*** Official Warhammer Online: Age of Reckoning Thread***

the torrent is available from either war-europe.com or megaupload.com

if I can be bothered I'll direct link them later (I'm in the middle of a reinstall of my main PC ...)
 
yes it most likely is more up to date or will be once the OB patch comes down, The OB client will be patcheable on release. So no need for a reinstall.

K soooo

If you were in the US closed beta will you be able to use that client to patch to open beta and sign in with an EU open beta account?

I guess what I am trying to ask is are the EU and US clients the same?
 
edited for me being stupid :P

This is the correct client to use with the 7 days head start thing ?

Theres no 7days head start. Only open beta if you have access to it. Note not the head start so this does not carry the chars you create to the retail game
 
K soooo

If you were in the US closed beta will you be able to use that client to patch to open beta and sign in with an EU open beta account?

I guess what I am trying to ask is are the EU and US clients the same?

no they are different, they patch from different sources( mythic /goa), accounts are linked to a totally different range of servers etc etc.

If you want to play on EU server the simplest thing to do is grab the open beta client.
 
Any Ocukers looking for a guild are welcome to join us assassinsoffate.co.uk, mostly ocukers who were in conan so friendly faces all around so just register on the website =)
 
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Cheers, i keep getting confused between the closed beta, open beta, early access, late access and microsoft access dates :p
 
Cheers, i keep getting confused between the closed beta, open beta, early access, late access and microsoft access dates :p

lol :)

GOA stated that they will have the account management system up, and i quote "early-mid next week" so that'll be the time we can all shove our open beta keys in I'd imagine.
 
Any Ocukers looking for a guild are welcome to join us assassinsoffate.co.uk

I'd be interested in signing up to an OcUK guild so long as it is on the Destruction side. I have had enough of being on a goodie-two-shoes side by playing Alliance on WoW. Greenskins look damn cool, too :D

Cheers.
 
I'd be interested in signing up to an OcUK guild so long as it is on the Destruction side. I have had enough of being on a goodie-two-shoes side by playing Alliance on WoW. Greenskins look damn cool, too :D

Cheers.

Register on the webby, We are rolling Destruction on a core type server =).
 
Mark Jacobs posted this over on Warhammer Alliance today.

Folks,

Well, things have been, as usual, busy here at Mythic so I have lots of news to share. So, without further ado and no SNL references, here's the update on my update:

1) Significantly improved NPC pathing - Okay, in all fairness it wouldn't have taken much to improve on what we showed you folks during the PW. However, the NPC pathing is back to where it needs to be and while it still isn't perfect, well, it's a heck of a lot closer than it was just a short time ago. We identified a whole lot of bugs and squashed them.

2) Improved pet commands and responsivness - Well, pretty much same as above. Pets will no longer act as if obeying an order from you was the last thing in this world that they wanted to do.

3) Fixed an issue with textures blurring - Nothing like looking at textures through a blurred lens to make things look really sharp eh? Major improvements in and more OTW.

4) Enhanced Global Cooldown Mechanic - Well, for one the GCD actually shows the correct cooldown time and not the rounded up cooldown time (Hey, what a great idea, let's make it seem slower than it is. WOOT!). The slop timer is working fine right now and we'll continue to look at making the GCD and combat in general more responsive.

5) Continuing to improve Client Stability - As always, lots of fixes going in here. The client is supposed to be more stable (and looks like it so far) but until we get the masses back in...

6) Added new Graphics Settings and seeking more feedback from testers to guide future improvements. You asked for it, you got it. Well, in all fairness we were going to put these in anyway but it never hurts to nudge us a bit at times.

7) Target Nearest Target improved - Yeah! One of my pet peeves addressed.

8) Renown Gear changes and Potency of Potions increased. Tweaking, adding, subtracting, in other words (don't say "nerf", we're still in beta!) balancing.

9) Increased bonus for medal winners in PQs. PQs are supposed to be fun, joyous and not grindy. We'll continue tweaking and changing them wherever we need to do that to make it so #1. (okay, a ST reference)

10) Added more loot bags in Tier 1 PQs - Boy, it's going to be rather crowded when we launch so we just upped the loot for the Tier 1 PQs. We'll do the same to T2 as needed. And when the rush is over, we'll tweak downwards.

So, in terms of some other good stuff, lots and lots and lots of bugs fixed and lots of new stuff added to the ToK. But wait, there's more and we'll address some of it next week as well as more coming info in the next update.

Oh, and there's still no such thing as a miracle patch so don't expect one here. Just a ton of fixes, additions and adjustments. We have another major patch coming as well before launch. We don't believe in miracle patches (miracle whip is a whole other subject) here at Mythic but simply hard work and a talented team.

Much respect to my team that is really doing one heck of a job getting things ready for launch.

Mark

Nice list of improvements and additions :)
 
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