• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Half life 2 anyone?

Does anyone else have the floor turn purple in the Source Stress Test? It seems to do it with high levels of AA and AF.

Same happens to me in source stress test whenever I change res. If I drop out of it and restart it works OK again.
 
So why has my DL got stick at 44% since this morning ? ... I didn't like steam when it first came out ... doesn't appear to have improved a lot :(
 
I get quite low fps (25 - 35) at 1650 with a Go 7950gtx with vsync on. Would I get more fps turning vsync off?

Sorry to disagree with you Diggsy, but he would get better fps with v-snyc off. When you're frame rate drops then at times v-sync will force the fps to drop to half of your monitor refresh rate, so it'll drop to 30fps in the case of most lcd's. With it off it will just drop to the min the card would be putting out. I tried this in F.E.A.R. when i was playing it, and if you run through the built in test with it on then off you will see the min frame rate is higher.

Taken from TweakGuides.com...

FPS & VSync



When VSync is disabled, your FPS and refresh rate have no relationship to each other as such. This lets your graphics card work as fast as it wants, sending frames to the monitor as fast as it can draw them. Whether the monitor can actually show all these frames properly or not is another matter, which we've already discussed above. Clearly if disabling VSync can cause graphical glitches, however minor they may be, wouldn't it make sense to always enable VSync so that your graphics card doesn't wind up wasting its efforts only to generate more tearing? Well once again, things are not as simple as that.



When VSync is enabled, what happens is that your graphics card is told to wait for your monitor to signal when it's ready for a new frame before supplying a single whole frame, each and every time. It can't race ahead, it can't just pump out lots of partially completed frames over old ones whenever it's ready - it has to provide a single whole frame to the monitor whenever the monitor says it's ready to refresh itself during VBI. The first noticeable impact is that your FPS becomes capped at a maximum equal to your current refresh rate. So if your refresh rate is 60Hz for example, your framerate can now only reach a maximum of 60FPS. By itself this isn't really a problem, since every monitor can do at least a 60Hz refresh rate at any resolution, and as we've discussed under the Frames Per Second section, if your system can produce 60FPS consistently in a game this should be more than enough FPS to provide smooth natural motion for virtually any type of game.



There is however a more fundamental problem with enabling VSync, and that is it can significantly reduce your overall framerate, often dropping your FPS to exactly 50% of the refresh rate. This is a difficult concept to explain, but it just has to do with timing. As we know, when VSync is enabled, your graphics card pretty much becomes a slave to your monitor. If at any time your FPS falls just below your refresh rate, each frame starts taking your graphics card longer to draw than the time it takes for your monitor to refresh itself. So every 2nd refresh, your graphics card just misses completing a new whole frame in time. This means that both its primary and secondary frame buffers are filled, it has nowhere to put any new information, so it has to sit idle and wait for the next refresh to come around before it can unload its recently completed frame, and start work on a new one in the newly cleared secondary buffer. This results in exactly half the framerate of the refresh rate whenever your FPS falls below the refresh rate.



As long as your graphics card can always render a frame faster than your monitor can refresh itself, enabling VSync will not reduce your average framerate. All that will happen is that your FPS will be capped to a maximum equivalent to the refresh rate. But since most monitors refresh at 60Hz or above, and in most recent games it is difficult to achieve 60FPS consistently at your desired resolution and settings, enabling VSync usually ends up reducing your FPS. Fortunately, because this problem is pretty much caused by the frame buffers becoming filled up, there is a solution and that's to enable a third frame buffer to allow more headroom. However this is not a straightforward solution, and to read more about this see the Triple Buffering section.
 
Back
Top Bottom