Latest gen consoles and piracy.

The biggest counter to piracy I can think of over the years is online play.
To play PC games online with freinds you need to be legit. The same stands true for Xbox 360.

I can see CD keys being the future for Console games as well soon enough.
 
ps2 games could be copied like normal there was zero copy protection on the disks!
ps3 i bet same could be done with a bluray writer, but now consoles are online I can see them checking, like MS do. Maybe introduce cd keys for online console games? who knows:)


PES2008 on PS3 has an online activation code so it might be intorduced more widespead

incidently i dunno why they bothered coz it doesnt work online anyway runs for about 10 seconds then pings out, waste of time alround
 
Personally, i'd say it's more to do with the new found fascination for making games 'future proof' so only bleeding edge systems can even run them.

Considering the masses of the PC gaming market aren't all running clocked C2D with 4GB of RAM backed up by an 8800GTX, it's hardly surprising people aren't buying the games when they only run on that sort of hardware.

Agreed. Piracy, Hardware Cost and the WoW thing (not buying other games whilst playing MMOG's, I know a few people who've done this) are all factors.

Sorry going off-topic slightly...
 
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u can do the DS easy, and wii


edit: i take DS 'Easy' back, as its not really easy, more hassle
 
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I doubt the PS3 is ultra secure, just a matter of time PS2 took a while to be breached, but I suppose its a rather touchy subject to discuss here and stay within the forum rules. I will bet once the PS3 is cracked then sales will drastically increase, as with the PS2 :)

The big deterrent is the cost - blu-ray rewriter prices are astronomically high, as are the blank blu-ray discs for them. Plus the average PS3 game is not something you can download on a whim. The size of the files and the cost of using them are huge barriers to piracy on the PS3. I wouldn't be surprised if custom firmware became the norm soon though. But I would say that on the whole, developers can feel safer on the PS3 from piracy, compared with other systems.
 
Same size as 360 games for the majority.

There are some exceptions. I would believe you can remove padding, but a lot of games will go awry if data duplication is removed. For example, Oblivion. It's small, and fits on a 360 disc. It's the same content on PS3, but some is duplicated. If this were to be removed, the game simply would not work. I read elsewhere that padding can be removed but at a loss of loading time speed. I would also think that upcoming games such as Killzone 2 and GT5 and MGS4 will use up more than 9GB. Most people would be turned away at figures of like 15GB and higher, at a guess.
 
There are some exceptions. I would believe you can remove padding, but a lot of games will go awry if data duplication is removed. For example, Oblivion. It's small, and fits on a 360 disc. It's the same content on PS3, but some is duplicated. If this were to be removed, the game simply would not work. I read elsewhere that padding can be removed but at a loss of loading time speed. I would also think that upcoming games such as Killzone 2 and GT5 and MGS4 will use up more than 9GB. Most people would be turned away at figures of like 15GB and higher, at a guess.

That's different to padding. Games like CoD4 are identical in size (nearly) with no duplication. The padding just puts the data on the part of the disc that can be accessed quickest.

You are correct though, there are a few exceptions but on the whole download size isn't a major issue IMO.
 
Doesnt matter what any company does to be honest. There will always be piracy !!

Correct, to expect any one company to develop something truly unhackable would not be possible. There are more hackers than console designers, fact. Whilst you hear a lot about online play being the best anti piracy, if most games had this element as a primary constituent then more modding experts would put their time into cracking it.

At the end of the day the best anti piracy i've ever seen is STEAM. Love it or hate it it works pretty well. If they intergrate a similar system into a future console where games are linked to accounts that are held on a main server there is NO way i can ever see of modding, the only way would be to create a false server (which requires someone pinching all the code from the current one) and even then you would be on a limited 'underground' network. As soon as buying a game becomes easier than piracy piracy will drop.
 
Something not covered so far in this thread is whether Microsoft, with the 1st gen XBox, and Sony, with the PSX, tolerated the extreme amounts of piracy that took place because it meant that they were shifting boxes and creating some form of brand awareness and loyalty. Most of the people I knew that had either consoles bought them due to the ease/cost of getting pirated games.

Without this aspect, there wouldn't have been such a large userbase, which MS/Sony wouldn't have been able to sell to with their subsequent consoles where the games are (or should have been) harder to pirate.
 
edit: i take DS 'Easy' back, as its not really easy, more hassle


hassel?, you mean buying a R4 card or something along those lines and slotting it in just like a normal cart is hassel? - possible the easiest of them all as nothing has to be done to the unit. What makes me laugh is OcUk even allows these devices to be sold in MM.
 
I would have to disagree there, there are steam games floating arround on the internet for download. The only thing it stops is you playing online

agreed, but while we have the duality of fixed hard copy media and internet based account systems that will always be the case. Fundamentally the steam system better protects games but, perhaps more importantly, simplifies their purchase.

Another point is that when a game is released on steam it is often some time before it floats up on the illegal sites. Retail release games are usually available sometimes weeks early. This plays a big p[art in piracy.

There are 2 kinds of pirate, the penniless kid, and the impatient adult.

The former will never stop, but they are not lost customers, the latter will buy the game instead if it is quicker easier and makes sense.
 
i thought that the ps3 would be like the modding on the psp with custom firmware and then read the games off the internal hard drive - altough you wouldnt get many games on it due to the size
 
I was under the impression that playing pirated games on the 360 got your xbox banned from live? :confused:
 
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