Age of Conan

Ok getting a new system build in the next few weeks when the cards are out
How will this game run on my system atm

setup

Conroe e6400@ 3.2ghz
ATI x1905pro
2gb ram
 
I'm on my second run-through of Tortage and I bloody hate the place now. :p

Maybe now but your first run would be enjoyable would it not ;), hardly any voice acting after tortage and i thought the acting was pretty good. Apart from the terrible acting in the game. You would tihnk someone lying on the floor who just got ravaged by a couple of cannibals would scream a bit :D
 
just got my first level 80 raid epic, not even level 80 yet :O 3 levels to go


Edit: pic removed, munching my BW.

epics%20lol.jpg
 
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Ok getting a new system build in the next few weeks when the cards are out
How will this game run on my system atm

setup

Conroe e6400@ 3.2ghz
ATI x1905pro
2gb ram

Is this the system you've got or the one you're planning? Either way, 4GB of RAM will make a massive difference for this game and at current prices you won't feel the pinch :) It'll run decently even on those specs though.
 
Is this the system you've got or the one you're planning? Either way, 4GB of RAM will make a massive difference for this game and at current prices you won't feel the pinch :) It'll run decently even on those specs though.

thats the system i have atm i just want to run the game on low spec just untill i get my new system what will be...

quad core 4gigs ram ati 4870
 
OK game looks good but can someone tell me the aim of the game it all looks complicated never played a game like this well i did play age of empires
Worried if i will like it or not will try it as my uncle wants me to start playing the game with him :D
 
OK game looks good but can someone tell me the aim of the game it all looks complicated never played a game like this well i did play age of empires
Worried if i will like it or not will try it as my uncle wants me to start playing the game with him :D

Age of Conan isnt like Age of Empires... at all.

Age of Conan is a massive multiplayer online game where you run about killing things with swords/spells, Age of Empires is a single player god game where you build citys. You need to do some reading up sonny!
 
thats the system i have atm i just want to run the game on low spec just untill i get my new system what will be...

quad core 4gigs ram ati 4870

Your CPU's fast enough, the client never uses more than 60% of each core on mine and it's only an E2180 (albeit oc'ed to 3GHz). RAM is the thing. As for the graphics card, if you're upgrading specifically for this game I'd go Nvidia as they haven't optimised it for Ati cards yet. That may change by th time the 4870 comes out, but tbh 90% of new cards from both manufacturers in recent years have had very dodgy and unoptimised drivers on release so it'll probably end up running only slightly faster than on your current card :/
 
woah very nice, how big can the raids get and how hard are the bosses?
Just got the saintly protector from the group arena quests.


Raids are 24man. There not so tough as healing in reality is capped as they dont stack. Its more about what gear the Guardian has and ours is mainly equipped in blue heavy armor which does not cut the mustard at all so were having a hard time. We cant craft plate because of the stupid gem bug atm, also we dont have level 2 armor crafting building yet, so we dont have access to the real nice level 80 pieces yet.


Lets see what fixed when the servers come up in the morning.


The main problem im having in regards to gear stats is that the character sheet does not display all stats which is really not usefull at all and it does not sat what most of the stats do and how they scale. For example on that armor it says +2.2 resist rating proficiency, what the hell does that mean ? Its not explained anywhere.
 
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Are the servers down now? I read the proposed patch times but didnt know if they were in force.

Any ideas of the patch notes? or do we not get them till after the servers are up?
 
The main problem im having in regards to gear stats is that the character sheet does not display all stats which is really not usefull at all and it does not sat what most of the stats do and how they scale. For example on that armor it says +2.2 resist rating proficiency, what the hell does that mean ? Its not explained anywhere.

A lot of stuff isn't explained, people on forums are slowly trying to pick it together but without much success so far. I think they did it this way so that people wouldn't figure out the best tactics for each dungeon in the game within a week of launch, and I can't say I blame them for that, but it makes picking what feats to spec in for pvp a matter of creative guesswork.
 
The game hasn't even been out for a month and you're already 3 levels from 80? :eek:

Where's the challenge in that? :confused:

You always get people who power level, it happened in WoW too. Personally I've been playing the same char since early access and I'm only level 31.
 
I got this game last Sunday and i love it, im only level 17 and still in Tortage. Im not even in a guild and dont really know the full ropes of the game... Its great though!

Feels like a game instead of a choir compared to WOW.

Great how the game can go both ways i.e Single Player to Multiplayer.
 
One of the guys from my ArmA clan went inactive to play this, he's already back as he's completed the main story and has a level 80 (8 days played).
I'm still undecided whether to get it or not :(
 
One of the guys from my ArmA clan went inactive to play this, he's already back as he's completed the main story and has a level 80 (8 days played).
I'm still undecided whether to get it or not :(

Its summer.... Ive had this game for 9 days now... and i have one char and im only lvl 17 and theres still so much to do.

I play it for about 1 hour or more each night and im good on it.

I cant understand how these people are level 80 in like 6 days etc... They must have no life/job/bed.

I get up at 08:00 get showered and into my suit... go to work for 09:00. Finish at 17:30pm and come home, i then have a shower or a quick wash and get changed into my civi's. Then i iwll turn my PC on go on MSN and Conan for an hour whilst eating my tea and then phone my mates and go out or they come round.

But Christ! Its Summer!!!! not Winter where you play games 23:59 hours of the day!!!!
 
Update Notes:

General

* By popular demand we have added a new "Level up" sound effect.
* Player Building tooltip displays correct predecessor information now.
* Fixed some randomness in when you would see the tutorial popup flags.
* Trading with another player will no longer cause traded items to appear in the incorrect inventory tab.
* Removed the commandline to setting hotkeys since it was only intended to debug hotkeys before the GUI was there
* The "usable items only" checkbox with traders should now work as intended.
* The facemarking 'Freckles' should now work for new characters.
* Minor issue with tradeposts and setting up items for auction has been resolved.
* Corrected several animations for mobs as well as NPCs during cut scenes.
* Increased the xp gained from group normal mobs and group bosses.
* Players will now be able to experience the destiny event in the Field of Chiefs.
* New voice over for some of the events in the Capture The Skull minigame.
* More client and server crashes resolved.


Combat

* Evadebonuses are now applied when you are being attacked from behind.
* Players with Shield of the Risen will not be affected by secondary effects from combos.


Chat

* If you drag a chat window with only one tab in it over the tab-bar of another chat window it will now be added as a tab to that window (inserted before the tab that the mouse is over in the "target" window).
* When pressing enter the input focus will by default go to the last active chat tab rather than the selected "default tab". The previous behaviour can be achieved by checking the "Default Window" menu entry for one of the tabs.
* Tweaked the areas you click to resize the chat window to make them easier to use.


GUI

* Guild Feats: It should now show a scrollbar.
* Buff icons no longer get stuck on after teleporting or talking to an npc.
* Resolved a GUI related crash when clicking on the bank (broker).
* Fixed an issue causing buffs placed outside the currently visible area of shortcut bars to still flash when ending cooldown.
* Whisper replies now always go to the chat tab you sent the original message from, in addition to the tab that is subscribed to the "Tell" channel.
* Added some missing class icons used by the team/raid GUI.
* Raid leaders now have an orange name in the raid GUI.
* Removed an unused hotkey (Show chat config).


Items

* The weapons should now always appear sheathed in the character selection screen.
* Potions: Fixed an issue with the stamina potion 'Old Redrouse', it will now get consumed when used.
* The 'Nemedian War Flail' has been renamed to 'Nemedian Mace'.
* The Rending Strike and Rupturing Strike proc from some equipment will no longer linger on the target indefinitely.


Tradeskills

* Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client.
* Becoming a Woodcutter should no longer erroneously tell you that you've learned the 'Evading Roll' combo.
* Harvesting: Script now keeps track of the persons that are using a resource node. This prevents the user from trying to use it twice and thus not harvesting anything at all.


NPC

* Monsters 4 levels or higher will now correctly have increased evade and immunity chance.
* Resource gathering npcs will now display the '?' over their heads when you have the goal and items to return to them.
* Princess Akivasha now attacks back when attacked in Sanctum of the Burning Souls.
* The encounters in the Armsman's Arena should be less chaotic.
* Demonic Pict will no longer try to cast spells at players without being able to do so.
* The Quest NPC's for the Frost Swamp, Imerian Ravine and Oasis of Zaara have been shuffled around in the Resource and Building playfields to make it easier for players to spot them amongst all the other tradeskill NPC's


Pets

* Movement speed of pets have been increased both in and out of combat.


Playfields

* The Armsman's Arena is now a private instance.


Archetypes

Mage

* Contract of Protection, Protection of Set, and Runed Flesh now have 1 hour cooldown. While any of the three is active, the player will temporarily receive a 'Weakened Protection' debuff indicating if the maximum amount of absorbed damage has been expended until the shield refreshes.
* The maximum damage Protection of Set and Runed Flesh can absorb before failing has been increased by 50%
* The Archmage feat has been moved to the 2nd tier of the Mage general tree


Player Characters

Demonologist

* The base splash damage inflicted by Fires of Gehenna has been increased from 10% to 30%
* The base splash damage inflicted by Shockstrike has been increased from 15% to 20%
* The base column radius of Hellfire Stream has been increased by 1 meter
* Hellfire Stream and Shock have received a minor damage increase
* Inferno of Amher and Shockblast have had their cooldown reduced by 0.5 seconds
* The splash damage bonus of Discharge Shockstrike has been increased to 100%
* Swift Shockstrike now additionally increases the damage of Shockstrike by 1/2/3/4/5%
* Shock now has 35% splash damage, up to 3 targets and 3 meters from the primary target
* Shockstrike and Shock have had their base chance to crit increased
* The scaling of the Shock spell has been corrected, leading to a damage increase at most levels
* The bonus of the Lingering Flames feat on the Incinerate effect has been increased from 30% to 250% at maximum rank
* The casting time of Detonation has been reduced from 3 seconds to 1.5 seconds
* Living Thunderstorm and Living Firestorm now correctly use a percentage-based manacost
* Living Thunderstorm should now correctly appear in the hostile spells tab
* The casting time of Infernal Knowledge, Diabolic Insight, Mark of Dagon, Shield of Infernal Flames, Abaddoron Warrior, Mystic Suppression, Cursed by Hell, and Cursed by the Heavens have been reduced by 50%
* The beneficial effect of the Pact of Earth Walking spell has been increased from 200% to 400%
* Pact of Earth Walking is now instant cast


Necromancer

* Fixed a bug causing the available pet point indicator in the pet list GUI to sometimes show 0 points available rather than the actual number.
* Spellweaving can be cast and cancelled normally now.


Dark Templar

* 'Mystical Bane' combo: The damage dealt by the Incinerate Ether component of Mystical Bane combos will now correctly deal 50% of the mana burned to be consistent with other power burn effects.


Priest of Mitra

* Revivication Feat: The healing effect granted by the Revivication feat will no longer fail to trigger if the Priest is level 65.
* Condemnation now receives a partial cooldown if the spell does not complete channelling.
* Purification procs will no longer incorrectly apply a cooldown to Condemnation.


Barbarian

* Barbarian's should no longer be unable to attack or move directly after performing any rank of their 'Savage Rage' combo.
* 'No Escape' combo should now always give you a cooldown when used and you will always get disarmed.


Herald of Xotli

* 'Fire Lance' combo now only needs 3 attacksteps to execute so it can be triggered faster. The combo now also hits targets a bit further away than before making it more effective.


Conqueror

* Combo 'Throat Slash' has been corrected to be a spear attack instead of a ranged attack.


Tempest of Set

* Mark of Set now has the correct casting animation and effect for all ranks.


((continued in next post))
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Quest

* Updated quest journals of "Phoenix of the East" to reflect new position of NCP General Tatius.
* Fixed animation problem where Arias could not decide to sit or stand during conversation.
* Ninus and Si-Khu will reliably spawn when logging out near the Temple of Mitra.
* The access quest for the Armsman's Arena revamped.
* The Phoenix of the North: Resolved an issue with Mithrelle not standing up if not viewing the small cutscene.
* Resolved an issue that forces quests to not update on zoning.
* Wagon Wreck: Revamped with a new quest goal.
* The Poisoned Cup: Revamped with more interaction with the objects in the quest.
* The Curse of the Werewolves: Slight enhancement on quest targets.
* Wolf Hunt: Slight enhancement on quest targets.
* Greater Prey: Slight enhancement on quest targets.
* Death to the Vanir: Slight enhancement on quest completion.
* Finding Safe Passage: Revamped with a new quest goal.
* Captives of the White Hand: Revamped with a new quest goal.
* The Cheiftains Vengeance: Revamped with a new quest goal.
* Wolves at our Throats: Revamped with a new quest goal.
* Bartholomo's Wife will respawn more often, if you happen to kill her before required to by the quest 'The Awakening III'
* It should be easier to deal with Renton's Corrupt Friends when doing the quest Awakening II
* Sanctum of the Burning Souls: The boss drop 'Bloodtainted Hoop' will no longer end up in the quest inventory.
* Field of the Dead: 'Fur of Bloodclaw' will no longer end up in the quest inventory.
* Tarantia Noble: Improved these quests: Bloodroot, Concealing the Chinks, Purging the Fallen, Source of Contagion.
* The Lurking Horror: The Area marker is now set on the map
* Pool of Black Blood: Quest now updates when you kill the Lesser Black Ones as well.
* The Slave Rebellion: Replaced radius with a fixed waypoint for one of the goals.
* Fetching Fungi: A waypoint will now lead the way to Sanctum, and to the mushrooms inside.
* Lifting the Curse: Waypoint will now lead you to the Sanctum of Burning Souls.
* The Sinister Sepulcher: Orb is now destructible, and all the Undead Thralls in the area will update the quest.
* The Black Skulls: Corrected some wrong waypoints.
* Fleet of Mouth: Cycaelus has upped the difficulty. You now need to beat his record on half the time you needed before

Finally!! Socketing is fixed :D Looks like demo's got a nice boost too so no more complaining!! :p
 
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