Mario Galaxy - Official Thread

Well, after reading that review, it outlines several flaws, not many and they're not major but they're still flaws nonetheless. Surely then by definition they can't give the game 10/10? a 10/10 game is perfect and i would be able to count the number of games i consider perfect on one hand.

It sounds like an extremely excellent game, but i do so hate it when a review lists some faults but then say it's perfect.

No game is perfect but a 9.5, 9.8 etc will all get rounded up to 10.
 
I think the rating isn't about perfect. It's all in the package, if this games turns out to be completely different and plays great then it deserves something like 10/10 even if it has some flaws that don't affect your gameplay.

If you based 10/10 on being perfect, flaws-free game then there is no such things as this. There's always flaw in level deigns, gameplay, graphic, texture etc.

Just don't take 10/10 as a 'perfect' game! :)

NokkonWud, if there are 5 great games that actually deserve 10/10 but you would give them 9/10 just because too many games get 10? Even each one is different game from others. I think that logic is so wrong.

Edge magazine is fine but sometimes I think they take the gaming too seriously!
 
I don't think there's ever been such a great crop of games as there is leading up to Christmas this year. However, I agree with NokkunWud, 10/10 should be a genre defining classic that'll still be remembered fondly 10 years from now. It's a score that shouldn't be cheapened by being given out every month.

GamesTM "only" gave it 9/10 but I can't wait to play it.
 
My point is, there are very few games deserving of a 10 EVER, let along in a couple of months.

Your definition of 10/10 must mean the perfect game; to me it means an extremely good game that you will keep going back to. For example, I think Doom II is a 10/10 game - it's still far more fun than the Halo games in terms of raw gameplay, but it's using graphics from 15 years ago. It's also got no story, and has no look/up down feature except for mods.

You just can't use the 10/10 system if you are reserving the 10 for the perfect game, it's utterly pointless!
 
Your definition of 10/10 must mean the perfect game; to me it means an extremely good game that you will keep going back to. For example, I think Doom II is a 10/10 game - it's still far more fun than the Halo games in terms of raw gameplay, but it's using graphics from 15 years ago.

This is what the 100% scoring system is for.

Yeah, For me 10/10 means perfect. Because 10 out of 10 DOES mean perfect :p

Some of these games that get awarded 10 are far from undeserving.
 
Yeah, For me 10/10 means perfect. Because 10 out of 10 DOES mean perfect :p

No it doesn't. It's in the same way I got graded A+ on my A level Geography exam despite me dropping a clanger about how Sri Lanka is located south of the African continent.

Look at Edge, they scored Halo 3 10/10 despite it having a poor campaign and hideous graphics. And Edge is the tightest when it comes to scoring. In fact, all of those 10/10 games had glaring flaws that Edge itself acknowledged.
 
No it doesn't. It's in the same way I got graded A+ on my A level Geography exam despite me dropping a clanger about how Sri Lanka is located south of the African continent.

Look at Edge, they scored Halo 3 10/10 despite it having a poor campaign and hideous graphics. And Edge is the tightest when it comes to scoring. In fact, all of those 10/10 games had glaring flaws that Edge itself acknowledged.


Well to be honest, as long as the reviews always show sub scoring and has a full write up of individual components, I'll be happy. It's just silly when I see things like Halo 3 getting 10/10. I think we need to always keep an eye on what lays under the final result then :p
 
I think a good review layout would be to get rid of the numbered scoring system, and just write about the game and all its facets in good detail. Finish it off with a simple paragraph stating why you should or should not get this game, factored on if you liked previous iterations, the related franchise, genre, etc. For example, a review for Hellgate: London can be done without a numbered score and a paragraph at the end stating that although it's buggy it's worth checking out if you are a fan of Diablo or action shooters - or if you are a fan of Halo you should buy the third in the series because while it offers nothing new in the way of gameplay, it delivers more of the same adequetely. That kind of example.
 
I think a good review layout would be to get rid of the numbered scoring system, and just write about the game and all its facets in good detail. Finish it off with a simple paragraph stating why you should or should not get this game, factored on if you liked previous iterations, the related franchise, genre, etc. For example, a review for Hellgate: London can be done without a numbered score and a paragraph at the end stating that although it's buggy it's worth checking out if you are a fan of Diablo or action shooters - or if you are a fan of Halo you should buy the third in the series because while it offers nothing new in the way of gameplay, it delivers more of the same adequetely. That kind of example.


A bit like how we get hardware benchmarks laid out you mean? Yeah that'd be pretty good.
 
In this day and age does anyone really care about scores a game gets in reviews? With Demo's all over the place and gameplay footage so easy to see then really I think the days a review means anything are long gone, if they ever did.
 
I like this www.metacritic.com thing. I don't often look at individual scores from specific publications, but the fairest way would be the arithmetic mean (certainly it is a method everyone undertsands). This assumes there is no weighting between marks from individual publications.

We can't change individual marks given by publications, but if we look at them as an average of what other gaming media (online and paper) rate the game, we get a better overall mark, in my opinion.

http://www.metacritic.com/games/platforms/wii/supermariogalaxy?q=super mario galaxy
(not many reviews out, but both mentioned in this post have already been taken into account).


rp200
 
Awesome, any ideas on UK European (specifically swiss), release date?

Not that I mind waiting. I have MP3 and RE4wii to finish yet Ihave about 2-3 hours a week to play them in :(
 
Awesome, any ideas on UK European (specifically swiss), release date?

UK release date is 16th November so I would assume the Swiss one would be the same or round about then.

Having watched the 1up review I'm really looking forward to this now. But with this, Crysis and Assassins Creed coming out on the same day... which one to play first :eek:
 
I think a good review layout would be to get rid of the numbered scoring system, and just write about the game and all its facets in good detail. Finish it off with a simple paragraph stating why you should or should not get this game, factored on if you liked previous iterations, the related franchise, genre, etc. For example, a review for Hellgate: London can be done without a numbered score and a paragraph at the end stating that although it's buggy it's worth checking out if you are a fan of Diablo or action shooters - or if you are a fan of Halo you should buy the third in the series because while it offers nothing new in the way of gameplay, it delivers more of the same adequetely. That kind of example.

Edge did that one month, but peopleweren't happy, and back the scores came.

I'd prefer this kind of review.
 
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