HTC Vive

Associate
Joined
10 Feb 2014
Posts
1,292
Location
Plymouth, UK
Those of you getting your emails, when did you order?

I ordered on the 6th of April and have a May shipment apparently. Getting anxious.

Without checking my emails, I think I ordered the tail end of March (around 22nd/23rd) with a confirmation email saying May delivery.
Got my pre-auth email this morning too - nothing pending on credit card yet.
 
Soldato
Joined
8 Mar 2005
Posts
3,634
Location
London, UK
Quick update that the latest version, 0.4 I believe, now works with LT and I've made no other changes. Now I just want Dreadhalls to work.
So just so I'm clear.
1. Ensure Oculus home is installed, registstered and running.
2. Allow apps to run from Unknown sources.
3. Ensure steam and SteamVR are running.
4. Copy Revive folder and ReviveInjector.exe to the same location as the game executable (E.G. for DreamDeck - D:\Oculus\Software\oculus-dreamdeck\WindowsNoEditor\Dreamdeck\Binaries\Win64)
5. Drag executable (E.G. for DreamDeck - Dreamdeck-Win64-Shipping.exe) onto the ReviveInjector.exe executable.
6. Game then runs.

Right?
 
Soldato
Joined
17 Oct 2002
Posts
18,543
Location
UK
Tried setting both executables to run as administrator?

The same steps above work fine for me, not configured my system in any other way. Is it all Oculus-only games doing this? Try something free like New Retro Arcade that sits outside of Oculus Home with the Revive Injector.
 
Soldato
Joined
10 Sep 2009
Posts
2,871
Location
Gloucestershire
Dreamdeck worked for me always but I may have set admin rights on the injector.exe to do so. I remember setting admin rights got rid of the "require an Oculus" error but only region fooling got rid of the "failed entitlement".

LT wouldn't work until 0.4 and possibly using a VPN set to the US. That certainly got Dreadhalls working. So far all the free demo stuff I downloaded today has worked OK.
 
Associate
Joined
4 Aug 2014
Posts
1,111
All ports changing hz everything.

Shows there is a camera...bit red crosses everywhere. Maybe a software bug I guess.

Sometimes mine doesn't work either.

I would also suggest disconnecting all other non essential USB devices from your system. You can also remove the Vive USB drivers and try loading them again.
 
Don
Joined
18 Oct 2002
Posts
22,810
Location
Wargrave, UK
Mine would make the tracking mess up when I had the camera fps set to above 30fps and would frequently just stop working altogether. I swapped it over to a port on my new pci-e USB card (bought to support the Rift) and it now works fine.
 
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