The *Official* Eve Online Thread

Well everyone loves to see such colossal arrogance getting a comedown, hence the general joviality, but I'd have preferred if it was just about anyone else besides the goons that managed it.

I'm pretty sure there's a number of people wishing BoB had someone in equal position within Goons and could pull their cork out in retaliation. For the lulz if nothing else ;x
 
Thats the thing I disliked about EVE's player run alliances, you basically end up fighting battles and loosing ships that you've worked for because of the directors ego's and greed.

I keep wanting to start playing again but the way 0.0 has been sown up so tightly that you have to be in an alliance and what you end up doing once in an alliance puts me off somewhat.
 
Yeah, that put me off for a while too. I just didn't have the time to put into a 0.0 alliance anyway, couldn't contribute. There's still loads to do though, I split my time between trading, the occasional mission, managing research agents, and I have a clone in a quiet area of 0.0 with a pilgrim for when I want to aggravate the locals :D

I've even trained up mining barge in the last few days, having never fired a mining laser in my life.
 
Been playing for about a month now but the corp i am in (E-UNI) dont let us go into 0.0 space, so no PvP for me yet.. what I want to ask is does PvPing actually makes you isk?
 
Been playing for about a month now but the corp i am in (E-UNI) dont let us go into 0.0 space, so no PvP for me yet.. what I want to ask is does PvPing actually makes you isk?

It is possible to make isk from PvPing. The most money is normally made by catching somebody hauling expensive goods. Otherwise, vs another attacking entity, you will make money from either collecting their "loot" from dropped fitted modules, or by ransoming them so they may remain alive.

However, it normally depends on whether you are solo (on your own, so you claim all the money from a kill) or within a corp (and how they deal with loot). Some corps will make it "first come first served" to a wreck and its just a race to who makes money, others collect it all and split it equally.

Therefore it comes down to risk vs reward, the more people you fly with, the less money you will make but the lower chance you will die. But then again, the more people you fly with, there may be rewards by fighting large groups with more loot to collect.

It also varies depending on where you pvp. If you fight in empire with wardecs, you will probably catch more haulers and un-defended targets with high rewards (but rare to find in large areas), whereas in 0.0, you have free-reign to catch npcers/miners/other attackers, but will run the risk of being attacked and dieing more, reducing your profits.
And obviously, you will probably struggle to make money first, and will hopefully make profits when you gain skill and knowledge and die less often.

From my experience, when I was pirating I made money, as we ransomed and split loot equally between relatively small numbers. However, in 0.0 I hardly made many profits as loot would be donated to the corp hangers, or it would be first come first served, and besides you play for fun not money in 0.0 mainly.
 
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not done much 0.0 playing yet, always looked at it as a 'grass is greener' type thing, then started mining or trading again instead...

Maybe time to get a jump clone and go have a look see :)
 
I don't know what Muffin is talking about tbh. At any rate we're all back in an alliance now (Kenzoku, was an alt alliance of RKK until it was appropriated for this) and we have sovereignty 1 back in all our systems.
 
As I understand it though Sov 1 means you're in a very weak position defensively - no jump bridges, cyno jammers, etc. Won't your enemies capitalise on this and potentially cause you to end up with smaller territory? (I only have a very limited outside knowledge of alliance warfare)
 
:D :D :D

Oh ill be watchin alright

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