Splitting hairs? Maybe, class abilities do indeed define the class which again comes down to the same point of class abilities being mutilated (maybe I really should use 'adjusted') specifically to balance a PvP server, thus a PvP Ranger is not what SOE intended a Ranger to be, the same can be said for all classes.
Any class on a PvP server is EXACTLY THE SAME as it is on a PvE server. Each spell has a different set of attributes in PvP combat ONLY - usually just less damage - which is to stop basic and low damage spells from doing things like 1 shotting players, who have considerably less HP than any mob, as that would make it totally pointless. The ONLY time this is ever an issue is if you get attacked in a public place while you are currently attacking a mob, but that doesn't happen at all often enough for it to be an issue and most things in the game die in less than a minute anyway.
A PvP Ranger is still exactly as they intended it to be and more as it can now PvP as well! I don't like rangers though *stokes my Wizard hat*
How about just don't play PvP? Works for me and many others.
Totally boring in my opinion. I don't see why anyone would not want to PvP. The game is not worth playing without it for any significant length of time. The entire point of playing an MMO is to play with others. What's the point in playing with others if you can't kill them too?!
1) Yes I have, I even beta tested EQ2 PvP which was to be honest great fun for a while and probably one of the most chaotic gameplay experiences I've ever had outside of the Battlefield games, but it got old very quickly for reasons I've already stated.
They have improved the game a lot since PvP came out. A lot of the annoying issues have been fixed. But I don't know why you found it chaotic. See my next point below.
2) I've played plenty enough PvP games to have a reasonable idea of what I'm doing thankyou.
Without sounding rude, it's clear you don't, otherwise you would know how to avoid getting ganked and that it is not chaotic at all. A good PvP battle is as organised and precise as a high end raid. Obviously you get people who don't know exactly what they are doing attacking you, but that just makes it easier not chaotic. Raid vs raid PvP can get a little messy, but if you are in a good guild who has members who know their class and can control themselves then you should have no problems.
3) Again I'll re-iterate the fact that fear has nothing to do with it, sadly somebody who cannot see the attraction of a PvE server whatsoever is unlikely to ever understand this but I'll try to explain it.
I have no wish to have my game time and play style in EQ2 dictated to me by the threat of other players, I have plenty of other games that are far better suited to PvP and far more enjoyable than EQ2 PvP is ever likely to be for me.
See now I just don't understand that at all. What other game of its type is more suited to PvP than EQ2 is? The way it is implemented is better than another other MMO out today, other than EVE. Yes, it has a few annoying problems, but they are present in most games so it doesn't bother me.
In what way is your gameplay "dictated to you" by other players? I could go a day without engaging in any PvP if I wanted to, without any major adjustment in what I do or how I go about it. Most important/fun/useful parts of the game are instances anyway.
What do you do with your time? You might raid, but that is only a few hours gone, what about the rest? Zones and instances? Surly you get bored of them after you have done them all 20 times? Then what else, maybe mine some nice rocks and craft something? EQ2 has the most boring crafting system in existence! PvP makes the game come alive and means there's always something fun and dynamic to do.
I'm not having a go at you or anything, I just don't get it

