Beta version 1.44.13 last updated on the 3rd of October.
Added: Random encounter % risk tooltip on map and in mini-map.
Added: Additional tutorial steps to introduce training.
Added: Small XP bonus when sneaking into a hostile location unnoticed.
Added: Random encounter risk % on move arrow tooltips.
Added: First version of our sound system in place (ambience and sound effects).
Added: Critical miss. Missing so badly that you hurt yourself.
Added: Item tooltips now show your corresponding equipped item to let you compare them easily.
Added: Now able to use items in safehouse storage directly when adding required items to a facility.
Change: Exploration is now 3x3 tiles instead of just the one you land on.
Change: Sound volume on outside, underground and sewer ambience decreased.
Change: Reduced the risk of random encounters when moving into a "zombie infested" location.
Change: New personal zombie spawning system. Zombies now exist privately for your own characters allowing better game balancing (co-op features to share zombies with clan members and friends in design).
Change: Zombies will only "grow" from areas with existing zombies so you can keep the area around your safehouses clean now and anticipate the danger level as time progresses.
Change: Random attacks while travelling are triggered by entering with zombies. Red areas have higher random attack probability. than yellow.
Change: Zombies now spawn in clumps on the map and can only spread from locations with other zombies present.
Improved: Styling on move arrow tooltips when entering a dangerous location.
Improved: The 3 different safehouse construction dialogs have been merged and improved.
Improved: When building safehouses the game no longer needs to reload the page and an "enter safehouse" button is displayed in the safehouse creation popup.
Test Server Bugfix: Various minor bugfixes around safehouse construction (construction points not always updating and various minor styling bugs).
Test Server Bugfix: Fixed issue with some facility construction not being able to be completed.(reported by Tharifas, Insane and Sherry Birkin)
Test Server Bugfix: Sometimes barricades would be 0/200 outside and 300/200 inside.
Test Server Bugfix: Fixed incorrect hit chance values in tooltips on quick slot items.
Test Server Bugfix: Fixed "empty" tooltips on quick slots in combat.
Test Server Bugfix: Finally found and fixed the bug that has been causing the test server to crash regularly over the last weeks.
Test Server Bugfix: Moving on the location screen would fail and then it would be necessary to refresh the page to see the new location (reported by many).
Test Server Bugfix: Server was going down all the time, hopefully that is a thing of the past.
Test Server Bugfix: Fixed being unable to join clans (reported by many).
Test Server Bugfix: Fixed being unable to construct facilities in safehouses (reported by many).
Test Server Bugfix: Random attacks changed to be when you enter a dangerous area instead of leaving one.
Test Server Bugfix: Fixed random encounter crash.
Test Server Bugfix: Fixed a spelling mistake in the premium advantages tooltips (reported by Lokdonn)
Test Server Bugfix: Fixed not being able to enter safehouses (reported by GothicMcWolf, mehmeh22, Sheepl, Old X).