***OFFICAL*** Left 4 Dead Thread!

Pre ordered on steam earlier, gave in instead of waiting, and ordered on my credit card :O

Everyone must join OcUK group on steam !!
 
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your going to need a bigger spade me thinks cause that hole your digging for yourself is getting pretty big !!! ;p
*sigh*

left4dead is a situation fps, although the maps are set the action is never the same due to the ingame 'Director' AI.
So its a multiplayer game with a few different random spawn points, hardly revolutionary nor expensive/time consuming for the developers.


This isnt a MOD
Never said it was

nor is its content equivalent to any 'budget' games,
Length of gameplay and volume of content says otherwise.

its a stand alone fps using a well known engine.
An engine thats been used before, so the Dev's haven't invested much time there.

It has replayability in bucket loads
only because its multiplayer... bit like TF2, which was a budget game.

and not just the same 8hrs of shooting the same enemy in the same place on the same map.
Its 8 hours of shooting the same 6 enemy types, and whilst it presents this in a different way, its very similar to the TF2 level of content, just replace the spy with a simple bot that can only use its knife and stick a new model on it.

Hardly a huge amount of work, so I think its a bit of a shame they have decided to charge full whack for it, really don't see why that's so outrageous or hard to understand.

It was like BF2 and 2142, totally different games and mechanics but both immensly playable in their own rights whilst using the same engine. Now ofc your entitled to have a differing opinion to others but your whole arguement is subjective ..
Indeed, and in my opinion given the amount of work they have invested in this game, they are charging too much, I still think are arguments are valid, so I am hardly digging a hole.
 
I'm sorry Airalith, but if you'd been following the game's development then you'd know most of your above comments are wrong.

So its a multiplayer game with a few different random spawn points, hardly revolutionary nor expensive/time consuming for the developers.

It's not random spawning, and Mike Booth has been working on the director AI extensively for a long period of time.

Length of gameplay and volume of content says otherwise.

There will be more content, just like with TF2. The 'length of gameplay' will be extensive due to how replayable the game is supposed to be.

An engine thats been used before, so the Dev's haven't invested much time there.

It's source, yes, but it's an updated version. As far as I know, this is the first version to properly support multiple cores, and also has plenty of additional graphical post-processing abilities added. Just assuming that the engine has stayed the same since HL2 is wrong, it has been improved and modified extensively over a period of time.

I'm really not going to bother covering your 'oh hardly any work done by the devs' comments... play the demo when it's released to everybody on the 11th, and form your own opinion after that. It's meant to be a game that quite a few people won't appreciate until they sit down and play it, so reserve judgment until then.
 
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Well, that was the whole idea of the source engine, so they could add to it...rather than re-creating a new one for every game.
 
Indeed. Here's a case in point - Gear of War 2. Uses the Unreal 3 engine again, game plays the same more or less, and I'd imagine it uses a lot of the same or similar models, textures, etc etc. Despite this, it's still a decent game, and (like L4D) plenty of effort has gone into the making of it. However, going by Airilith's logic, nobody should be paying 'full whack' for it.
 
Indeed. Here's a case in point - Gear of War 2. Uses the Unreal 3 engine again, game plays the same more or less, and I'd imagine it uses a lot of the same or similar models, textures, etc etc. Despite this, it's still a decent game, and (like L4D) plenty of effort has gone into the making of it. However, going by Airilith's logic, nobody should be paying 'full whack' for it.

L4D is new though...And I doubt very much GoW2 uses the same models :p

New models, new maps, new sounds (more than likely), hopefully new AI, new everything practically.

It uses the source engine....So its the same game all of a sudden =/

...Rite.
 
Well I was mainly referring to the human player/team models for GOW... I'd imagine the various enemies have changed a little. :)

New models, new maps, new sounds (more than likely), hopefully new AI, new everything practically.

It uses the source engine....So its the same game all of a sudden =/

...Rite.

You have hit the nail on the head there pretty much.
 
Well I was mainly referring to the human player/team models for GOW... I'd imagine the various enemies have changed a little. :)



You have hit the nail on the head there pretty much.

In what sense? Are you agreeing or?

I think it should be classed as a new game...as it is.
 
Yeah I was agreeing, lol :p That does seem to be the point of view a lot of people take. That and 'oh it's just a zombie shooter'.
 
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Pre-Ordered it a while ago myself, Valve have never failed to impress me so I'm more than happy to sit back and let Steam handle this one for me! For the last few years myself and a few friends who I know only online have followed each other through a ton of different games, this is just adding to that list.. cant wait!
 
Only concern i have about this game is friendly fire always being on. Bound to get people shooting up team mates just to ruin the game.
 
Only concern i have about this game is friendly fire always being on. Bound to get people shooting up team mates just to ruin the game.

Can't remember exactly what it was they said they'd done to prevent it, but they have considered this from the early days. There is a system in place to get rid of griefers, we'll find out how well it works soon I guess.
 
*sigh*

*i apologise in advance if ive upset you mate*

So its a multiplayer game with a few different random spawn points, hardly revolutionary nor expensive/time consuming for the developers.

*didnt say anywhere it was revolutionary*

Length of gameplay and volume of content says otherwise.

*in your subjective view maybe*

An engine thats been used before, so the Dev's haven't invested much time there.

*wtf has that got to do with quality and the price of fish?*


only because its multiplayer... bit like TF2, which was a budget game.

*TF2 is a quality game, budget or not .... straws and clutching!!*

Its 8 hours of shooting the same 6 enemy types, and whilst it presents this in a different way, its very similar to the TF2 level of content, just replace the spy with a simple bot that can only use its knife and stick a new model on it.

Hardly a huge amount of work, so I think its a bit of a shame they have decided to charge full whack for it, really don't see why that's so outrageous or hard to understand.

*CS-S is the same repetative formulea, its years old yet still played by thousands daily even on the same few maps with one objective... quality+gameplay > garnish*

Indeed, and in my opinion given the amount of work they have invested in this game, they are charging too much, I still think are arguments are valid, so I am hardly digging a hole.

tetchy much ?

what i dont understand is your reasoning and logic, you have passionately ripped the game apart, from development costs and old engine right through to its replayability and repetative gameplay, also its lack of diversity yet ...

Airalith;12829913 [B said:
Having said all that I will still buy it[/b], so cant exactly blame them for milking their cash cow

your buying it because you know it will have replayability by the bucket loads ? your buying it because you know they produce addictive quality games? your buying it because its an overpriced budget game ?
 
Looks like airalith doesn't like to do any research and take thing from a cover view only? If you'd even tried to find out about the game in terms of development you'd know what you posted was complete stupidity.
 
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