the clan...
Add me: Nelly Fartardo
I caught up to you quick gecko! But now in the same boat as you were, all the missions done and still a while off hitting level 50. Might need to stock up on more ammo and roam the streets looking for Zs!
Any chance of giving building privilege to the rest of the clan so we can get the safehouses up and running?
Cheers, getting the other safehouse cleaned and upgraded now.
Beta version 1.44.13 last updated on the 3rd of October.
Added: Random encounter % risk tooltip on map and in mini-map.
Added: Additional tutorial steps to introduce training.
Added: Small XP bonus when sneaking into a hostile location unnoticed.
Added: Random encounter risk % on move arrow tooltips.
Added: First version of our sound system in place (ambience and sound effects).
Added: Critical miss. Missing so badly that you hurt yourself.
Added: Item tooltips now show your corresponding equipped item to let you compare them easily.
Added: Now able to use items in safehouse storage directly when adding required items to a facility.
Change: Exploration is now 3x3 tiles instead of just the one you land on.
Change: Sound volume on outside, underground and sewer ambience decreased.
Change: Reduced the risk of random encounters when moving into a "zombie infested" location.
Change: New personal zombie spawning system. Zombies now exist privately for your own characters allowing better game balancing (co-op features to share zombies with clan members and friends in design).
Change: Zombies will only "grow" from areas with existing zombies so you can keep the area around your safehouses clean now and anticipate the danger level as time progresses.
Change: Random attacks while travelling are triggered by entering with zombies. Red areas have higher random attack probability. than yellow.
Change: Zombies now spawn in clumps on the map and can only spread from locations with other zombies present.
Improved: Styling on move arrow tooltips when entering a dangerous location.
Improved: The 3 different safehouse construction dialogs have been merged and improved.
Improved: When building safehouses the game no longer needs to reload the page and an "enter safehouse" button is displayed in the safehouse creation popup.
Test Server Bugfix: Various minor bugfixes around safehouse construction (construction points not always updating and various minor styling bugs).
Test Server Bugfix: Fixed issue with some facility construction not being able to be completed.(reported by Tharifas, Insane and Sherry Birkin)
Test Server Bugfix: Sometimes barricades would be 0/200 outside and 300/200 inside.
Test Server Bugfix: Fixed incorrect hit chance values in tooltips on quick slot items.
Test Server Bugfix: Fixed "empty" tooltips on quick slots in combat.
Test Server Bugfix: Finally found and fixed the bug that has been causing the test server to crash regularly over the last weeks.
Test Server Bugfix: Moving on the location screen would fail and then it would be necessary to refresh the page to see the new location (reported by many).
Test Server Bugfix: Server was going down all the time, hopefully that is a thing of the past.
Test Server Bugfix: Fixed being unable to join clans (reported by many).
Test Server Bugfix: Fixed being unable to construct facilities in safehouses (reported by many).
Test Server Bugfix: Random attacks changed to be when you enter a dangerous area instead of leaving one.
Test Server Bugfix: Fixed random encounter crash.
Test Server Bugfix: Fixed a spelling mistake in the premium advantages tooltips (reported by Lokdonn)
Test Server Bugfix: Fixed not being able to enter safehouses (reported by GothicMcWolf, mehmeh22, Sheepl, Old X).
Whats the highest +Emcunmberence bags people have found?
lso is there anywhere we have our own storage? ie not shared ?
yeah it's an 80 hikign bag sorry.
I've been using the blambow a lot due to the damage, but I've recently found its no good for large groups. Reloading it takes too long and everything gets too close. I'm tempted to grab the SCAR but its almost 10k :/ any other suggestions for a gun?
Also is the storage we have shared throughout all the safe houses?
Or is it a different one at each safe house?
cheers