Killzone 2: The OcUk clan is a go!

I was dropping a few health packs last night, got 2 ribbons, but other than getting all 8 ribbons for healing I don't see the reason for it when it gets you nothing.
For the good of the team I suppose, but there should definitely be some sort of reward for it, even if it's only for healing teammates who're down to 20% health or less.
 
Im sure some of them seem wrong to me, ill check when i get home though, but im sure you get an extra point for killing people in target areas in search and destroy. You also get a ribbon for a revive on an assassin target, as an attacker for assassin think 4 points for downing the target and an extra 2 or 3 if you kill him. Medals can also alter the scoring as you said though.

You certainly get points for downing enemies within capture and hold areas, but i haven't ever seen mention of points for killing people in search and destroy. That's another one actually, you get no points for capturing an area in capture and hold, surely there should be some for that too seeing as it's the objective of the mode? Instead you get points for kills made in the area, basically encouraging people to camp one spot so a big deathmatch ensues around it and everyone gets double points again TDM style.

It's 2 points for downing the assassin target and 2 for finishing him off iirc, this then doubles for 4 for each if you have the assassin hunter medal. That's still only a maximum of 8 points, two headshots in TDM if you have all the medals (obviously 3 normal kills in TDM would net you 9 points which you will get much quicker than an assassin kill).

Every objective seems to have a 2 point reward which is doubled if you have the corresponding medal. For TDM you get 1 point for the kill and 1 point bonus or 2 points if you have the medal, as i say you then also get an additional 1 point if you kill with a headshot.

TDM is clearly the best way to up your score as so many servers are TDM only. Imo this shouldn't be the case as this was marketed as a team orientated game (yes i know it's Team death match but it's still not very team based, you just happen to not shoot one group of guys). I don't at all have a problem with team deathmatch being in the game, it is a good laugh when mixxed in with the team orientated modes, but i think the amount of points that are available should be the same within all modes.
 
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Have you taken your ribbons into account?

I.E. 3 points for a kill in Bodycount medal.

All the ones i listed above give no points and have no medals to increase those points from 0. The point i'm trying to make is that so many team orientated actions such as reviving a teammate, dropping health, diffusing a bomb and capturing an area give you little or nothing, which begs the question why bother?

I've never been given health, this is because everyone had probably already got the medal (which is damn easy to get) and moved on. As an ability it's very useful to other team members but it gives the user nothing, so why bother? (i know why people SHOULD bother, as i always give out health, but no one else does)

I've often seen people plain ignoring a planted bomb when they're standing next to it, opting instead for kills. One gives points but only benefits one player, the other gives no points but benefits the whole team. In the big picture diffusing the bomb is clearly the thing to do but people often just care about being at the top of the scoreboard.

The maximum number of points (with medals) that can be given for completing the 'big' objectives would be:

Planting both bombs that then detonate: 8 points
Downing and killing the assassination target: 8 points

Compared to TDM points:

Killing someone in TDM: 3 points
Headshotting someone in TDM: 4 points

As i say, i have no problem at all with TDM, it's just the fact that the rewards for doing something more significant than killing a guy are just so insignificant.
 
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I've often seen people plain ignoring a planted bomb when they're standing next to it, opting instead for kills. One gives points but only benefits one player, the other gives no points but benefits the whole team. In the big picture diffusing the bomb is clearly the thing to do but people often just care about being at the top of the scoreboard.

I often go for the defuse, mainly because if you win the game you get the points bonus at the end.
 
I often go for the defuse, mainly because if you win the game you get the points bonus at the end.

So do most of the people on this forum i'm sure; the teamplay i typically witness when playing with ocuk people is far greater than that of a public game.

However ask yourself this, when you diffused that bomb, and won the game, what if another guy was running around getting random kills? He's the one that benefits most from you winning that game for him as he got points during that time killing, that will now be increased by 50% while you gained no points from diffusing, meaning he benefited from the situation more.

Also, picture dropping medpacks around an assassination target, thus keeping him alive long enough to win. You gained no points from dropping those medpacks but some munky running around like a headless chicken will have racked up a couple of kills during that time, again benefiting more.

Kills are rewarded more than teamplay imo.
 
That all depends if you are playing to win the match or just for points, if you win the match you get .5 x the xp were as if you are killing everyone and on the loosing team then does it really matter?
 
I always play for the win, 1 of the reasons why i get so mad sometimes, espically when im the only 1 going for the objective and the rest of the team are running about like headless chickens trying not to die. (pugs)
 
That all depends if you are playing to win the match or just for points, if you win the match you get .5 x the xp were as if you are killing everyone and on the loosing team then does it really matter?

Thing is, it's never the whole team going for the win/going for the points. Take for example a team that is comprised of 50% of people wanting to complete objectives and 50% just going for kills against a team that is 100% going for objectives.

The team going for objectives will win, sure, but on the losing team i'd be willing to wager the people going for kills would have higher scores than those trying to complete the objectives against the odds. This very fact looks like it's putting people off even trying and opting for the 'safe' option of kills to make sure they come out of the match with a half decent score.

I brought this whole topic up as today i was in a squad with 4 other guys. Between us we managed to plant both bombs which then were detonated, kill the assassination target and capture 2 out of 3 propaganda speakers. Our team won that game, yet the members of our squad were in the middle/bottom portion of the scoreboard. We were responsible for winning 2 rounds and contributed heavily to a third, however when bodycount kicked in a guy with a grenade launchers score just soared as he racked up 3 point kill after 3 point kill. He ended up with around 150 points after the 150% multiplier kicked in, yet i didn't notice him contribute to a single objective aside from racking up kills.
 
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But do you actually care about how many kills you can get and how high your score is, or do you get a better feeling knowing that you helped your team to win, im the latter as i know that my shooting isnt as good as some peoples so i stick to what will win the match, i can get some high scores but generally in around about 20-40 without the multiplier.

Edit: i forgot to give an example, ive done this several times, on the propganda misson ive seen myself running behind the team member while hes running to the drop off point so im the 1 whos getting shot, if im lucky i will survive, but i feel better when he drops off the objective, knowing i helped him, rather than trying to kill the guy shooting at me and dying leaving the runner unprotected.
 
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But do you actually care about how many kills you can get and how high your score is, or do you get a better feeling knowing that you helped your team to win, im the latter as i know that my shooting isnt as good as some peoples so i stick to what will win the match, i can get some high scores but generally in around about 20-40 without the multiplier.

I care about helping the team which is why i chuck out medic packs as and when i can despite there being little it does for me (i've got the medal but still use them). What i'm criticizing is the fact that going for points does matter to a lot of people and it is because of this that we have loads of TDM servers and people plain ignoring objectives on other servers. No one on public servers hands out med packs, if there were points for doing so they would, so you end up with no health and a medic stood next to you trying to pick off some enemy in the distance ignoring your plight. As i mentioned previously, i've been lying there dead watching teammates plain ignore bombs that need diffusing, opting instead for the points you get from kills. People will camp a single point in capture and hold as you get more points for killing from within the area than you do from actually going and capturing other points.

I'll continue to ignore points and help my team, but very few others do which is taking away from the experience.
 
Thing is, it's never the whole team going for the win/going for the points. Take for example a team that is comprised of 50% of people wanting to complete objectives and 50% just going for kills against a team that is 100% going for objectives.

The team going for objectives will win, sure, but on the losing team i'd be willing to wager the people going for kills would have higher scores than those trying to complete the objectives against the odds. This very fact looks like it's putting people off even trying and opting for the 'safe' option of kills to make sure they come out of the match with a half decent score.

I brought this whole topic up as today i was in a squad with 4 other guys. Between us we managed to plant both bombs which then were detonated, kill the assassination target and capture 2 out of 3 propaganda speakers. Our team won that game, yet the members of our squad were in the middle/bottom portion of the scoreboard. We were responsible for winning 2 rounds and contributed heavily to a third, however when bodycount kicked in a guy with a grenade launchers score just soared as he racked up 3 point kill after 3 point kill. He ended up with around 150 points after the 150% multiplier kicked in, yet i didn't notice him contribute to a single objective aside from racking up kills.

im a team player who is willing to help anyone off the floor but if i see my team abandon me or not doing the misson objectives i become a mercenary :D
 
Well i mostly play TDM and if i can it will be on a 8v8 or max 10v10 server. If im near the top of the table and my faction wins i generally get around 100points. More so if im playing medic.

On a side note, loving the single shot rifle with the sab class :)
 
We had some amazing games yesterday no explosive weapons spamming all the time ;) Now all we need is a few more players so it,s six or more a team . I find for myself i actually prefer having a fight on my hands rather than team stacking and absolutly blowing every room to next week :D
 
Well i mostly play TDM and if i can it will be on a 8v8 or max 10v10 server. If im near the top of the table and my faction wins i generally get around 100points. More so if im playing medic.

On a side note, loving the single shot rifle with the sab class :)

yeah any higher and its just mad , the other day there was about 12 people in one small area and you just dont know who your shooting at.


im on tonight is there a clan server up?
 
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