Warhammer Age of Reckoning Worth it?

May sound like a biased opinion, but it's fact.
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I'd experience the same thing if it was fact, I bought WAR hoping it would be good, people on the forums said it was good but it wasn't, the combat feels clunky and lacks the fluidity that WoW has.

Or well, I guess my playstyle doesn't suit it, I prefer a faster paced style which WoW has, on WAR I felt restricted in comparison.
 
Don't get why people say WoW = PvE, War = PvP, I played War and the PvP is ****, clunky and boring in comparison to WoW, dreadful.

No Arena on War either last time I checked.

WAR's pvp is a lot more responsive and fluid after the recent patches that improved performance and made changes to the ui.

As for the arena comment well, a lot of people don't like arena in WoW and think that, arena is the main cause of a lot of bad decesions blizzard has made with WoW since. i.e. balancing the game around arena and trying to make it an esport

World pvp is a lot more fun than arena (though I can see why some people would disagree), but when decided to add arena's to wow they should have copied the way Guild Wars does it, and have much larger and varied maps, which allow for a lot more tactics and made for very enjoyable and competitive fights.

But most importantly, blizzard needs to bring back old school AV, the large battles that raged on for hours and hours were great (with the only downside being if you were trying to get AV marks), but now AV is just a mindless zerg accross to the enemies boss to win it as quickly and easy as possible. People won't even try to fight and just run past eachother, which is sad considering how much great pvp there used to be in AV.
 
I used to play WoW, switched to WAR, then switched back.

I think that WoW has more to offer long term, WAR was good fun to start with but the world just seems to lack any real spark of imagination which is really what keeps WoW going and for me is essential in an MMO, WoW is interesting to explore, in WAR it seems that you are encouraged by the way of rewards to endlessly play PvP scenarios which have limited longevity.

WAR seems more of an action based game, WoW has a better atmosphere and is easier to get absorbed in. It all depends on the type of experience you're after, The WoW community can be irritaing, elitist and childish at times, WAR is unusually quiet for an MMO with very little in the way of communication between players (maybe recent server merges will help this).

Try whichever offers a free trial, you'll get the general idea.

Have you considered Guild Wars, that's free per month and dirt cheap now.

Incidentally we have a guild (The Godless) in all three games now so if you ever fancy some help hop in :)

Try to ignore all the arguments above telling you that one game is better than the other, with online MMOs it's about personal experiences within the game as much as game mechanics, there is no definite answer as to which is best, just which is best for you.
 
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I'd just like to add, don't get Warhammer based on the fact that you played it with figures when you were little or because you've liked the other Warhammer games, it really has very little to do with them other than names/places.

It's a bit like starting WoW because you liked the gameplay of the original Warcraft series.
 
well WAR was my first MMO and i just didn't enjoy it. I felt compelled to play only to keep up with my guild not because i enjoyed it. Fighting for keeps that you loose the moment the timer runs out is not fun. I did have some great times defending them as we had a group of 3 guilds all working together. But im not paying for the monthly chance to do that.

I didn't expect the game to be perfectly balanced or anything like taht i know it take at least a year. But i didn't wana walk round in a barron wasteland either.

On the plus side i think i was one of the richest on my server at the time with near 300 gold to my name within 2 weeks lol.

If you feel compelled to play and aren't enjoying it then don't. It's the best advice. If your keeps are getting taken straight after the time limit then defend them! That's what the game is all about. You have to take other keeps and defend your own (this way you get XP bonus's, cash bonus's, etc.).

It's going to take a few months before people are more organised I guess but the objective is easy, however doing it is hard.



M.
 
ORvR has taken off massively since the last patch - evertime I log on now, on both Azgal and K8P there is at least 1 full WB. Problem, of course, is that most of the time we're outnumbered by Destro. Tactics don't mean s*** in PuG's, so its just a game of zerg...whoever has the most numbers wins.

Incidentally, its clear Destro is mainly kids because after 11pm, they all dissapear and Order goes and captures the entire zone ;)
 
Incidentally, its clear Destro is mainly kids because after 11pm, they all dissapear and Order goes and captures the entire zone ;)

Lol, on our server (Karak-Izor) its Order who all disappear by 11pm, but up until that point its pretty balance population wise between Order and Destro on our server.
There are a lot of order players that I've never seen outside of serpants passage though.

P.S. My earlier post makes surprising sense even though I was quite drunk, tired and obviously having a rant.
 
Incidentally, its clear Destro is mainly kids because after 11pm, they all dissapear and Order goes and captures the entire zone ;)

Maybe some have jobs?

And traditionally in MMO's, younger players flock to 'good' aligned races, older players play 'evil' races. It's not a hard and fast rule and there are plenty of exceptions, but it's generally what happens. There's a load of psychology mumbo jumbo to explain why this is, all to do with the younger you are, the more you want to play the valiant hero decked out in shining plate, ready to save the girl/world. Older/mature players tend to seek out evil races that seemingly have more dimension/depth to them.

As it turns out, there really isn't much depth to a Warhammer Orc, but eh.
 
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And traditionally in MMO's, younger players flock to 'good' aligned races, older players play 'evil' races. It's not a hard and fast rule and there are plenty of exceptions, but it's generally what happens. There's a load of psychology mumbo jumbo to explain why this is, all to do with the younger you are, the more you want to play the valiant hero decked out in shining plate, ready to save the girl/world. Older/mature players tend to seek out evil races that seemingly have more dimension/depth to them.

As it turns out, there really isn't much depth to a Warhammer Orc, but eh.

I'd have thought it was the other way around:confused:

I wanna be the hero and I'm an old fart.
 
I'd have thought it was the other way around:confused:

I wanna be the hero and I'm an old fart.

Nope. Classic example: the WoW Paladin. Lots of people complain about Pallies, and how they are played by people with little skill. This is because, by and large, they are played by the younger MMO gamer who hasn't got to grips with all the nuances of the Pally class, but it's not that important, because the Paladin is the archetypal hero, and that's what the younger player wants to be.

Older/mature players take a keener interest in skills, what they do, what situations are more suited for specific talents etc. Younger players just want to 'save the day'.
 
pvp in WAR leaves quite a lot to be desired.. I play a rune priest (healer) and it's just not worth me even being there if it wasn't for the renown points. No point in me healing anyone because they die before I've even finished casting.
 
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If you feel compelled to play and aren't enjoying it then don't. It's the best advice. If your keeps are getting taken straight after the time limit then defend them! That's what the game is all about. You have to take other keeps and defend your own (this way you get XP bonus's, cash bonus's, etc.).

It's going to take a few months before people are more organised I guess but the objective is easy, however doing it is hard.



M.

lol haev you played the game? Defend them you say? yaeh clearly you were on a nice server if you did. There was what i called the destruction zerge. They were so bored of doing nothing coz most order wernt bothred in taking keeps taht the moment one turned blue the whole server of dest ran at it.

I kid you not i have tryed defending keeps easly in excess against 100+ people wid jhust 15-20 of us. Ive had some good battles of about 40vs100 which we actually won. But they were so rare it wasn't worth it.

i actually had friends on the destruction side and i was always getting told how they would have 4 or so warband full attacking keeps. Thats 96 dest attacking a keep.
 
Don't get why people say WoW = PvE, War = PvP, I played War and the PvP is ****, clunky and boring in comparison to WoW, dreadful.

Maybe you should look at the bigger picture, and not just 2v2 encounters in an instanced arena to see why people make such comments.

What overall purpose does pvp in wow have?, what consequences/rewards are there and changes to the game world from actively pvping? Everything blizzard has tried to do to encourage some meaningful pvp has been a failure - Eastern Plaguelands / Silithus / Nagrand, thats 3 really big examples of outdoor pvp fail. I havent had the pleasure of playing Wotlk so i cant comment on the latest things they have added.

All thats left in wow are instanced battlegrounds where most of the time you aren't even playing against people from your own server, or instanced arenas which basically boil down to a seasonal item grind to stay competitive in pvp.

And that is the major difference between wow and war, from the ground up the game has been designed around rvr (pvp), from tier 1 players are encouraged to enter the rvr zones, winning in scenarios/ killing enemy players / capturing battlefield objectives / capturing keeps all help your realm in claming control of zones - pvp not only rewards you personally via renown points /items / cash /influence but also your entire realm in the form of victory points.

I'm not a wow hater i've played it for over 2 years, and have over 100,000 kills on my main character in pvp, along with 2000+ arena ratings, I might even agree with you that in very small scale skirmishes the actual pvp in its current state is better than war in regards to fluidity and reactionary skills, however if i was looking for a "PVP game" i would still pick war.
 
Don't get why people say WoW = PvE, War = PvP, I played War and the PvP is ****, clunky and boring in comparison to WoW, dreadful.

No Arena on War either last time I checked.

Because WoW was designed as a PvE game that later introduced PvP. WAR is PvP based with not enough PvE to make levelling a non-chore.

However, you cant be taken from 100% to 0% by one player on WAR in a matter of a few seconds whilst being disabled the whole time. There are no classes on WAR who can be perma-crowd controlled and thus removed from the equation.

WAR PvP does have some OP crowd control but its much shorter lasting, much less effective and doesn't amount to the "I win" button that a lot of WoWs crowd control is. It's not perfect, not totally balanced but its light years ahead of WoW PvP and to be fair, why would WAR want Arena?! :S

The developers in WoW are notorious for fixing one problem in PvP and inadvertantly causing another, sometimes sending "fixes" live that haven't even made the test server. Other things they "can't fix" (read cba to fix) problems, eg. when Rogue "Cheat Death" was reducing damage by 99% per tick instead of 90% which made a SERIOUS difference.

What WoW does have, after the grind is very good end PvE content for the whole range of players. Although the very hardcore raiders I know sound a little less happy that the very hard fights are gone now.
 
WAR is great, but your experience will really depend on which server you choose, and who you play with. On my server (Karak-Hirn) we have a decent population and very active oRvR.

Disregard comments saying that WAR PvE is rubbish, that's completley wrong. Endgame dungeons, Lair bosses, Public Quests and the Tome of Knowledge make for a very fun and interesting PvE experience.
 
Disregard comments saying that WAR PvE is rubbish, that's completley wrong. Endgame dungeons, Lair bosses, Public Quests and the Tome of Knowledge make for a very fun and interesting PvE experience.

I think it could be worked on though. Twice I have ended up 3-4 levels below the enemies for the quests I am on despite grinding the whole of chapter 10 and 11 public quests through to elite rep. So now I'm doing dwarf quests to get back in level range. There isn't enough PvE content in my opinion.
 
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