Here's the link to the interview I refered to:
http://www.8bitjoystick.com/archive...about_xbox_360_red_ring_of_death_failures.php
Q: Does some games more than others cause hardware failure. Gears of War and Dead Rising were thought to be system killers when they came out.
Of course. Infant mortality, which is a weakened mechanical "thing" like a solder joint with a void in it, are exercised to failure by cyclic stress. The number of cycles and the amplitude of temperature change from low to high determine how quickly it will fail. Certain games will consume more bandwidth on the GPU, which has the most substandard thermal solution on the mother board, making it a lot hotter, warping the mobo and flexing the solder joints. Weak joints fail quickly. The better the game, the more often it will be played, again accelerating failures.