Rainbow Six Vegas 2

so online co-op with only 1 other player on live :(

no squads of mates

You can't really it would be too easy. It's hard to cater for co-op. How would you do it with say three people? The last R6 had you and two AI. If they got killed you all died, if they got injured you could recover them with the magical injection.

So the games AI is based around that SP campaign. If you then wanted to play with 2 or 3 mates it would become so easy they AI surely would need a complete redesign from playing it SP to co-op.

That must be hard to balance.

After all you wouldn't want to play co-op if when you died you stayed dead until the end of the campaign but with too many in co-op it's easy.

Take Halo on legendary for instance. With 4 thats nothing more than a walkthrough yet I doubt I could have finished it on my own.

Cannot wait for this game.
 
i'm not looking forward to the bit where thay are saying the levels are geared toward co-op play. I like my single player gaming sessions, so lets hope by playing alone it doesn't effect such things as ease of completing and difficulty.
 
is it me or are the graphics completely unchanged?

RB6:Vegas looks fantastic anyway so this shouldn't matter.

I can't wait for this so I can get back online again. (I got fed up with the first one once I hit the captain rank as most of the games I ended up in either the people were useless or they were American (same thing then).
 
i'm not looking forward to the bit where thay are saying the levels are geared toward co-op play. I like my single player gaming sessions, so lets hope by playing alone it doesn't effect such things as ease of completing and difficulty.

Of course it won't, they're just adding things to make co-op easier.
 
I hope they update the MP gfx, they are pretty poor in the first one compared to the likes of CoD online

CODs a much simplier game though. R6 was atleast double the size of the COD single player game. You cant have it all. I didnt have a problem at all with the graphics.

As long as they dont mess with the controls they can leave everything as it is as far as i'm concerned.
 
Bah, cant remember how long it took me to hit Elite on R6V in MP but was glad to get some time back to play other games. Looks like that will be coming to an end ;)

Should be good though, loved almost all aspects of R6V so I'm more than happy about them 'just tweaking' rather than going over the top to change things.
 
Forgot about this. I will probably pick this up but I'm not to sure if I will pre-order it (at the best price I can find) or wait for it to come out and buy it on "special offer" which tends to happen more often than not now with 360 games.
 
I'm really looking forward to this. The first R6V was one of the first games I got for my 360 and I thought it was fantastic. I had a screen tearing problem with it however which was a shame, but luckily wasn't too bad. Hope this isn't an issue for this second installment.
 
Forgot about this. I will probably pick this up but I'm not to sure if I will pre-order it (at the best price I can find) or wait for it to come out and buy it on "special offer" which tends to happen more often than not now with 360 games.

I will be outside the store for once at opening ;)
 
From ubisoft forums...

http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/6751041826/p/1

Questions Answered: Part 1 – Game Mechanics, Weapons & PEC System
Questions Answered: Part 2 – Multiplayer
Questions Answered: Part 3 – Story Mode / Terrorist Hunt


Game Mechanics, Weapons & PEC System

Destroyable Environments – You’ve heard of bullet penetration, but we’ve taken it further. Not only can you shoot through wooden doors and thin walls, you can also break certain objects (such as tables) within the battlefield depending on its durability. See a tango taking cover behind a wooden crate? Shred it and watch them panic, or just shoot them through the box, whatever works for you. You can also damage certain vehicles, some to the point where they even explode. We also give you environmental objects that can help you, such as fire extinguishers which will give off smoke when you shoot them, and combustible tanks. We didn’t place these objects in areas that don’t fit within the environment (I’ve seen other games where gas tanks are placed in the middle of a public street); these environmental tools are found in places that make sense, such as a gas tank under a BBQ grill. Be warned… if the enemy AI spots these objects they’ll use them on you too.

Sprinting - You can sprint for a limited time until your character gets tired. Think of an imaginary bar that depletes itself when you sprint, and slowly begins to fill up again when you don’t. While you sprint you cannot do any other actions, so use it wisely. It’s really handy when you hear a frag hitting the floor. Sprinting uses the Left Bumper (360), L2 (PS3) and Shift Key (default for PC, can be re-assigned).

Other Game Mechanics -
Sorry folks, no “active reload”. Gadgets work pretty much the same. Doors behave the same as Vegas 1 (open and close) with the inclusion of shooting through them/blowing them up depending on the thickness. No melee. Cover system is the same as Vegas 1 but more refined (a lot of testing went into ridding bugs). No “running-man” glitch. No location-based armour (shooting a person’s leg causes the same damage as shooting their arm), however, if your enemy AI is being shot in the foot when taking cover, he’ll actually respond now by moving further back behind cover.

Weapons -
The 11 new weapons are as follows:
P99 (Pistol)
AUG PARA (SMG)
Type 05 JS (SMG)
SKORPION VZ83 (SMG)
FNC (Assault)
L85A2 (Assault)
AKS-74U (Assault)
M468 (Assault)
500 TACTICAL (Shotgun)
L96 Arctic Warfare (Sniper)
SR-25 SD (Sniper)

The “Noob Cannon” (XM-26 LSS) has a slower rate of fire than Vegas 1. Silencers do NOT alert other enemy AI if they aren’t paying attention, which is a major improvement for silencer gameplay. The new SR-25 SD is the first sniper gun with a silencer attachment, making it extra deadly. I can also confirm that silencers DO add extra accuracy to guns but lessens the damage. You can now attach an ACOG Scope on SMGs.

P.E.C. Menu - Improvements from Vegas 1: you can now “swap gadgets” without having to go through the trouble of manually swapping to a different gadget and replacing your current one. Also, you now have 4 slots for custom preset equipment templates: Assault, Recon, Demolition & Sniper. Whatever weapons and gadgets you save on each template will always be there as you freely swap between them. Another great feature is having an auto-save for silencers and rate of fire, meaning, if you have your silencer on in single player, co-op or multiplayer, they will automatically save unless you replace the weapon. You also have a separate equipment template for Story/Terrorist Hunt because you can assign “two primary” guns and a handgun, unlike multiplayer where you assign “one primary” gun and a handgun. Yes, you can now assign two primary guns when playing Terrorist Hunt offline AND online. Last but not least, the P.E.C. menu is not on a separate screen that requires loading. You see the P.E.C. menu as soon as you press start at the main title screen. For those who have played Vegas 1, you will be happy to know that there are no longer 2 loading screens prior to joining a multiplayer map. Loading times have been drastically improved.



For more information, check out the Dev Diary: P.E.C. & REWARDS
http://rainbowsixgame.us.ubi.com/vegas2/index.php
 
I
Theres no real team work element in COD that I enjoy in R6. Its just see how many kills we can get. I'm not complaining they are different game types I just prefer the thinking mans game.

Sounds like R6 is my type of game.

Have you played much on Hardcore deathmatch on COD? Its a much more tactical game where people talk rather than run about spraying and praying
 
new PEC details sound interesting. I loved Vegas and really cant wait to try this one out. Still a favourite multiplayer game of mine.
 
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