***OFFICAL*** Left 4 Dead Thread!

Love the infected - did some some serious damage as Boomer, just vomiting on one or two survivors did the trick - they stood no chance lol ... was on Blood Harvest which I've yet to play through !
 
Wow. Just Wow. lol. Game arrived today, and I've been hooked. Just got to the hospital. I'm playing through on like the difficult setting (not extreme) and it's tough! But fun tough. :D

I'm just loving the game, nice subtle touches like the smoke from the ends of your barrels. Must say, the auto shotgun is my fav. gun like! None stop devistation. hehe.

Do you need a decent net connection to play multi? I only have like 1mb... :(
 
Wow. Just Wow. lol. Game arrived today, and I've been hooked. Just got to the hospital. I'm playing through on like the difficult setting (not extreme) and it's tough! But fun tough. :D

I'm just loving the game, nice subtle touches like the smoke from the ends of your barrels. Must say, the auto shotgun is my fav. gun like! None stop devistation. hehe.

Do you need a decent net connection to play multi? I only have like 1mb... :(

That'll be more than fine as long as you're not downloading at the same time.

The game becomes about 5 "bajillion" times better in multiplayer so you should play it online immediately, if not sooner :)
 
That'll be more than fine as long as you're not downloading at the same time.

The game becomes about 5 "bajillion" times better in multiplayer so you should play it online immediately, if not sooner :)

Cool. Yeah I'll try and get on. Going to do some more SP and then join the real fun! :D
 
It's odd how people's perception of the game can vary so wildly. I think the infected have the advantage, to be honest.

A decent team and the survivors are toast 75% of the time. Yes, there are odd moments where the survivors run amok (there was a perfect example on the penultimate No Mercy map when the survivors ran from the lift to the safehouse in under a minute and hardly any bother), but generally I tend to feel a lot more relief these days when I get to safety.
 
In those situations, it's my experience that anyone with a firearm or molotov is a potential hazard and thus should be neutralised as quickly and efficiently as possible to ensure my own success ;)

There's nothing like a string of Incapacitated bait to clear the path to the helicopter ;)
 
Anyone know a cure for the 'connection to host lost' errors in the browser? Im deleting the text file in the main folder which works half the time, but sure as hell wish i knew a permanent cure.
 
I'll tip my hat, you're an awesome TF2 sniper.. but you're talking FUD about L4D.

If the survivors run amok, separate and don't work as a team, they'll die horrendously. It's the same with the infected, only people haven't begun working as a team as the infected yet.

When playing as infected, you need to think like the survivors - work together, like they do, use corridors and entrances for cover like they do, stay in a relative group/formation, like they do. Attacking one at a time against a group will always fail, but the same is true for the survivors.

You're right, if people dont play as a team they'll get slammed but thats my point, you get 2 evenly matched teams who play as a proper team and the survivors rarely fail. Theres quite a few in my regular group who also have a good aim and quick reactions, it means that hunters barely get 1 or 2 hits in on whoever they pounce and smokers really dont do much. The big killer is the tank and unless its in some offices the tank will die, open areas are far too easy to kite it.

I wont deny that currently its 50/50 that the survivors get to the end zone but each time they fail i can point out exactly what they did wrong. I'm also starting to use some really cheap ass tactics to screw over any kind of advantage the infected have in some of their best scenarios for ending the survivors. So imo the survivors will always be one step ahead of the infected in terms of tactics and ways to win on a level. Until that changes the competition is kinda pointless :(


Still ... fun game :)
 
You haven't tried a round of Safehouse Deathmatch with Wilbo, Reflux and Schumi yet.

Our own little minigame :p Last man standing has the honor of commiting molotov suicide.

I couldnt stop laughing at that, and hearing everyone else laughing made it worse, great end to the night lads. I will be on tonight and hopefully wont be interrupted by a phone call from the GF :rolleyes: (did put me off a tad).

Dont mind which map, though Death Toll last night was as hard as nails right from the beginning :eek:
 
You're right, if people dont play as a team they'll get slammed but thats my point, you get 2 evenly matched teams who play as a proper team and the survivors rarely fail. Theres quite a few in my regular group who also have a good aim and quick reactions, it means that hunters barely get 1 or 2 hits in on whoever they pounce and smokers really dont do much. The big killer is the tank and unless its in some offices the tank will die, open areas are far too easy to kite it.
I think the point being made - which I have difficulty accepting too because I enjoy playing the infected far more than the survivors - is that in a game where both teams play the survivors the only balance involved is whether or not the AI is too hard or not. I wrote an email to Valve asking why it wasn't possible for Smoker to disconnect the tongue (theres a cvar for it) and for Hunter to be able to get off of a pounced victim and the response basically confirmed what I feared - Valve don't really see the infected team as being a "1 live lasts a round" class, you're expected to attack, even kamikaze them, just to do some damage. Playing infected is all about the war of attrition, not how good one class is over another, etc. It's kinda tough to get past the mindset of not wanting to be killed in a FPS.

Two evenly matched teams will perform evenly well as survivors, and since that's how points are attributed that's really all that matters. The only spanner in the works is the random Witch & Tank spawns - one team can get it almost instantly whereas the other team might not get one for the whole round. Random extra medpacks can **** off too - that's far more frustrating than any single infected class flaw.

Overall I don't think there is much point in deconstructing Versus mode too much and trying to make it into some ultra-competitive league-worthy experience (not suggesting you are but I've seen others alluding to this), it's just a fun game - nothing more.
 
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I think the point being made - which I have difficulty accepting too because I enjoy playing the infected far more than the survivors - is that in a game where both teams play the survivors the only balance involved is whether or not the AI is too hard or not. I wrote an email to Valve asking why it wasn't possible for Smoker to disconnect the tongue (theres a cvar for it) and for Hunter to be able to get off of a pounced victim and the response basically confirmed what I feared - Valve don't really see the infected team as being a "1 live lasts a round" class, you're expected to attack, even kamikaze them, just to do some damage. Playing infected is all about the war of attrition, not how good one class is over another, etc. It's kinda tough to get past the mindset of not wanting to be killed in a FPS.

Two evenly matched teams will perform evenly well as survivors, and since that's how points are attributed that's really all that matters. The only spanner in the works is the random Witch & Tank spawns - one team can get it almost instantly whereas the other team might not get one for the whole round.

Overall I don't think there is much point in deconstructing Versus mode too much and trying to make it into some ultra-competitive league-worthy experience (not suggesting you are but I've seen others alluding to this).

I agree with you for the most part. I can see why people want to go the league route though, as this is the first PC game in a long time with the potential to be as big as CS/Quake/etc for competitive play...
 
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