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4870 Cat 8.9 Vsync issues in COD4

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As per the title, I get slight tearing in COD4, so I enable 'Sync Every Frame' and it seems things get a bit 'juddery' now. If I disable 'Sync Every Frame' I'm back to slight tearing but smoother motion. This happens in graphically untaxing areas as much as more complex scenes. Not really a biggie, just wouldn't mind getting rid of the tearing. Res is 1280 x 1024, at 60Hz. Should I fully enable / disable in CCC?

Thanks...
 
I got similar its a trasde off slight judder or slight if you get any tearing. Strange thats its at 1280*1024 though I only got it at 1680*1050 all maxed. I live with odd bit of tering hardly notice it now and smoother game play the judder was just a PITA.
 
Thanks for your reply. If it's not just me I'm happy to put up with some tearing! I never know what to do with Catalyst AI and Adaptive AA either - so many options!
 
Have you tried using triple buffering?
Like that - the gameplay is much smoother using Triple Buffering without vsync enabled, and less tearing as well... knackers the frame rate a bit (still perfectly playable though, min 60 fps).

Thanks for that one!
 
vsync hasn't worked with ccc since I've had my 4850
works fine without ccc and using ati tray tools though just seen your on vista 64 get rivatuner and use d3doverrider
ati tray tools doesn't work on vista 64 without changing the bootup.
 
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Been doing a bit of digging and it seems ticking the 'use dual graphics' option is recommended even for a single card, and Edge detect AA + 4x in-game is a good move...
 
Like that - the gameplay is much smoother using Triple Buffering without vsync enabled, and less tearing as well... knackers the frame rate a bit (still perfectly playable though, min 60 fps).

Thanks for that one!

placebo effect. Triple buffering will have no effect on the framerate or tearing without vsync enabled.
 
Are these sort of tweaks for the ATI cards and various games a real necessity, or are they just extra tweaks for the perfectionist?, and can you get away with most of the default driver settings?. I'm asking as someone looking to switch from nvidia to ATI, and the only two options i ever change in the control panel are vsync 'force on', and triple buffering 'on'. Everything else i leave as is. Just wondering how much faff this could possibly turn out to be if i do change.
 
Are these sort of tweaks for the ATI cards and various games a real necessity, or are they just extra tweaks for the perfectionist?, and can you get away with most of the default driver settings?. I'm asking as someone looking to switch from nvidia to ATI, and the only two options i ever change in the control panel are vsync 'force on', and triple buffering 'on'. Everything else i leave as is. Just wondering how much faff this could possibly turn out to be if i do change.

Most of the time you rarely need to go into the CCC as most games have enough settings of their own.
 

+2 i've read that on numerous sites, no V sync and triple buffering justs hogs more card memory for no return, I have found that using V sync and triple buffering results in a very minor and usually unoticable performance hit for the considerable benefits of no tearing or shearing

I guess it's personal preferance and on some games it's less noticable but on others it gets very noticable when panning the camera around, enabling triple buffering pretty much completly negates the big performance hit you take when using v sync

The only downside is you cannot turn it on in your cards drivers, the tab on nvidia cards enable triple buffering only works in open GL, same with ATI you need to use a program called D3D overider to force triple buffering in direct 3D, you can get the programe with rivatuner 2.10 or just google it

The only other thing you need is enough video card memory, if your card has 512 meg or more you should be fine
 
+2 i've read that on numerous sites, no V sync and triple buffering justs hogs more card memory for no return, I have found that using V sync and triple buffering results in a very minor and usually unoticable performance hit for the considerable benefits of no tearing or shearing

I guess it's personal preferance and on some games it's less noticable but on others it gets very noticable when panning the camera around, enabling triple buffering pretty much completly negates the big performance hit you take when using v sync

The only downside is you cannot turn it on in your cards drivers, the tab on nvidia cards enable triple buffering only works in open GL, same with ATI you need to use a program called D3D overider to force triple buffering in direct 3D, you can get the programe with rivatuner 2.10 or just google it

The only other thing you need is enough video card memory, if your card has 512 meg or more you should be fine

I use V-sync all the time & use D3Doverider but i think in going to try with out tripple buffer as the extra Vram maybe of more use at my res.
 
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