Forza 3?

slow down, speed up indicator? You mean the racing guide? You can turn that off you know. Doesn't sound like you bought the right sort of game if you were expecting colin mcrae though.
 
Loved Forza2 despite the fact the races in SP weren't brilliant and I needed so many cars to avoid doing the same races over and over again. Online was great.

I hope Forza3 expands on everything 2 did. Oh I also hope suddenly and magically it will support my G25 steering wheel on 360 xD

SP got boring very quickly for me. Online racing was what made the game come to life.
 
I obviously didn't play it a huge amount but I found it very difficult to enjoy. Coming from Colin Mcrae it's a fair bit different. I hated the steering, the maps were a pain to get used to and also having to rely on the slow down, speed up indicator on the track was annoying. The first impressions I got weren't good.

I think the fact that you describe the tracks as "maps" indicates the problem fairly well. Forza is a simulation. It sounds as though you prefer an arcade style game.
 
I suppose you're right. I love rally games, having the ability to throw the car around the tracks at top speeds. I loved the Gran Turismo games, wanted something similar so I thought I'd be onto a winner when I heard about Forza, it just didn't do anything for me though.
 
Forza 2 , one of the best games on 360 imo. The more you play it , the better it gets. :)
Aside from PGR3 during the 360's Xmas launch, I have never had so many laughs from any other game. Forza 2 was a top game and the hilarious racing moments had won't be forgotten!
 
One good thing about Forza which still hasn't been beaten or implemented on any other console was the car paint and artwork customisation. That was awseome. The game itself got very boring towards the later stages although i did managed to be one of the 1st to complete it. Wouldn't say no to a 3rd but still feel GT5 drives a better game though in terms of "a simulation"
 
Forza 2 was fantastic but Forza 3 needs a lot more tracks. It got very boring towards the end of career mode playing the same circuit over and over and over.
 
but still feel GT5 drives a better game though in terms of "a simulation"

See, I totally disagree. GT5's physics feel 'scripted', as if they are being called up from a database rather than being calculated in real-time. Forza's physics on the other hand feel 'organic', you just feel a lot more connected. Niether come close to PC sims in terms of realism but Forza is closer than GT.

As for Race Pro, being from from devolpers of proper PC sims (Simbin) I had high hopes, but towards then end of last year I saw it running at a car show I attended and visually it was a big let down with grainy, muddy graphics and a framerate that constantly appeared to dip below 20fps. Hopefully it has been improved since then though, and hopefully Simbin haven't dumbed-down the physics for the consoles.
 
Last edited:
In all fairness, GT5p is a top notch visual simulator, but I agree with DreXel, for me, the physics and thus the overall feeling of the car is noticeably more sterile in GT5p.

If you could the best of each in a single game, that would be pretty awesome.. but I feel this gen consoles just don't have the oomph for that..
 
In all fairness, GT5p is a top notch visual simulator, but I agree with DreXel, for me, the physics and thus the overall feeling of the car is noticeably more sterile in GT5p.

If you could the best of each in a single game, that would be pretty awesome.. but I feel this gen consoles just don't have the oomph for that..

I cant comment a lot on FM2 physics cos i abondoned the game early on, the SP races were easy and dull not to mention repetitive. AI was none existent in some races if you had a good tuned car. I spent more time with the paint editor only to find its bug of moving decals around, well that just took me to the fair. Never got into the online gaming aspect of it but very much liked the idea of the buyers market.

As for GT5P the simulation or indeed the enjoyment of the game VERY much depends on the TYRES and PP of the car you are using. Their are certain cars that are fantastic to drive and the incar view is something FM3 im sure will try to emulate. Also having 16 cars and 60FPS in 1080p is still a leading technical pinnacle for a console. Lets not forget the full GT5 will have more graphical benifits and improved enviroments with weather and different day/night scenes so "Prologue" isnt properly representative of the final product even from a visual aspect. Im looking forward to the first FM3 screens or videos as FM2 (yet early in X360 development/release) was a bit of a let down. X360 needs to produce a GOW quality racer in the visuals department and hopefully FM3 will be that.

People will argue night and day what feels/plays best and part of that is down to what youve played or enjoyed more.

What peeves me off is for both consoles the only wheel is the Fannatec X360/PS3/PC compatible wheel is so expensive.
DOES ANYONE HERE OWN ONE?
 
Last edited:
This year apparently for Forza 3. There's a new game called race-pro which should tide us over until then. It's a proper racing sim.

Some info here: http://www.forzamotorsport.co.uk/forumdisplay.php?f=56

Think this is going to be a big let down tbh.
I cant see simbin having PC levels of sim on a console, its just not going to happen because of the target audience. If you want all the sims aspects go for PC. Graphically and the sense of speed look very average which doesnt help excite people neither.

Nor do you know of any FM2 3way screen players from your crowd?
 
Last edited:
I suppose you're right. I love rally games, having the ability to throw the car around the tracks at top speeds. I loved the Gran Turismo games, wanted something similar so I thought I'd be onto a winner when I heard about Forza, it just didn't do anything for me though.

yeah but throwing the car around at full speed everywhere isnt realistic is it
thats arcade fun
 
What peeves me off is for both consoles the only wheel is the Fannatec X360/PS3/PC compatible wheel is so expensive.
DOES ANYONE HERE OWN ONE?

Wheel wise, I'm hoping the hints made by a Logitech employee on their forums that the G25 is in development for the 360 (lets hope it's an all-platforms model), I'm sure they will sell a shedload..
 
The latest Wheel from logitech isnt a replacement for the G25 nor is it X360 compatible.

Its a new wireless model using bluetooth.
Its main benifit is it has the sixaxis buttons on the wheel
See Here
 
Last edited:
The latest Wheel from logitech isnt a replacement for the G25 nor is it X360 compatible.

Its a new wireless model using bluetooth.
Its main benifit is it has the sixaxis buttons on the wheel
See Here


I'm wasn't referring to that..

Here's the thread on Logitech forums.. the messages have been edited, but are still an indication that they are possibly working on something for the 360..

http://forums.logitech.com/logitech/board/message?board.id=steering_wheels&thread.id=2294

I appreciate that it may be wishful thinking, but if Fanatec can do it, I'd imagine logitech could if they wished..

:)
 
Think this is going to be a big let down tbh.
I cant see simbin having PC levels of sim on a console, its just not going to happen because of the target audience. If you want all the sims aspects go for PC. Graphically and the sense of speed look very average which doesnt help excite people neither.

Nor do you know of any FM2 3way screen players from your crowd?


All the previews seem to be indicating Race Pro is a pretty decent simulation, unless I've been reading the wrong previews?

Nothing is going to surpass GT5 graphically, so if graphics are your thing, I think you are going to be disappointed by anything new on the 360. Everytime I go from FM2 to GT5, the graphics just hit you in the face.. even if they aren't really 1080p, and a lot of the graphical elements are 30fps, it still makes for compelling viewing.

But, it's clear GT5 is only 'adequate' as far as physics go. I regularly spend 2-3 hours sessions playing GT5p and FM2 at my brothers, and after you've gotten over the impressive visuals of GT5, you realise that the cars are easier to drive, noticeably the traction is so much more controllable, it doesn't seem to bat an eyelid under weight transfer, you can almost lift off the throttle and have no penalty when getting back on the power, it just hooks up so easily, and trail braking has little effect on the suspension. FM2 is far from a sim, but it does seem to have a lot more 'inputs' into it's phsyics engine that have a tangible effect.

Each to their own, I'll for-go some headline graphics numbers for more raw racing prowess any day..

Don't get me wrong, I'm not saying that GT5 is sub-par or that you are a graphics whore, I remember your days on FM2 on here, so know you can race!, however you must admit that GT5 is not going to be anywhere near a proper sim, it just hasn't the spare processing capacity after the graphics to do too much, the rolling starts for example are apparantely a necessity are they not to ensure either textures or geometry stays below an acceptable limit, and you do get the impression from the vague responses to what level of damage/weather etc would/will be in GT5 that they are not sure what they can shoe horn in and won't commit.
 
Last edited:
Back
Top Bottom