sim city 4

Some tips I've learned since starting this game a couple of days ago.

Build LOADS of houses 1 square by 2 squares (1x2) vertically from a street/road. This will create a larger turnout of residents.

Build a avenue 6 squares away from the houses and build 1x3 vertically low density commercial.

Always make sure your house demand is being met. And don't build anything bigger then 1x1/1x2 of low density houses to start with.

Zone separate your industrial medium density, power and waste disposal. Set waste disposal to 0% funding, so it still collects rubbish but costs nothing. Zone separating is really easy. Choose your residential square on the region map, then right next to it choose a square for your industrial, then connect it with a avenue and you'll have an up and running industrial estate. DO NOT forget to connect your power lines through the 2 zones, otherwise your residents wont have power.

Don't rush to use mass transit, be it train, boat, bus and so on. Wait until its REALLY needed then start looking into it. Buses will increase congestion times, which makes sims unhappy and makes them abandon houses. Try to keep congestion below 60mins. Its hard but doable.

2 photos of my current attempt.

This is an example of splitting industrial medium density from your housing residents.

newyork1215417701vs9.jpg


hopeviewnorth4feb081215td7.jpg


hopeviewnorth12feb08121mh0.jpg


And these last 2 are the current example of my layout, which as you can see seems to be keeping everyone happy. Congestion is around 40mins, everyone has a job and they have no civic services yet.
 
Traffic can go between them, eg city A is commercial and residential
City b is industry

Once city b has a few factory;s you save it and play city A.
Once there's need for more jobs residents will commute/work to city B
You can see that by following the traffic off the map.

Then next time you play city B, you see cars coming from the ''neighbor connections/roads'' into your industries.


And the demand bar is for ''that part'' of the region, you won't have much industrial demand lets say if you have a linked city next to the one you're playing full of industry...

Ok, so I should like start removing the industry from my current city? Should I destroy or raise taxes or what? What about high tech industry? Does that follow too?

This is all very complex :p
 
Ok, so I should like start removing the industry from my current city? Should I destroy or raise taxes or what? What about high tech industry? Does that follow too?

This is all very complex :p

Start again?

1) A Create residential + sm comm
B Create heavy ind + coal power (sell to a) + incinerator (sell to a)

2) A Create more res and starts hosps + sch
B Increase Ind and power if need be

3) A) Create Med/High Dens Comm
B) Increase if need be + Airport connected to the High Dens Comm

4) A) Put down Ind if there is demand for high tech but raise all ind to 20% apart from Hightech

It will only crave hitech once schooling/college is top notch. Oh only use large hosps not small medical centres as they are better value for money (just lower spending)
 
This looks similar to Teki187's info, but is a pretty in-depth guide from the very start:

Guide

Useful for all :)

Yeah, that's the guide i started with, but i found a few problems with his initial setup. First of he uses 1x1 plots for houses, which gives you less residents and slower progress. I also found that using his guide my commuting times went above 2 hours and everyone kept leaving.

I also found if you follow his guide to the letter, you end up with too many streets and the traffic flow is poor

Very nice teki

Thanks, I've expanded now, 2 res zones, 2 industrial zones with a port, joint res size is 60k people.

Getting hard and fun now.
 
Its not obvious but the type of road effects commute time. Cars travel slower on streets then roads and slower on roads then avenues. Like in the real world you need to filter traffic into a large road for longer commutes. So, in the example picture I would but an avenue from the surrounding avenue into the heart of each little neighbourhood. Possibly make the surrounding avenue a highway, put bus stops on each corner and leave space for a railway.
 
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Is there a version of the NAM that doesn't need you to have Rush Hour installed?

I keep getting errors after installing NAM, and the notes say it may be because I don't have RH :(
 
Does anyone else fin it hard to create random cities? and they all end up looking the same if you create a system/blocks
 
Use a more random region where you have to work around water/mountains. You'll find that more to your liking i'm sure ste_bla
 
Woo! My Res/Com city is now making 8k more a month than spending but the industrial is finding it hard to break 1k...

Raising taxes slowly is doing the trick..
 
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