Killzone 2: The OcUk clan is a go!

How do i switch teams? Was just playing a game there where it was 6 against 3 and i couldn't figure out how to switch to even things up.
 
How do i switch teams? Was just playing a game there where it was 6 against 3 and i couldn't figure out how to switch to even things up.

You still on or have you come off for the night, had some good games tonight :) with the OcUk group . Hardly any spamming of anything only used for clearing rooms before planting :cool:
 
you can only change faction if you enable it i think , or it has something to do with auto arrange not to sure .But then the games we have had tonight seem to have been pretty even .
 
Good games lads! Gonna watch a DVD for a bit, started playing crap in that last round and that's when I know it's time to come off! :D
 
Wow, I totally lost my mojo for the last half hour there!
Although earlier on I amusingly managed to get a turret ribbon while playing one handed on the phone to my gf!
 
good game last night guys , i really suck at this game ,hopefully i will improve:)

is there another clan server up tonight as i can get on a bit earlier as its my day off:)
 
Anyone else a bit puzzled about the scoring system? If you place both bombs and defend them until they explode it's 4 points (2 for each bomb), if you kill the assassination target or survive as the assassin it's 4 points, if you capture a propaganda speaker it's 2 points but score a headshot in team death match with all the relevant medals unlocked and it's an instant 4 points. Search and destroy rounds can last for ages, to only get the same amount of points as a quick kill in TDM assuming you planted BOTH bombs is a bit of an insult considering the effort involved. Here's a quick summation of a few of the puzzling score issues i have:

Medic revives = 1 points and a long recharge
Medic heals = 0 points
Planting a bomb = 0 points
Diffusing a bomb = 0 points
Wounding the assassination target = 0 points
Killing someone while defending your assassination target = 0 points
Carrying the Propaganda very close to the speaker but getting killed = 0
One headshot on a TDM server = 4 points

The developers seem to have prioritised kills over teamwork/objective completion. The result of this is that if you want to get high up the weekly scoreboard, play TDM, yawnfest. There just seems to be no reward for trying/getting close to completing an objective and very little reward for actually completing it. Surely it would, for example, make more sense to award something more significant like 10 points per bomb planted that detonates?

[EDIT] The one i find most stupid is no points for healing, surely they could dole out 1 point per 100hp healed or something? Dropping health packs around an area you're trying to defend is very useful to the team and at present i just do it out of hoping that the 50% gained from my team winning will be greater than the number of points lost by not going on a rampage killing spree.
 
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yeah seems strange , i may have to go on a TDM server soon to try and rake up some points.

by the way what sensitivity do you guys have for your controller ?

cheers
 
Anyone else a bit puzzled about the scoring system? If you place both bombs and defend them until they explode it's 4 points (2 for each bomb), if you kill the assassination target or survive as the assassin it's 4 points, if you capture a propaganda speaker it's 2 points but score a headshot in team death match with all the relevant medals unlocked and it's an instant 4 points. Search and destroy rounds can last for ages, to only get the same amount of points as a quick kill in TDM assuming you planted BOTH bombs is a bit of an insult considering the effort involved. Here's a quick summation of a few of the puzzling score issues i have:

Medic revives = 1 points and a long recharge
Medic heals = 0 points
Planting a bomb = 0 points
Diffusing a bomb = 0 points
Wounding the assassination target = 0 points
Killing someone while defending your assassination target = 0 points
Carrying the Propaganda very close to the speaker but getting killed = 0
One headshot on a TDM server = 4 points

The developers seem to have prioritised kills over teamwork/objective completion. The result of this is that if you want to get high up the weekly scoreboard, play TDM, yawnfest. There just seems to be no reward for trying/getting close to completing an objective and very little reward for actually completing it. Surely it would, for example, make more sense to award something more significant like 10 points per bomb planted that detonates?

[EDIT] The one i find most stupid is no points for healing, surely they could dole out 1 point per 100hp healed or something? Dropping health packs around an area you're trying to defend is very useful to the team and at present i just do it out of hoping that the 50% gained from my team winning will be greater than the number of points lost by not going on a rampage killing spree.

Im sure some of them seem wrong to me, ill check when i get home though, but im sure you get an extra point for killing people in target areas in search and destroy. You also get a ribbon for a revive on an assassin target, as an attacker for assassin think 4 points for downing the target and an extra 2 or 3 if you kill him. Medals can also alter the scoring as you said though.
 
I was dropping a few health packs last night, got 2 ribbons, but other than getting all 8 ribbons for healing I don't see the reason for it when it gets you nothing.
 
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