Latest Video Montage - everyone loves a montage!
Presenting you the Nexus Montage, some clips from Christmas Eve gunning for Nexus!
Decent hitreg or lack thereof clip towards the end.
Enjoy
Nice! Thanks m8!
Love the description too
So many times when you have a heli coming straight at you, the hit never regs, even when it is literally right at the front of you
PS. I think we need to nerf you when in the gunner seat! Too stronk!
Well this is all strictly my opinion and only from casual observation while playing but from what I've seen with the high rate of fire and controlled spread on the AA's cannon even a low skilled player can just keep applying damage on helis from right across the map well outside the engagement range of the heli and with very little trouble with regard to tracking - on open maps without lots of buildings to hide behind it seems entirely broken to me - they need to slightly back off the rate of fire and increase the spread a lot beyond medium range.
Depends on map size etc. Take golmud for example, if they are in their own half then you won't be able to do much significant damage to the aircraft but on say zavod, you can take the helis out very easily.
The problem is if they nerf AA completely then aircraft will rape once again on maps like golmud......
I hated BF 3 because of the aircraft domination, at least you can do something against tanks but when you got someone like westie, joe etc. in the jet/heli there is very little you can do. I remember playing a round with westie in the jet on bf 3 and despite the other team having about 4 soflams and loads of stinger guys etc., they still couldn't take him down!
The main thing that needs a buff in bf 4 is the attack heli.
@wndsr
Again it depends entirely on the map for vehicles.
That map you were on with me is probably the worse for tanks (zavod), if you go in the middle or try capping flags you are just going to get surrounded by 5 or more engis with rpgs (they only need 2/3 straight on shots at the back and you are dead) or even worse get c4'd or go over a mine/slam (spotting is broken in this game still + not all slams etc. get destroyed when a tank shell is fired near them)
IMO tanks are for support and infantry are the ones that should be pushing in to get the flags.
If I am in a tank, I only go for open area flags, never ones where there are lots of flanking positions/areas that I can get shot from and not be able to defend myself i.e golmud, no problems capping e, F, D, G, but come to C, no way! Unless the buildings are completely destroyed and A and B are just too risky to.
The way I look at it is that its better to hold of the people and armour etc. trying to get to our flags rather than racing in and trying to cap a flag, chances are you will get killed which wastes two tickets and you lose an extremely powerful vehicle that could have been holding the enemy back, instead they can now progress and cap C and D etc.
Not only that but you can provide a path way for the infantry etc. to push up, if I wasn't in the tank near B, our team probably wouldn't have got the B flag, at least not as easily since there were tons of infantry around there and luckily for my team, most of them were trying to take me out.
Also, another reason I stayed on that side of the woods is because it is the path that the enemy team use to get our F and E flag, I took down a number of transport vehicles (helis included) trying to get there.
You need to keep our back flags otherwise they can backrage us on C and D and then we would just get pushed back to spawn like the last match on zavod last night.
We did win the round too, by 323 tickets!
As xfactor (a great tanker imo) has said many times before, a tank is only as strong as the infantry supporting it.
Personally I don't think people should try to cap all the flags either, if you have the majority then just stay and defend the flags, there is no need to cap the last 2 or so flags as we will already win if we just defend the current ones.
If you get everyone going for the flags and no one defending areas/points then the other team can split up and take more flags easily.
I have still capped more flags than the majority of people on my friends list too! So
Flags captured 2,511
Flags defended 2,630
PS.
It wasn't 30-0 but 43-1
I do agree with you overall about vehicles and k/d and not requiring
loads of skill (although jets and helis do require a lot of skill to use).
In my eyes, vehicle/tank gameplay is more about strategy/tactics.
Anyway, it doesn't really matter much since it's just a game and pub play
If they introduced a 'pathfinder' or 'on point' bonus of 250 points for the first person to a flag then it would encourage flag capping more IMO.
no more points for flags please!
You already get a ton of points for just capping flags, can be in the top 3 without many kills if you just attack and defend flags.
I know because at the end, some kid named "W055A" told me to **** off and called me a peadophile. Always good to know you've made a difference to someone's life.
Lol