Warhammer Age of Reckoning Worth it?

WoW looks better than WAR, not even a competition really.

It's not all about having the higher res textures.

I didn't say anything about which MMO looks better. I said WAR is not a 'realistic' MMO. But seeing as you brought it up, I happen to prefer the Warhammer style. It has a gritty, edgy look that's more appealing to me.

WoW looks sterile by comparison.
 
Up to level 74 areas in WOTLK with high res mods dont look as good as WAR - not that WAR has fantastic graphics.

Can't say beyond this as I never had the gameplay incentive to bother, but unless the graphics engine is different after these levels it's gonna be just the same.

WAR needs to vary its keep layouts.
 
WAR graphics are by no means cutting edge but they can't be by virtue of having large numbers of people in the same place at the same time. The are however far better than WoW's.....
 
Yeah, and you're welcome to them.

But the 11 and a half million people who play World of Warcraft suggest it is second to none :)

No it just means they enjoy the game, that's like saying Microsoft produce the best operating systems, or that Apple produce the best hardware. We all know this isn't the case, but they're good products, like WoW.

I enjoyed playing WoW, but popularity doesn't mean it's the best. It simply means it's the most successful. WoW came out at a very good time, a lot of the ground work for MMOs had been done by UO and DAOC, WoW had a pre-made market to tap into and did a superb job of doing so.

If anything I'd say WoW's marketing team where the best by a mile, but that doesn't mean their product is. :D

One thing that is undesputed though - the bots in WoW are the best by a long way and there's plenty of them :p
 
A large audience is no way to gauge the quality of a product. Think of MacDonalds, Katy Perry and The Sims 2.

Your statement is meaningless, and exudes fail.

But 11 and a half million people can't be wrong ?
I mean if Warhammer is as good as you think it is, those 11 million people or a large number would have left the game and played Warhammer. Many left World of Warcraft, but came back because it's the better game.

The Sims 2, was a good game.
EA just milked it to death.
I have Katy Perrys Album :rolleyes:

It's going to go the same way Age of Conan went.
 
I'm interested to know, What Warhammer does "better" then World of Warcraft ?
And what it does do that Warcraft doesn't do ?

:)
 
I think some of you are confusing graphics with design - WAR's has better graphics, WoW has a better design, giving it a an overall better look.

The thought thats gone into WoW's zones is amazing, loads of little details, cubby holes etc. It all fits and works well. WAR, on the other hand, looks like they've generated the landscape, then just selected the house/tree/bush object and randomly clicked all over the map.
I've been into little areas of the map on WAR and its just barren, looks like they've forgotten to design it.


Anyway, I just can't understand how people who played the original WoW can still play WotLK - its become so dumbed down in order to appeal to so many people I'm suprised to they still bother creating end game raid instances.
 
For me the point why most people wont leave WOW is a more simple one than poeple think. They have spent 4 years building up the toon, with gear, items, pots, people around them. Even if WOW themselfs came out and said Warhammer was a better game, 80-90% would not move, too much time invested already you see.

Warhammer has got the rewards sorted, you get items YOU CAN USE and not just a item you all get, ie a two handed mace when your playing a mage!

The PvP seems a little better, maybe the spells and abilities just seem to flow a little better than in wow.

Graphics... hmm, little bit like a cut out system where wow is more cartoonie, either way, they do the job they are meant to, so they work fine.

People playing the game, on wow, whenever i try to lvl up on the mage i get ganked by people level 70-80, while im 62. Fair enough its how the game is, but gets a tad anoying after the 8th or 9th time. WH takes care of this with turning the too high level into a chicken.

Quests in WH seem to be shorter and more of them in one area where wow runs you ragged all over the place. Then again wow has a lot more quests than WH so you do get to be more picky in what you do.

TBC did a lot of damage to WOW for guilds and players alike. Maybe this new expansion will repair some of that damage....

ColiN
 
I'm interested to know, What Warhammer does "better" then World of Warcraft ?
And what it does do that Warcraft doesn't do ?

:)

WoW is the better game, I can tell you that much. But then its been around for 4 years...However, I was in a casual raiding guild for WoW for 3 years. I quit after getting a bit bored with TBC and bought Warhammer.

Warhammer offered 5 ways of levelling - PVE, Public Quests, PvP Scenario's, Open RvR and Instances. All these can be done from level 1 to cap. I thought that was fantastic (exception being instances, which don't kick in till lvl20)

I went back to WoW when WotLK came out under pressure from friends to get to 80...and I got monumentally bored of being offered only one real way of levelling - endlessly repetative PvE, with the odd instance. I quit at 73.


In reality, WoW is a PvE game, WAR is PvP....but I just cant get back to WoW after the variation I've been offered.
 
Warhammer lacks atmosphere, despite having generally 'more advanced' graphics - not sure why exactly, but a lot of the world feels flat and unconvincing, whereas WoW is practically bursting with atmosphere.

Blizzard have better world designers, basically. It's the character models I can't stand, but that's just personal preference.
 
Disagree with parts of that ColiN :)

Personally (everyone is different) I find gaming a challenge, I like to be challenged so the idea of starting fresh somewhere in a new game doesn't phase me at all.

Warcraft has the rewards as well, chances are if you enter a zone you'll have replaced a good percentage of your gear by the end of that zone. Getting rewards that you might not use is frustrating sometimes, but also a nice way of making some extra gold towards that mount.

PeeVPee.
This however, is where I massively disagree with you.
I've played Warhammer's PvP and have felt it's nowhere near as good as World of Warcraft, I agree the "honour" grind can be boring sometimes and is unbalanced, but the unbalanced comes down to putting in more effort and trying to be a better player.
Warhammer's didn't flow or anything like that it felt chunky and awful to be honest.

There are more quests, more people doing quests and often they are short, they're just "chain" quests so you get lots of little or medium sized quests leading up to a big one, which often gives you a good reward. Helps build the story line.

while I don't disagree Blizzard have done a lot of damage to Warcraft, I still say its the best MMO out there for both PvE and PvP.
PvP might come down to numbers / sheer lack of competition from other games.
 
I felt no atmosphere / reason to carry on leveling in Warhammer.
The zones were horrible, It didn't look nice.

World of Warcraft engages you, True you can only level doing "repetitive quests" but you do them with friends or you become engaged in the story line, and see each little quest you do as a stepping stone to bigger and better things.

The zones are brilliant, full of life and little gimmicks, Warcraft looks beautiful at times as well.

Nothing to do with Warcraft being out for 4 years, Warhammer has had a good production life and has Warcraft to look up to as a level they must reach.
They didn't reach that level.
 
I gota disagree with Tummy on the PvP stuff. WAR's PVP is a lot better then WoW's at higher levels you actually feel like you contributing to the conflict, helping to lock out zones and exentually seiging a city.

I will agree WoW is slicker but thats what 4 years buys you, I enjoyed it while I played it (on and off at launch then for about 2 years) but I found the rep grind and gear grind to much, I don't wanna have to ;set my life around getting a certain Epic, WAR gives me a much more pick up and play experience which I like.

Someone mention that the atmosphere is a littel lacking and in certain zones I will agree, but considering they only really introduced a lot of the world effects in the guild beta which was late in the beta cycle there is hopefully some additions and improvements to be had yet. Infact I think they have already come a long way since launch adding a decent amount of polish and balance.

If it keeps improving then I don't see why it can't secure a nice niche for itself in the long term, it doesn't need 11 million users to be profitable.

...all I need now is a decent guild on Karak Norn Destruction :)
 
Nothing to do with Warcraft being out for 4 years, Warhammer has had a good production life and has Warcraft to look up to as a level they must reach.
They didn't reach that level

Warhammer, had an amazing short developement cycle for a normal PC game let alone an MMO, so if your gonna work of that logic then WAR's 2.5 years development and release compaired to WoW's 7 or so.....
 
I think Tummy, and no disrespect to you or anyone else, but even if the developers of WOW said in open court that warhammer was the better game, you would stil not agree lol. You are a WoW player as i once was so i can see where your coming from.

For me, its like this

WoW = game of PvE 80% and the odd PvP outside of battle grounds. slightly cartoonie
WH = 70% PvP and 30 PvE slightly less cartoonie than wow.

Other than that, not that much diference between them to be honest. Spells in WH seem to flow better in PvP to me than in WoW but thats just my personal view.

Give them both a go, free trail with WoW, not for WH as of yet i think.

ColiN
 
Warhammer is a PvP game, with PvE tacked onto it.

There was no atmosphere in W:AR for me. Silly things like animations not synching with actions, e.g. actually taking/giving damage before the animation of you taking/giving damage occurs (even after the 'fix' it was still not right). See WE's appearing on your screen *after* they have killed you.. (I played a RP, this happens a LOT..) also on the note of an RP, no matter how much I heal I felt utterly useless. I might as well not be playing as it just doesn't seem to make any difference at all.

Actions bars and icons are far to clunky, and the classes feel like they are set in stone.. even with the "master" skills, it just doesn't feel like you can vary your class like in other MMO's..

Add to it the utterly flawed/broken/poorly designed/whatever you want to call it, it just doesn't work RvR and it's a very "meh" experience. I've given up on it.
 
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Warhammer is a PvP game, with PvE tacked onto it.

There was no atmosphere in W:AR for me. Silly things like animations not synching with actions, e.g. actually taking/giving damage before the animation of you taking/giving damage occurs. See WE's appearing on your screen *after* they have killed you.. (I played a RP, this happens a LOT..)

Actions bars and icons are far to clunky, and the classes feel like they are set in stone.. even with the "master" skills, it just doesn't feel like you can vary your class like in other MMO's..

Add to it the utterly flawed/broken/poorly designed/whatever you want to call it, it just doesn't work RvR and it's a very "meh" experience. I've given up on it.

A fair few of those problem have been addressed, but I know people had the same impression about mastery skills in Beta they actually do make a suprising amount of difference.

It's a shame it wasn't for you but it each to there own, I spent a good portion of my life on DAoC and this is the closest thing to that presently, but I will be taking a close look at Darkfall this month.
 
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