MotionBlur=False <-cuts out unnecessary blur fx
DepthOfField=False <-same
Bloom=False <-Disables the bloom effects
QualityBloom=False <-A toggle for the bloom quality, might aswell disable it if you have Bloom=False
Trilinear=False <-improves FPS by using Bilinear filtering instead of Trilinear
StaticDecals=False ; removes decals
DynamicDecals=False ; ditto
DynamicLights=False ; removes dynamic lights (lighting up with rl etc)
DynamicShadows=False ; shadows ? It improved my fps anyway
LightEnvironmentShadows=False ; Environment shadows (same as above)
Distortion=False ; dunno about this, I think it was default
DropParticleDistortion=False ; ditto ^
SpeedTreeLeaves=False ; default setting
SpeedTreeFronds=False ; default setting
OnlyStreamInTextures=False ; default setting
LensFlares=False ; disables lens flares (sunlight effect)
FogVolumes=False ; disables some fog
FloatingPointRenderTargets=False <- Removes the "foggy" look from the game
UNCAP FPS:
* Open UTEngine.ini
* Find the section [Engine.GameEngine]
* set bSmoothFrameRate to FALSE
* set MaxSmoothedFrameRate=XXX (think of an unreasonably high number)
In UTGame.ini
bViewAccelerationEnabled=True <- Setting to false disables mouse acceleration.
In UTGame.ini
bShowDamage=true < Setting to false disables the blurry / red effect
Forcing AA
Make sure you have the 163.71 drivers with the Bioshock profile.
Rename your ut.exe to bioshock.exe and use the nvidia profile in the control center to force AA.
these seem to be the popular settings that people on the ut3 forum are using, I haven't tried many of them out yet. If you fancy a tinker about with the ini settings, remember to back up the original file.
One other thing after making ini changes do NOT go back into the Video settings in the game as this resets the ini apparently.