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Old 12th Oct 2011, 21:41   #121
Borrish
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How are you going to judge how well they're doing if you don't compare it to a product that's further down the line?

Yeah thought so.
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Old 12th Oct 2011, 21:51   #122
jonneymendoza
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But your not judging it, your comparing and slating it already and disming the product entirely when this is just barely 24hours old ffs AND 18 months to fix your beloved ffb
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Old 12th Oct 2011, 22:17   #123
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with this much complaining about the FFB you'd have thought they'd do something about it
oh wait....

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Old 12th Oct 2011, 22:40   #124
jonneymendoza
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Quote:
Originally Posted by Reaper 392 View Post
with this much complaining about the FFB you'd have thought they'd do something about it
oh wait....

like i said, this build is what? 24hours old? ffs give them time to implement your ffb?

PLus diddnt you read that they will update it sometime this week?

You think its easy to fix things in an instance? Guess you never worked in the IT world son.

anyways check this out:

Quote:
So, as my first post on licensing, I'm happy to have some exciting news for you all to kick things off. We have just signed an agreement with Motorsport Vision (some of you in the UK should recognise the name), which signifies our first licensed tracks for C.A.R.S. That means we have now licensed Brands Hatch, Cadwell Park, Oulton Park and Snetterton. As some of the best tracks in the UK, this represents a very exciting first step for us. The plan for these tracks is that we will get them laser scanned so that we have absolute accuracy - this will capture every detail of the track down to the very last mm, so you can be assured that driving the tracks will be exactly like it is in real life.

More licensing news to come soon, so stay tuned!
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Old 12th Oct 2011, 22:56   #125
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if they can laser scan to the detail similer to iracing, thats some serious competitor to iracing.
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Old 12th Oct 2011, 23:59   #126
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Quote:
Originally Posted by jonneymendoza View Post
like i said, this build is what? 24hours old? ffs give them time to implement your ffb?

PLus diddnt you read that they will update it sometime this week?

You think its easy to fix things in an instance? Guess you never worked in the IT world son.

anyways check this out:
your sarcasm detector isnt working. i had read that they were updating the FFB this week, so was sarcastically saying that they really ought to do something about the FFB everyone has been complaining about.

also, i havent worked in IT, but i know well enough that theres a whole heap of things a new build has to go through before it can be released to the public because its part of my degree in AI and cybernetics to know about these things in much detail

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Old 13th Oct 2011, 00:02   #127
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I will be supporting this game 100% even if it turns out to be **** as the idea for player funded development is what we need.

Quote:
Originally Posted by mrk View Post
Because the purchase doesn't involve being bent over the counter.
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Old 13th Oct 2011, 02:46   #128
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1080p
I am using xbox controller lol, after crash i do better lap this is after about 20mins of playing.

Btw can someone please tell me what the hell happend at 3:50, its strange the way i turned kind of like a drift but not.
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Old 13th Oct 2011, 04:51   #129
seena
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Four Motorsport Vision Tracks Coming to C.A.R.S.

Slightly Mad Studios have signed a licensing agreement with Motorsport Visions that will allow four of the company’s UK-based tracks to be added to C.A.R.S.

Brands Hatch



Oulton Park

Snetterton


Cadwell Park



Read more @ Wmdportal
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Old 13th Oct 2011, 04:53   #130
seena
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i mean graphics really impressive as far as the car models is concerned

look at those details
meter gauges


Edit: I am i doing something wrong?, i can't see the videos i posted

[youtube] [ /youtube] ------- is this the right way?
Last edited by seena; 13th Oct 2011 at 04:59.
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Old 13th Oct 2011, 06:46   #131
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Quote:
Originally Posted by Reaper 392 View Post
your sarcasm detector isnt working. i had read that they were updating the FFB this week, so was sarcastically saying that they really ought to do something about the FFB everyone has been complaining about.

also, i havent worked in IT, but i know well enough that theres a whole heap of things a new build has to go through before it can be released to the public because its part of my degree in AI and cybernetics to know about these things in much detail
LOL just because your lecturer tell u this and that doesnt mean it all applies to the real world! Uni only teaches u the basics. step into the real world and most of the stuff u was taughtin uni dont count in the real world mate hehe

All im saying is this. It takes times to implement new features and improvements like ffb. This game started development 5-6 months with 18months left for dev. give these guys a chance. judge them when theirs a couple of months left. not now ffs
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Old 13th Oct 2011, 07:31   #132
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Anyone pressed F1 yet to get in the debug tools? You can mess with all the FFB you want It won't help the input lag issues I don't think? But you can change every setting under the sun if you can understand any of it!

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Old 13th Oct 2011, 07:31   #133
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Originally Posted by jonneymendoza View Post
LOL just because your lecturer tell u this and that doesnt mean it all applies to the real world! Uni only teaches u the basics. step into the real world and most of the stuff u was taughtin uni dont count in the real world mate hehe

All im saying is this. It takes times to implement new features and improvements like ffb. This game started development 5-6 months with 18months left for dev. give these guys a chance. judge them when theirs a couple of months left. not now ffs
But they've had longer than that. This team developed two games with the same game engine before they started working in this. How many times do I need to make that point before you take it on board as a valid criticism?

And if you want to be taken seriously then I suggest you save the the text talk for exactly that.

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Old 13th Oct 2011, 08:04   #134
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Originally Posted by jonneymendoza View Post
But your not judging it, your comparing and slating it already and disming the product entirely when this is just barely 24hours old ffs AND 18 months to fix your beloved ffb
There's really not that much dismissing go on in this thread, and certainly not from me.

My post was simply to compare the current state to where it needs to be, which I believe is a perfectly valid thing to do. I didn't dismiss the game based on it's current state (I even mentioned the big ffb update coming).
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Old 13th Oct 2011, 08:21   #135
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Originally Posted by jonneymendoza View Post
for everyone and not really paid DLC but paid MODS.

mod teams can make mods for this game and sell it. thats the purpose of the manager Team player thingy u can choose for 1000 euros which gives u acces to games script, all the builds and can attend meetings with SMS. perfect for a Mod team
This worries me as mods will not be able to be based on real life series because they won't have licenses to release them. The only reason we have mods for rFactor based on say F1 is because they are released for free.

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Old 13th Oct 2011, 08:34   #136
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What the hell is "FFB" ??

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Old 13th Oct 2011, 08:35   #137
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Originally Posted by barmyllama View Post
But they've had longer than that. This team developed two games with the same game engine before they started working in this. How many times do I need to make that point before you take it on board as a valid criticism?

And if you want to be taken seriously then I suggest you save the the text talk for exactly that.
This is a brand new game based on the same engine. This engine is still the same one that was used in passed GTR and Rfactor games. Just slightly modified and tweaked.

They started making this game a few months ago and you are already expecting them to have a near finished article with top notch ffb, physics and laser scanned tracks

The engine may have been made but they still had to start from somewhere. You do not know how difficult and challenging it is to develop a piece of software, even on top of existing engines. I do. I do it as a living and you lik others should not really be [COLOR="Yellow"]*[/COLOR][COLOR="Yellow"]*[/COLOR][COLOR="Yellow"]*[/COLOR][COLOR="Yellow"]*[/COLOR]ging off SMS for the apparently **** poor ffb which you can in your own using the debug tools tweak yourself. Plus the fact they are going to update it soon makes you look silly.

If they fix your beloved ffb, what will you moan about next? First it was ffb, then its laser scanning tracks, and now what? Instead of [COLOR="Yellow"]*[/COLOR][COLOR="Yellow"]*[/COLOR][COLOR="Yellow"]*[/COLOR][COLOR="Yellow"]*[/COLOR]ging them off, make a proper constructive post like a mature man/woman over in there forums. tell them that ffb needs tweaking here and there and throw in ideas like if they can implement laser scanning tracks instead of going on saying OMG, the FFB IS CRAP, THERE IS NO LASER SCANNING TRACKS AHHHHH.

i
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Old 13th Oct 2011, 08:38   #138
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Originally Posted by SKILL View Post
There's really not that much dismissing go on in this thread, and certainly not from me.

My post was simply to compare the current state to where it needs to be, which I believe is a perfectly valid thing to do. I didn't dismiss the game based on it's current state (I even mentioned the big ffb update coming).
Yea thats fine. i may have got your post confused with another troll here. Seriously OCUK needs to sort out avaters. can barely distinguish my own post here. Cant we use our own custom avaters!
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Old 13th Oct 2011, 09:00   #139
SKILL
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Originally Posted by rhysduck View Post
What the hell is "FFB" ??
Force FeedBack, eg what you feel through the wheel, due to the lack of g-forces etc it really is very important in a sim...

EDIT: Should also mention the MSV deal, I know people dislike comparisons but once they come out with Brands and Oulton it'll be interesting to compare the C.A.R.S version to iRacing, iRacing has Brands now (and, having raced motorbikes around there several times, it's stunningly good) and Oulton should be out in a couple of weeks hopefully, and iRacing is basically the benchmark in tracks imo

Obviously it's a long way down the road but something to look forward to
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Old 13th Oct 2011, 09:09   #140
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Do yo actually read what I write?

I made a valid criticism of one aspect of the game, that does not make a troll.

You call it "precious FFB" with a tone that makes it sound like an unimportant feature.

I call it one if the most important aspects of a driving game, along with the physics and handling model. If you get those basics right then you have a base platform to build a great driving game from.

If you are developing a shooting game you don't start by making hi resolution models of the guns, you get the shooting mechanics if the game right first.

And if the engine they are using is based on the same engine they developed GTR from, then they really have no excuse because they got the FFB and handing in that right.

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Old 13th Oct 2011, 09:10   #141
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What will be interesting is if those tracks hand out the data that they have already produced and then MSM just have to convert that into a track. Which track is best based off of the same data, or will they let MSM drive round the track gathering the data?

hmm, I wonder!

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Old 13th Oct 2011, 09:37   #142
SKILL
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The tracks don't really have much useful data (they'll have cad data for width/radius of corners/elevations so it'll be better than nothing, but it won't have bumps etc),

The iRacing track was generated from them doing the laser scanning, seemingly SMS will be doing this as well so it will be two different sets of data to produce the same thing...

One thing to mention is that the rumours are SMS are planning to do vehicle based laser scanning (eg scanner in pick-up truck, being driven slowly around the circuit) whilst iRacing use a stationary scanner at the side of the track done over and over again along the track on both sides to generate the point map. Now in theory the iRacing one is more accurate, however the SMS one isn't exactly going to be crap but will be cheaper and faster to do...
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Old 13th Oct 2011, 10:34   #143
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Quote:
Originally Posted by seena View Post


i mean graphics really impressive as far as the car models is concerned

look at those details
meter gauges


Edit: I am i doing something wrong?, i can't see the videos i posted

[youtube] [ /youtube] ------- is this the right way?
fixed it for you

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Old 13th Oct 2011, 10:48   #144
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Originally Posted by jonneymendoza View Post
LOL just because your lecturer tell u this and that doesnt mean it all applies to the real world! Uni only teaches u the basics. step into the real world and most of the stuff u was taughtin uni dont count in the real world mate hehe

All im saying is this. It takes times to implement new features and improvements like ffb. This game started development 5-6 months with 18months left for dev. give these guys a chance. judge them when theirs a couple of months left. not now ffs
good grief, do you actually read my posts, or do you just pick out a few words and make an opinion based on those?

i said i know ENOUGH about software development practices to know it will take a long time. i did not say i knew every detail about it. this could imply that i know the basics, but not all the details of the real world

also, i was giving them a chance, i was defending them ffs. i know they are putting a FFB fix in on friday and was wondering why everyone was complaining

guess i'll put this one to you getting up too early to make sensible posts (at quarter to eight i doubt i could do anything constructive)

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Old 13th Oct 2011, 10:51   #145
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Quote:
Originally Posted by seena View Post


i mean graphics really impressive as far as the car models is concerned

look at those details
meter gauges


Edit: I am i doing something wrong?, i can't see the videos i posted

[youtube] [ /youtube] ------- is this the right way?
the tags are correct, the stuff between them isnt. you want everything after the watch?v=
you can also delete all the bits that come after the & symbol (like &feature=embed or whatever) if you want, but this makes very little difference

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Old 13th Oct 2011, 10:56   #146
Borrish
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Quote:
Originally Posted by jonneymendoza View Post
This is a brand new game based on the same engine. This engine is still the same one that was used in passed GTR and Rfactor games. Just slightly modified and tweaked.

They started making this game a few months ago and you are already expecting them to have a near finished article with top notch ffb, physics and laser scanned tracks

The engine may have been made but they still had to start from somewhere. You do not know how difficult and challenging it is to develop a piece of software, even on top of existing engines. I do. I do it as a living and you lik others should not really be [COLOR="Yellow"]*[/COLOR][COLOR="Yellow"]*[/COLOR][COLOR="Yellow"]*[/COLOR][COLOR="Yellow"]*[/COLOR]ging off SMS for the apparently **** poor ffb which you can in your own using the debug tools tweak yourself. Plus the fact they are going to update it soon makes you look silly.

If they fix your beloved ffb, what will you moan about next? First it was ffb, then its laser scanning tracks, and now what? Instead of [COLOR="Yellow"]*[/COLOR][COLOR="Yellow"]*[/COLOR][COLOR="Yellow"]*[/COLOR][COLOR="Yellow"]*[/COLOR]ging them off, make a proper constructive post like a mature man/woman over in there forums. tell them that ffb needs tweaking here and there and throw in ideas like if they can implement laser scanning tracks instead of going on saying OMG, the FFB IS CRAP, THERE IS NO LASER SCANNING TRACKS AHHHHH.

i
You really need to calm down. Most (if not all) people here were simply comparing their starting point with where they need to be. If the FFB isn't up to par then I don't see how stating that is a bad thing. The developers rely on this kind of thing to know what to improve.

Also, C.A.R.S is always going to be compared to iRacing (in it's current state) whether or not they like it. This is the inherent danger of releasing early code. You can remind people that it's an early version but it's very hard to not make the comparison especially if you've been playing a very similar game for the last year. Now from what I can see they've made a good start and if the car handling is even close to what iRacing is currently providing then that's very impressive considering.
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Old 13th Oct 2011, 11:19   #147
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But does C.A.R.S have to be better or as good as iracing for it to be a success? GTR EVO and rfactor are pretty succesful titles that are not as realistic as iracing?

Would you guys be happy with say gtr evo done on this engine with GT5/FORZA type single player modes?

Its like iphone vs other phones. if another phone doesnt sell same or more then the iphone, some people say its a failure
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Old 13th Oct 2011, 11:39   #148
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Why are you talking about sales? These people want this Sim to be the best experience it can be, it helps to have a reference point, so why not compare it to the best alternatives on the market?

It really doesn't matter where they are in terms of the development timeline, they have released a build to be scrutinised so they can target their shortcomings. You really should never give a dev the benefit of the doubt, the proof is very much in the pudding.


Now they know what is to be fixed, let's see if they do it.


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Old 13th Oct 2011, 11:42   #149
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Peronally i dont think there should be a single player with AI, its just not worth it, the AI has never been right in any racing game.

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Old 13th Oct 2011, 11:48   #150
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Quote:
Originally Posted by jonneymendoza View Post
But does C.A.R.S have to be better or as good as iracing for it to be a success? GTR EVO and rfactor are pretty succesful titles that are not as realistic as iracing?

Would you guys be happy with say gtr evo done on this engine with GT5/FORZA type single player modes?

Its like iphone vs other phones. if another phone doesnt sell same or more then the iphone, some people say its a failure
I'll be happy with a product that works properly and is fun too play. The PC has space for a game similar to GT5 or Forza. But it doesn't have to be a SP game to fill that space.

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