Supcom has "opened my eyes" to what rts games can be. It may not be the most visually impressive game, but what other rts game allows you to play on such scale, not to mention develop tactics that you can set according to time it takes your units to travel to its destination? Things like that makes me wish that other game manufacturers would listen and learn from Gaspowered.
No because sup comm is a steaming pile of boredom especially online it's just a mass unit spam no strategy no tactics required.
I grew bored of sup comm after the nuke thing wore off.
And went back to company of heroes.
I haven't played SupCom enough to be able to say for sure you're wrong about the tactics involved, but I can say for sure that you've definitely not played StarCraft enough - the things you're describing as not in there are one of the core gameplay elements of the higher skilled players.
I also don't like SupCom as it certainly didn't feel as tactical as StarCraft to me or enough of a 'fun' RTS (e.g. Command and Conquer/etc) to be bothered with. I'm sure once youre more familiar with it the tactics shine through though. A bit.
Supreme Commander, isnt very good.
I picked it up for a fiver a couple of weeks ago, at that price point you cant complain, had i stumped up £25 for it new, i would have felt ripped off.
Its graphically weak, the AI is poor, the camera is extremely limited (other than the full map zoom) you cant rotate or adjust the angle. you cant arrange unit formations easily, unit selection is awkward, unit path finding is poor.......... it just goes on and on.
It isnt as good as a Total war game, or even Ground Control, which must be pushing for being 8 years old now.
Very well, but I do feel that Starcraft plays much more like artillery beats tank and tank beats ground unit and ground unit beats artillery.
Sure you can set up mixed squads, but there is far less room to manoeuvre in Starcraft and and it all felt a little restrictive.
I always wanted my marines to be pressed up to a wall or dug in not clumped together in some weird blob.
If you clump units like they do in Starcraft in SupCom then they all get blown to pieces by a tac missile or a bomber and alternatively the units just dont find cover like they do in CoH. Sure this is something to do with the age of the engine, but I just find myself thinking that the game engine could be capable of a lot more
When we get a tactical RTS like CoH mixing with the scalability of SupCom (and I dont just mean the tac zoom there) then we will be at the next evolution of RTS gaming.
As I said, I can't speak for how SupCom plays, but you'd certainly do better to not clump units in StarCraft. The whole idea of decent play is to micro-manage smaller units, moving them around in ways that limit the effectiveness of things like artillery/splash damage, and making use of special abilities of smaller units to let them stand up to bigger tanks/etc. Try watching some of the top-end replays on youtube to see what I mean![]()
StarCraft is not about strategy or sometimes even tactics. You need to be basically a mouse cowboy and know and control each key and button of your keyboard/mouse like your name. If you get to this point then it becomes interesting.
Some people say StarCraft was great but it was so limited (no physics, limited amount of units) that it was more like an arcade/tactics game than a proper RTS.
CoH is miles better I reckon.
I agree that unit path finding is troublesome, even Will Wright says pathfinding is a major AI obstacle for the industry as a whole.
SupCom AI for me has been the most impressive rts AI, there are AI mods you can try which are more human like and the Cheating AI of that is near impossible.
If your so disappointed of SupCom go online and get your ass kicked because you deserve it for ripping on a legendary Chris Taylor rts.
you my friend are an idiot![]()
I wish I could enjoy Supreme Commander, but it just doesn't appeal to me. It has awesome features, huge battles, physics - but it lacks character. None of the factions are particularly 'interesting', none have any characters that you can care about. It looks like a sci-fi simulation more than a game. As a poster said above, it is like a future concept or a technology showcase, rather than a fun game.