*** Official Warhammer Online: Age of Reckoning Thread***

Can we expect to see WoW style PvE dungeon raids?

God I hope not. There is Mount Gunbad but it's like a giant PQ dungeon instance only by faction, with only the last boss instanced by group.
 
Barring a burglar in LOTRO (and that class had 3 times the skill juggling of every other class in that game) I've yet to play a game which required as many skills as WAR to play a class well.

I mean the whole T1 area, the shire, has group quests, one little thing, yes thats it a massively story driven main quest to go through, not a whole bunch of pointless meaningless quests, though it has those aswell and it doesn't show you on the map where everything is before you find it, or tell you location of every quest making it ridiculously easy, and the shire takes massively longer to travel around with far more to do, looks much better, and didn't have 1/10th of the little annoying glitches at launch that War does.

AS for complexity in quests early on, the fact that every single one isn't laid out on a platter, from most basic to the harder group things, nothing, i've ever seen in a MMO is as laid on a plate as every last quest being located on a map for you. I just can't read the quest info, theres literally no reason, it doesn't help you find quests, of finish them, its not interesting, or thrilling story, its nothing its "press accept already then check the red blob on map and go do it, nothing to see here, sorry" for every last quest. Not to mention public quests flashing up on screen as they happen and again, having no story behind them. Also, for those that want to, a group can simply farm the public quest on a 2 minute reset mostly and VERY easy everyone can simple repeat and get "uber" gear , or at least better gear which again, makes RvR a bit of a joke. Those already in guilds setup all ready to roll for the launch have the rest of us screwed, completely. The level range and destruction/order balance is a joke. I know I could farm the public quests, but I couldn't think of anything more boring, kill 30-100 crap enemies, kill 8 less crap but still boring enemies, kill one really big uber enemy and get a crappy roll and repeat a dozen times, spending ages waiting for teams to do it. again, its still a game, i'm yet to find fun in it though.

The classes just seem, boring to play. I've taken the hunter to 8ish now, the shooting just feels crap, the stupid enemys sticking then suddenly appearing closer, the single damn hand to hand attack spammed ad nauseum. The inability to come close to taking something to half health before it gets to you if its remotely a similar level, the arrows flying around like homing missiles as the enemies warp around as its got the silly massive high loop, the crappy animations, the incredibly slow attacks, its just lacking one thing, fun. The sword master is all but stuck in a single attack chain with very little choice, its just boring press 1-2-3-4-5-6 for the rest of your life, no thanks.

I might only be judging the early play, but the T1 area isn't that short, and i'm comparing it to other low areas in other games, where it is lacking in every single department. Its a rare find to find a game lacking in every single sense possible, that suddenly gets better than the competition later on.
 
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Well, ive gone and dont it... boguht the game and now patching away :)

See you all soon i hope, has this game got a voice channel built in by the way?

<ColiN>
 
Just a point to add.

I just made a Bright Wizard, and I levelled from 1 to lvl 4 purely by doing pvp :)

its bloody brilliant fun
 
I might only be judging the early play, but the T1 area isn't that short, and i'm comparing it to other low areas in other games, where it is lacking in every single department. Its a rare find to find a game lacking in every single sense possible, that suddenly gets better than the competition later on.

I guess you might have to consider that this game just isn't for you. After 10+ years of MMOs, I'm bored silly or having to read lots of pointless quest text which amounts to kill 30 of <x mob> because they killed my wife/son/brothers monkey. In WoW and LOTRO I simply skimmed the text looking for the objective. I play such games for the social aspects now, not for the dev created background story. WAR is a breath of fresh air in this regard. Sad perhaps, but there are only so many quest stories you can read over the years before they start sounding like a generic quest template. In 1 level time I won't care that throgors wife was killed by boar men whilst picking berries in some forest or other, my time will then be occupied by jims son who is being held captive by 'generic mob z'.
I'm also loving the classes as I haven't found a single one so far that isn't fun to play. Tanks *are* tanks and can utilise their PvE skills in PvP, rather than being a damage dealing meat shield. Healers can both damage and heal at the same time (some need to), they don't have to resign themselves to being buffbots, healbots, or having to respec every time to do one or the other well.
Perhaps this comes down to peoples reasons for playing MMOs, right now for me, I want to play with friends, guildies and randoms and accomplish things together - if those things involve PvP - even better. I read books for involving fantasy locales.
 
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o__O How long did that take you?

Also, going to buy the game from Tesco's today! (lol)

Less than an hour i would say. Ive done about 3 of the easy starter quests. Then i signed up for the scenario quests.. Sorry i got from lvl 2-4 in a pretty short time. Doing the scenario a few times.

its a nice addition
 
We've had the postie nick a few things recently and I think this has been added to his list :(

That's bloody shocking. I'd be on the phone to the post office tbh. Reporting stolen goods, etc. and the guy that does your round would probably get caught.

Less than an hour i would say. Ive done about 3 of the easy starter quests. Then i signed up for the scenario quests.. Sorry i got from lvl 2-4 in a pretty short time. Doing the scenario a few times.

its a nice addition

Sounds pretty good. I love the idea that I won't get bored no matter what level I'm at because you can always PVP. WoW is pretty much just leveling until you're 70. Only then can you really enjoy PVPing, and it's not even that great.
 

I know you have your own strong opinions and you manage to put them forward without sounding like your out for an argument, and i like that. I always look forward to your posts.

How do you think this game compairs to LOTRO? Although maybe it cant be compaired as LOTRO is a PvE and WAR is PvP.

I know from what i have read WAR seems to have a lot less things to do for the avid quester like me, but i also found it hard to progress the main story in LOTRO due to a lack of people to party with. I cant help but think WAR will end up like that.
 
The sorc has no crowd control, or, well, anything, except damage spells :S

Seems a bit boring... I can't imagine that so many different spells that just do different amounts of damage will be useful.
 
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I know you have your own strong opinions and you manage to put them forward without sounding like your out for an argument, and i like that. I always look forward to your posts.

How do you think this game compairs to LOTRO? Although maybe it cant be compaired as LOTRO is a PvE and WAR is PvP.

I know from what i have read WAR seems to have a lot less things to do for the avid quester like me, but i also found it hard to progress the main story in LOTRO due to a lack of people to party with. I cant help but think WAR will end up like that.

WAR is very pvp mate. The quests are good fun, but theres a huge push on the pvp side.

but its suprisingly soo much better than pve i reckon.
 
The sorc has no crowd control, or, well, anything, except damage spells :S

Seems a bit boring... I can't imagine that so many different spells that just do different amounts of damage will be useful.

huh? What lvl are you talking here? at lvl 10 you get firecage and higher lvl u get knockbacks.. also i dont know if everyone knows this but at lvl 9 you get Cauterize, which removes Hex, Curse, or Ailment from yourself. And aliments are what tanks slow you with!
 
I guess you might have to consider that this game just isn't for you. After 10+ years of MMOs, I'm bored silly or having to read lots of pointless quest text which amounts to kill 30 of <x mob> because they killed my wife/son/brothers monkey. In WoW and LOTRO I simply skimmed the text looking for the objective. I play such games for the social aspects now, not for the dev created background story.


Yes, reading every text gets boring, but reading for clues is less about the story and more about another aspect to the game, a slight difficulty, something to damn well do to be honest. Theres no real "main" story going in so far in War either, its dull as anything, but the main thing is, there is no social aspect at all. I've been in a bunch of groups for Pq's and theres barely a word said, before, after, traveling to other pq area's, nothing. Theres no conversation from most people in the world, and theres zero background style chatter. No one needs to ask where certain things are as they can't find them, so theres no help being given and no conversations starting. The social side, apart from a horrible chat box style making it horrible to read, seems non existant so far. Thats the problem, you need a little complexity, and difficulty, to get people to help each other to find and do things. Without that, people are being incredibly quiet and playing on their own a hell of a lot. Its actually by far, and I mean insanely by far the quietist MMO i've ever been in.

Lotro, or wow, unless I'm up at 5am for some reason and one of the only people online there are always people talking, and groups that have people talking, hell even at 5am that will happen.
 
I know you have your own strong opinions and you manage to put them forward without sounding like your out for an argument, and i like that. I always look forward to your posts.

How do you think this game compairs to LOTRO? Although maybe it cant be compaired as LOTRO is a PvE and WAR is PvP.

I know from what i have read WAR seems to have a lot less things to do for the avid quester like me, but i also found it hard to progress the main story in LOTRO due to a lack of people to party with. I cant help but think WAR will end up like that.

I really don't know so far, it is slightly unfair to make a judgement yet, as frankly it could be the rare game to get much better after the starter area. But PvP just isn't doing it for me, theres very little balance in the chosing of who gets into the scenario, and i've had hour long waits to get into them just to be up against lvl 11 destruction with lvl 2 order guys and everyone running away scared like little girls, its just not very fun. Quest wise, its woeful compared to Lotro, not only is it pointless reading anything, everything is ludicrously easy, needs zero skill and the area itself is tiny and just doesn't feel the same in any way. Theres just no story at all and I'm not sure where the game is heading.

I guess lotro, being most of us knew the story before hand knew roughly where it was heading. This, i haven't the foggiest, maybe the story picks up and quests get harder but it doesn't seem like it will. Maybe the PVP battle area's, balancing, numbers of players will be much better in higher level area's, but i have no idea. I guess i'll have to see.

So far though , the early impression is I won't be playing it beyond the included month as I'll be bored to tears by then with nothing to keep me wanting to play.
 
Yes, reading every text gets boring, but reading for clues is less about the story and more about another aspect to the game, a slight difficulty, something to damn well do to be honest. Theres no real "main" story going in so far in War either, its dull as anything, but the main thing is, there is no social aspect at all. I've been in a bunch of groups for Pq's and theres barely a word said, before, after, traveling to other pq area's, nothing. Theres no conversation from most people in the world, and theres zero background style chatter. No one needs to ask where certain things are as they can't find them, so theres no help being given and no conversations starting. The social side, apart from a horrible chat box style making it horrible to read, seems non existant so far. Thats the problem, you need a little complexity, and difficulty, to get people to help each other to find and do things. Without that, people are being incredibly quiet and playing on their own a hell of a lot. Its actually by far, and I mean insanely by far the quietist MMO i've ever been in.

Lotro, or wow, unless I'm up at 5am for some reason and one of the only people online there are always people talking, and groups that have people talking, hell even at 5am that will happen.


Quests don't make or break an mmo, they are just an alternative way of grinding from lvl 1-40. If you enjoyed the questing in wow, anywhere close to the enjoyment of raids/dungeons/pvp then you are a minority, sorry.
 
Quests don't make or break an mmo, they are just an alternative way of grinding from lvl 1-40. If you enjoyed the questing in wow, anywhere close to the enjoyment of raids/dungeons/pvp then you are a minority, sorry.

lol. RPG's are obviously lost to you.
Maybe im just old school, but questing/exploring is where its at. Not Having to wait for hours to get large groups together to raid or thinking youre the best player because you can kill in PvP. Just the words 'alternative way of grinding' is mad.

My fav parts of LOTRO was the Shire and in WoW it was the very early lvls of any charactor. Not the grind in raids for the 'best' gear or (god forbid) just playing to get to lvl 40 asap.

Maybe WAR is the new lvl of MMO becoming MMO's and not MMORPG's?
 
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Yes, reading every text gets boring, but reading for clues is less about the story and more about another aspect to the game, a slight difficulty, something to damn well do to be honest. Theres no real "main" story going in so far in War either, its dull as anything, but the main thing is, there is no social aspect at all. I've been in a bunch of groups for Pq's and theres barely a word said, before, after, traveling to other pq area's, nothing. Theres no conversation from most people in the world, and theres zero background style chatter. No one needs to ask where certain things are as they can't find them, so theres no help being given and no conversations starting. The social side, apart from a horrible chat box style making it horrible to read, seems non existant so far. Thats the problem, you need a little complexity, and difficulty, to get people to help each other to find and do things. Without that, people are being incredibly quiet and playing on their own a hell of a lot. Its actually by far, and I mean insanely by far the quietist MMO i've ever been in.

Lotro, or wow, unless I'm up at 5am for some reason and one of the only people online there are always people talking, and groups that have people talking, hell even at 5am that will happen.


I think this will be an issue for those not used to guild led content. While in WoW guilds are important, they are not central to the game outside of the few percent doing hardcore raiding. This leads to a lot of general chatter. In WAR, besides PvP, it's all about guilds - so sadly, there seems to be little general chatter as people socialise and do things within their guilds. I help run a guild of 50+ now and so there's lots of guild chatter, party chatter + guildies on ventro. So for me, it feels very social. For someone outside of a guild (or dare I say it, in a poor guild) solo questing and solo PQ'ing will become incredibly dull and lonely. WAR isn't a solo experience, even PvP is balanced around group mechanics.
 
Currently playing on current specs:

E6600 OC @ 3.0ghz
2 Gig G.Skill RAM
8800 GTX 768mb
Vista Home Premium 32bit

If i upgrade to 4gig RAM will i be able to squeeze some extra FPS out of the game?
 
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