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**The New Official THIEF-Incorporating Bench mark Thread**

Man of Honour
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4 x 290Xs @1200/1500

4930k @4.6

4K

DX11
5QAJjWF.jpg



Mantle
2B69GjC.jpg



Mantle is not a serious option for 4K, check the minimums above. Also where it uses all the VRAM (I was even running Windows basic background) it will cause the PC to freeze up very quickly. It only just managed to finish the bench. The PC was ok again after I used task manager to shut down Thief.
 
Caporegime
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Good thing Mantle is optional so in the few rare circumstances it performs worse than DX you can just use DX instead. Best of both worlds for AMD users. :)

EDIT

Kaap did you see what happens if you select the option called Automatically limit texture settings or something. Does that have any bearing on the vram usage for Mantle and does it have any noticeable effect on image quality?
 
Last edited:
Soldato
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Good thing Mantle is optional so in the few rare circumstances it performs worse than DX you can just use DX instead. Best of both worlds for AMD users. :)

EDIT

Kaap did you see what happens if you select the option called Automatically limit texture settings or something. Does that have any bearing on the vram usage for Mantle and does it have any noticeable effect on image quality?

AMD should use that for their Mantle Marketing!
"Mantle is optional so you can just use DX instead!" :)
 
Man of Honour
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Good thing Mantle is optional so in the few rare circumstances it performs worse than DX you can just use DX instead. Best of both worlds for AMD users. :)

EDIT

Kaap did you see what happens if you select the option called Automatically limit texture settings or something. Does that have any bearing on the vram usage for Mantle and does it have any noticeable effect on image quality?

I was just running the bench to see what happened.

Although DX11 performance is better @4K there is still something wrong with it that the game Devs need to get sorted.

There is no way you should get a CPU bottleneck with the FPS that low whether you use DX11 or Mantle. Bearing in mind the lows in the Mantle version, the DX11 version should be getting higher averages but it is not. The performance with DX11 and Mantle points to a badly written game. I don't think it is fair to blame Mantle for bad performance here when it is the game Devs and their sloppy work letting the side down.
 
Caporegime
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I was just running the bench to see what happened.

Although DX11 performance is better @4K there is still something wrong with it that the game Devs need to get sorted.

There is no way you should get a CPU bottleneck with the FPS that low whether you use DX11 or Mantle. Bearing in mind the lows in the Mantle version, the DX11 version should be getting higher averages but it is not. The performance with DX11 and Mantle points to a badly written game. I don't think it is fair to blame Mantle for bad performance here when it is the game Devs and their sloppy work letting the side down.

Fair enough. I think there might be another patch for Thief soon.
 
Soldato
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Mantle hemorrhages memory. Developers really need to work on that. I think it's where they're leaving it to Mantle to dictate rather than doing any of the paging themselves. Extra work they don't have time for. One of the many reasons why coexisting API simply rocks
 
Caporegime
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So Mantle again is using more VRAM than DX11. Strange one that.


Aside from True CPU multi-threading and lower overheads Mantle also has the option of pre-loading textures.

The benefit of that is the GPU does not need to load them on the fly as your going along, visually; it cuts down on texture filling in as your moving through the map, (its already there before you see it) for performance it keeps frame rates more consistent, the performance isn't so much up and down as its not loading and unloading texture as your moving around.

The down side is a constant pool of texture preloaded increases the amount of vRam used.

Thread updated. :)
 
Soldato
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Nice score, but how are you scoring lower than Alatar with a faster gpu and higher clocks?


SCOREBOARD:
1080p


Single GPU

#1, _Alatar_: Titan @ 1346/1925, 4770K @ 5Ghz - DirectX FPS: Min 65.6 / Avr 95.8. Link
#2, MjFrosty: Titan Black @ 1350/2100, 4960@ 4.7Ghz - DirectX FPS: Min 49.8 / Avr 94. Link
#3, Dicehunter: 780TI @ 1300/1900, 4770K @ 4.8Ghz - DirectX FPS: Min 62.2 / Avr 90.5. Link
#4, Gregster: GTXTitan @ 1333/3848, 3930K @ 5Ghz - DirectX FPS: Min 67.6 / Avr 89.9. Link
#5, Avenged7Fold: 290X @ 1300/1604, 4770K @ 4.5Ghz - Mantle FPS: Min 71.8 / Avr 88.5. Link
#6, whyscotty: 780 @ 1398/1902, 4770K @ 4.8Ghz - DirectX FPS: Min 61.9 / Avr 86.1. Link
#7, Protoo: 290X @ 1244/1690, AMD FX-9370 @ 5.12Ghz - Mantle FPS: Min 70.8 / Avr 84.3 - DirectX FPS: Min 38.1 / Avr 58.2. Link
#8, tommybhoy: 290X @ 1175/1475, 3770K @ 4.5Ghz - Mantle FPS: Min 59.7 / Avr 81.8. Link
#9, Protoo: 290X @ 1208/1498, FX-9370 @ 4.9Ghz - Mantle FPS: Min 63.0 / Avr 80.3 - DirectX FPS: Min 36.0 / Avr 56.0. Link
#10, Kaapstad: 290X @ 1250/1625, 4930k @ 4.8Ghz - Mantle FPS: Min 61.3 / Avr 79.4 - DirectX FPS: Min 61.9 / Avr 80.2. Link
#11, ~Mike~: 290X @ 1180/1500, 2500K @ 4.8Ghz - Mantle FPS: Min 63.7 / Avr 79.1 - DirectX FPS: Min 52.6 / Avr 71.0. Link
#12, Humbug: 290P @ 1170/1430, AMD P-II x6 @ 4.17Ghz - Mantle FPS: Min 60.5 / Avr 72.6 - DirectX FPS: Min 27.5 / Avr 49.1. Link
#13, ElliorR: 290P @ 977/1250, 4670k @ 3.4Ghz - Mantle FPS: Min 56.1 / Avr 66.8 - DirectX FPS: Min 34.7 / Avr 60.7. Link
#14, Sugarhell: 7970 @ 1200/1600, 3770k @ 3.7Ghz - Mantle FPS: Min 49.5 / Avr 65.5. Link
#15, Protoo: 7950 @ 1250/1751, AMD FX-9370 @ 4.8Ghz - Mantle FPS: Min 46.5 / Avr 58.5 - DirectX FPS: Min 34.5 / Avr 50.8. Link

My guess would be CPU speed. If you look Greg's clocks aren't far off but his CPU is a generation older.

Also look at Protoo's (2nd) entry, faster clocks than Tommy but he's below him. I'd suggest it's the AMD CPU, although would've thought Mantle would've removed that from the AMD cards.
Also look at Kaap's 290X result, faster clocks than Protoo and Tommy but he's still behind.
I don't think there's anything wrong with _Alatar_'s score.

Also, does Protoo get 2 290X scores because he's using AMD or would everyone get multiple entries if they submit slightly different clocks? Does it apply to GPU clocks too or just different CPU clocks?
 
Soldato
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4770k is a better CPU for single card benching and one that will do 5.0ghz is better still.

mmm. Yeah that's what I keep telling myself :p

To be fair, I think Alatar's system is quite tuned. When I clocked 98 fps in the earlier build my ram was flat out and very tight 2400 CR1 CL9, I'm just running a bit of a crude overclock at the moment.

And yes his cpu at 5Ghz will help some.


Saying that it was also on stock BIOS. If I ran it again now, I'm fairly sure I could beat it
 
Soldato
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My guess would be CPU speed. If you look Greg's clocks aren't far off but his CPU is a generation older.

Also look at Protoo's (2nd) entry, faster clocks than Tommy but he's below him. I'd suggest it's the AMD CPU, although would've thought Mantle would've removed that from the AMD cards.
Also look at Kaap's 290X result, faster clocks than Protoo and Tommy but he's still behind.
I don't think there's anything wrong with _Alatar_'s score.

Also, does Protoo get 2 290X scores because he's using AMD or would everyone get multiple entries if they submit slightly different clocks? Does it apply to GPU clocks too or just different CPU clocks?


Gregs is an original Titan. Alatar is as as well. My clocks are boost so would have fluctuated in that test. It would be easy to beat on non boost BIOS now, not bothered though :)
 
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I haven't done screenshots or anything I just though I'd post a couple of comparison scores for the Sapphire 265 I just got.

Mantle: 13/34.6/51.2
DX11: 23.5/33.5/48.3

The rig has a stock clocked 4790k on an Asus Z97 Hero board, 8gb's of 2133 ram and the OS is 8.1 pro.
 
Soldato
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Mantle hemorrhages memory. Developers really need to work on that. I think it's where they're leaving it to Mantle to dictate rather than doing any of the paging themselves. Extra work they don't have time for. One of the many reasons why coexisting API simply rocks

I thought Matt said that it was just BF4 and DICE which had cocked the memory (mis)management? :p
 
Caporegime
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Essex innit!
f49405440ad35ef951f61ee5fc2ef9ea.jpg


4K - SLI Titans 1267/3758 - 3930K @ 4.6
 
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