Demigod by Gas Powered Games (SupCom)

Anyone got any weird and wonderfull strategies or unique builds? Must be some good ones out there by now :p

I usally just endup stacking 1 of my stats, either minion hp, weapon damage, or movment speed.
 
Anyone got any weird and wonderfull strategies or unique builds? Must be some good ones out there by now :p

I usally just endup stacking 1 of my stats, either minion hp, weapon damage, or movment speed.

I made my oak yesterday have all the weapon damage increases i could get and specialised in dying whilst charging there fortress. I would then spring back to life and keep attacking it whilst invincible. Of course i would die straight after but i would take out the fortress.
 
Anyone got any weird and wonderfull strategies or unique builds? Must be some good ones out there by now :p

I usally just endup stacking 1 of my stats, either minion hp, weapon damage, or movment speed.

I did see an extremely powerful combo of demigods, I still hold my breath to this day in the lobby incase the opposition picks them. Queen of Thorns + Sedna, between the healing and the bubble they are extremely hard to kill early game without focusing one of them, but past lvl10 it doesn't matter which you focus or which demigod you are, you won't kill them, plus they are still outputting a hell of a lot of damage themselves... evil evil setup :(

Other than that I did see a Regulus build that lets you do 5k+ sniper shots, but to pull it off you need to stack artifacts... the only way you would do that is if you were wtfpwning them anyway.
 
Other than that I did see a Regulus build that lets you do 5k+ sniper shots, but to pull it off you need to stack artifacts

you'd need some serious artifacts for that.. it must have been from ashkandor crits :p
 
Just bought this. My first thought is that I wish it was using Steam. :(

The Impulse application doesn't even need to be open to run the game. It's used solely for downloading and/or updating the game.

Add a shortcut to Demigod in your Steam window, job done :)
 
I did see an extremely powerful combo of demigods, I still hold my breath to this day in the lobby incase the opposition picks them. Queen of Thorns + Sedna, between the healing and the bubble they are extremely hard to kill early game without focusing one of them, but past lvl10 it doesn't matter which you focus or which demigod you are, you won't kill them, plus they are still outputting a hell of a lot of damage themselves... evil evil setup :(

Sounds like fun :P, ill try this out with an AI i think lol.
 
I keep getting crap opponents, haven't lost a game yet. :(

had my first game online last night, and I only died once..

I went on a suicide mission once we got Giants, and captured/locked the portal by their citadel :p

game over!
 
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There's a beta patch out, aimed at fixing some of the connection issues, though obviously you'll only be able to play with other beta users.

In other news: http://www.gamasutra.com/php-bin/news_index.php?story=23381\

Demigod's #3 in the sames charts, behind Wrath of the Lich King, and The Sims 2.
However, it only counts physical purchases, not digital downloads, or it would most likely be at least #2 since most people would have bought/pre-ordered direct from Impulse. Great news! ^_^
 
Good post by Brad, so looks like we're going to have some 50% coupons to hand out :)

http://forums.demigodthegame.com/350280

Okay, I now feel confident in publicly saying that I think that the connectivity issues some have had is going to go away next week.

Here's what we've built:

1. If you open ports 6112 to 6200 and port forward them to your IP on your router (this is for people who are familiar with this stuff) you'll get what is called direct connect.

2. If you don't do this, we will try to do a quick NAT connect. This takes longer but works for most people.

3. If NAT fails, you will be connected to our Proxy server system. This is not going to be super desireable at first because the physical location of the Proxy server is going to make the difference between a good and a lagfest. When the proxy server is nearby (east coast US player for instance to the east cost proxy server) it's perfectly good. But, for instance, if you're in Japan and it uses a proxy server in Singapore, you're adding 200ms to your latency which can make the game a total lag nightmare. so this is clearly your last result.

...

Now, right now, the current version of Demigod uses a connectivity server that ONLY does option 2. That's because it was decided early on that users shouldn't have to open ports. This, IMO, should NEVER have been the first option because when you force even technically sophisticated users into this system, you end up having a LOT of unnecessary connections to these NAT servers.

...

So, I feel confident that this next week is going to be the turning point for those people who have had connectivity difficulties PLUS the whole range of stat stuff, pantheon stuff, etc. will all come into line as well because, as I've said elsewhere, because the connectivity thing was our #1 priority, everyone, including the people who would resolve favor items and favor points and accurate win/loss stuff have been pulled onto this.

Heck, this past week, I had the ART team from Elemental working on doing benchmarks for speeing up NAT (That's where we finally concluded that NAT, for P2P is just feasible when there's thousands of players, it would simply require so many NAT servers, located around the world, to make it not totally awful that it wasn't financially logical - we'd be better off just hosting all the traffic which is better anyway).

..

We absolutely do not want to do any more "betas". The betas don't really solve our problems. We're getting rave emails from people in support today saying how this beta "totally fixes connectivity". NO, it doesn't. The only reason it seems that way is because there's so fewer people using the beta servers. If you check impulsereactor.dll, it's still the same one from day 0. So the betas don't really help because it gives us the same false sense of success that the actual open beta had.

The other problem with the beta is that it splits the multiplayer community which is really a problem. Right now, the Demigod MP community is fragmented. You've got a ton of people on Game Ranger. a Bunch of people on Himachi, others on Demigod release and some on the beta. And you get some very poor results hwen you play Skirmish or Pantheon or just find games.

..

Now one of the things that I've always been painfully aware of in online games is that you need a critical mass of users to make it work. With Demigod, we have some plans on how to make sure there's always lots of people to play with once the MP is bullet proof both in terms of connectivity and stat tracking. As someone who has been ejected from a pantheon game during connection, I know we have to do some QUICK changes to some of this stuff in order for the MP experience to have any integrity.

First, one of the things we did is we have everyone's email address who has updated the game. When we start the next-gen pantheon with favor points, achievements, favor items, stat tracking, disconnects dealt with and of course bullet proof MP (all of which I expect to be done this week) we will email everyone letting them know where we are at.

Second, the Stardock marketing push will actually begin. After that day 0 debacle with the MP connectivity being so crummy, I made marketing halt all Demigod marketing efforts. Those will go into high gear probably in the third week of May.

Third, and this is where we need your help: The demo. We will be working with GPG on the demo but I was thinking of proposing that the demo for Demigod be multiplayer ONLY. Moreover, I would like the demo players to be able to play online with legitimate players. Here's where we need your help: What do you think would be a good way to limit this demo then in order to get people to still buy the game?

Fourth, we plan to start formal Demigod tournmants with cash and prizes for the winners.

Fifth, Stardock is working on an update to Impulse Reactor that will allow people to have more control over the types of people people are matched up with. Think of it being like eHarmony but for gaming. You'll be able to describe the type of gamer you are and the match making system will pick out people for you. This feature is actually being developed for Elemental but because Demigod uses Impulse Reactor, it'll get that for free.

Sixth, Stardock moderators will soon be introduced into the online community. This will probably happen in mid-May. The idea is, if we have forum moderators, why not multiplayer ones? Their job will be to provide enjoyable multiplayer experiences (i.e. good sports, skilled player, etc.) PLUS they will be able to add or subtract in-game karma from players. People who are just nasty or horrible to other players will lose karma points. People who are good sports and good citizens will get points. Those with higher karma will tend to get matched up. Yes, we know this is controversal. Players will see the karma as part of their account and there will be a way for users who feel they were unfairly negated to appeal.

Seventh, all people who have bought Demigod at retail or direct up May 10th (and didn't return the game obviously) will be getting a coupon that will let them purchase a second copy of Demigod for 50% off for a limited time as a way for us to show appreciation for this community that has put their faith and trust in us.

Thanks everyone!

Tals
 
I love the game, connectivity is my prime reason for not playing, /nosound bug is the second. Regardless I will be upgrading my rig in a couple of weeks so the /nosound will be fixed and the connectivity by then should be resolved so should have some good gaming time

Tals
 
While i was initially annoyed that they seemed to have rushed to release they've clearly run into issues they simply didn't forsee, this happens to the best of us and cannot be avoided. So far they've been a shining example of how PC games should be supported by their devs.
 
awesome news :)

I've never had problems connecting, but the number of people online with connection issues midgame has been fairly high.. this'll give me more stable games :)

Also, my flatmate wouldn't mind a 50% off copy from me :D
 
I'm having some difficulty playing Regulus against the Torch Bearer, and sometimes Erebus.

I normally go for the build that puts points into range increase, stats, and Angelic Fury. My gold is spent on upping my damage and mana regen.

I'm struggling to think of any way that Regulus can effectively see off a TB because his fireball does a ridiculous amount of damage. As soon as he gets close he can let one off and do from about 500 damage to 1350, which in most cases takes away about half of my HP. If I don't run, he will kill me with his other spells or another fireball. If I run, he gets more XP and just gets stronger. Oh and also a lot of TB also have some points in a skill that allows them to regen to full health almost instantly making it even more difficult to kill him!

Any tips? I could just use someone as my shield, but there are some 2v2 games where there are two paths and there needs to be one person per path, so it isn't always possible to have someone tank for you.
 
Well as someone who bought the game on relase date, I'm looking at the above with a huge :D, I'm currently finding the multiplayer side of the game fine, apart from the odd drop from other players which then get replaced with AI :(

As for the 50% voucher, I'd be more than happy to give to someone on these forums the voucher :)
 
I'm having some difficulty playing Regulus against the Torch Bearer, and sometimes Erebus.

I normally go for the build that puts points into range increase, stats, and Angelic Fury. My gold is spent on upping my damage and mana regen.

I'm struggling to think of any way that Regulus can effectively see off a TB because his fireball does a ridiculous amount of damage. As soon as he gets close he can let one off and do from about 500 damage to 1350, which in most cases takes away about half of my HP. If I don't run, he will kill me with his other spells or another fireball. If I run, he gets more XP and just gets stronger. Oh and also a lot of TB also have some points in a skill that allows them to regen to full health almost instantly making it even more difficult to kill him!

Any tips? I could just use someone as my shield, but there are some 2v2 games where there are two paths and there needs to be one person per path, so it isn't always possible to have someone tank for you.

The health thing is probably the 4.5k ring. 30 second cooldown on nearly full health and mana regen. It can be interrupted though.
 
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