your response fails as not only are you a pre rv700 gpu that isnt ati's, your software/hardware isnt what is being used to GENERATE this level of detail.
Not only have they not stated what they are using, but they havent said how they are doing it - they are repeating themselves over and over again "this is a new method of designing games" they are speaking to actual games designers - this is not directed to the general public (not saying you are in no way related to 3d design - I dont know

) but to say its not possible when they have already tested is unsubstantial. They have far more proof than words alone which is all the negative from this forum has said.
I keep seeing people saying "this is another second life" it has nothing to do with it. The videos submitted and topics discuessed are to developers, for developers on how the will do the complete process from creating, rigging, animating characters, landscapes, lighting and everything else. its not about updating your status, editing your likes and dislikes. get a grip. think of it as the new crygen engine or unreal engine but the whole lot in one new approach.
gone is the stupid balls (I always wondered why so few and so big - not needed)
gone is the keyframing and more importantly annoying task of nit picking rigging
they are talking about real time processing, but thats only PART of the whole picture. its just one benefit from this methodology.
Drunken master, your computer processing the game causes lag in itself - minute but it does add from the point the server sends the new commands for the pc to draw the new image to the pc actually drawing it. 10-15ms is fine, I get 50ms in wow and what do I care? I consider it a fast response time and secure especially when I compare it to client side hosting like on the halo series on xbox. THAT was bad ms.
This ms should now be less because not only are you replacing your PC (which could be good or bad - it is now redundant) from having to process the new image and sounds with a server
super computer but your also batch recieving data which means less data is split up. Consider it like a buffering movie - at first you get a bit of lag so the movie can buffer but then it plays fine, now consider each new key pressed as a buffer, but of course the connection to the server is already established, the server is open and listening to your machine and of course 1 keypress is miniscule when it comes to data sending. and as their supercomputer is doing all of the processing - it should be done a lot quicker. Im just a bit gutted they didnt report the ms they was getting.
please bare in mind people, this process isnt for you to use, its for games designers, publishers etc. yes they will make liveplace out of it but they was reffering to that as an example of what it can do.