Zombie Panic Source!

if you can get it working then ........... no. The game itself has a lot of bugs in it and theres no atmosphere at all :( also as mentioned previously the memory leaks do it no favours.
 
Performance degredation, your memory is left with old bits of code that your not using anymore but its still taking up space etc.

Left4dead is due out early-mid 08, looking forward to it as it looked pretty damn polished about a year ago :E
 
1.1B released

=====1-11-2008=====

-Fixed exploits and updated ZPS_Town, ZPS_Deadend, ZPS_Silence, and ZPS_Subway.

-Fixed bug that caused people to be able to join zombie team when life counter was empty late in the game.

-Increased maximum number of pistol rounds you can carry to 45.

-Fixed the bug that caused the last player in a server to skip the ready room.

-Maps should not cycle now unless the round is over.

-Increased maximum speeds for all players.

-Added several custom textures.

-Swapped Zombie counter icon and the counter's locations.

-Swapped Survivor health icon.

-Added mapcycle.txt, so dedicated servers do not default to having HL2DM maps
in their default map cycle.

-Added Armory maps to the hidden map list, they were mainly for testing anyway.

-Removed respawn_entities command functionality.

-Removed bug that caused dropped ammo to create a new ammo respawn point.

-Zombievision sounds play on the client only.

-Head hitboxes now work, headshots should take 2.5 damage now.

-Zombie lunge time has been lowered.

-Zombie life calculator at round start will now max out at 25 zombie lives.

-Grenade damage increased to 300 (Was 150).

-Added new song KM_Plague.mp3.

-Added new song KM_Rebirth.mp3.

-Added panic sounds.

-Updated server settings and added advanced options to multiplayer settings.

-Fixed pickup item bug where it would light up and you could not get it.

-Added death notice icons.

-Only survivors can spray paint now.

-Fixed tpose for servers not properly set up.

-Ammo weights are a bit heavier now.

-Default round limit set to 15 minutes now, ammo respawns every 8 minutes by default.

-Increased shotgun pellet damage from 12 to 13.

-Improved Remmington 870 accuracy.

-Melee damages, swing rates, and swing distances have been tweaked.

-Fixed dev server command exploits that allowed noclip and insta-survivor win.

-Those who wait for game to start to avoid being zombie now spawn with PPK and keyboard as starting weapons


http://www.zombiepanic.org/site/index.php
 
I like this game, quite a large percentage of people seem to use mic's which makes it more entertaining, "AGH ZOMBIE HELP ME!", quite a bit better with the patch too, everyone moves faster and they have fixed the main exploits.
 
I like this game, quite a large percentage of people seem to use mic's which makes it more entertaining, "AGH ZOMBIE HELP ME!", quite a bit better with the patch too, everyone moves faster and they have fixed the main exploits.

I really like it as well, the mechanics of the mod do leave a LOT to be desired but when played with a good bunch of people it really can be great fun. Baracading a room with a few other survivors and then trying to hold out against the zombies can be hilariously good at times.

I must admit i let the comments in this thread put me off trying the mod for a while, i did get round to giving it a go though and though it isnt technically excellent the gameplay is what you choose to make of it and it can be a lot of fun.

Zombie Master is worth a look as well, think its been around a while longer but its another buggy HL2 mod which can be great at times. The mpas have various objectives to complete and the zombies are npcs, except for one, the zombie master who can spawn different types of enemies around the map and give them basic orders.
 
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I really like it as well, the mechanics of the mod do leave a LOT to be desired but when played with a good bunch of people it really can be great fun. Baracading a room with a few other survivors and then trying to hold out against the zombies can be hilariously good at times.

Yep, just been playing on a private server with 5 friends (inc. Naffa), most of them on mic and its funny stuff. Dinner break now though, zombie slaying will resume later. :D
 
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