NATAL, Wii Motion Plus or Sony Motion Controller?

natal by a whisker at the moment, the sony thing looked almost awesome perhaps dragged onto the screen a tad early.

wii motion has just hit the bottle and is finding a nice park bench to sleep on.
 
Natal appears to be the better tech, I liked Sony's controller too but the presentation was poor :p

We'll have to wait and see what the software is like though as that's the crucial bit.
 
The guys at IGN also had a hands-on with the new device:
Here's the amazing thing -- I played with the Natal for all of 5-6 minutes, and I have to say, it actually works.

The first demo I tried was what Microsoft was calling "Burnout Natal." Though it isn't a real game in development, the mixture of Burnout Paradise and the Natal camera was meant to provide proof that you could use the device's technology for practically any genre or software. How quickly I was recognized into the Natal's body identification system (just a few seconds) was surprising, and in a matter of moments I was controlling Burnout paradise with my feet and hands.

Most of the people around me during the MS press conference were groaning when they showed how a racing game would control with Natal in the aforementioned marketing footage, but truth be told, it's a lot more fun than it looks. Though I did miss the bit of resistance that a controller or steering wheel normally gives me, I was shocked to see how natural it felt to drive a car without actually being in one. How easy was it? To accelerate, I simply moved my right leg forward; to brake, I moved it backwards, and to pop it into a neutral position, I just stood straight up (or as straight as my spine would allow me to stand after 12+ hours of E3 spelunking). Driving was just a matter of pretending that I had a steering wheel in my hands, and every subtle movement I made was picked up by the camera allowing me to drive pretty well (and pretty straight) for the few minutes I got to try it out. As an added bonus, the motion for going into Burnout mode was an appropriate Top Gun Volleyball fist-pump. The whole experience was surprisingly fun and I walked away with nary a bad thing to say (which is quite an accomplishment, because normally I complain a lot).
 
FAR too early to judge.

This.

Not fussed about the Nintendo attempt, there won't be any good games made for it when all's said and done.

NATAL looks good, but I don't see any practical application in anything but casual games. Plus it's clearly in early stage so who knows.

The Sony attempt clearly has the most practical gaming usage though, and the demonstration showed it to be very good.

NATAL for navigating the dash. Sony jobby for actually playing games.
 
I agree with what most has been said on here. The Wii motion plus should have been in the Wiimote from the start. The Sony one looks the most practical and useful for games and Natal looks the most impressive.
 
The Sony one looks the best for games, Natal looks neat as an input device. Although i think Natal will end up with a controller you do hold, in order to make it work for gaming.

What will be the big decider imo is price. It doesn't matter what one looks neater, if one costs 100 quid and the other costs 50, i think i know what will be the most popular.
 
From what I've seen.

Natal > PS3s offering> Wiis offering.

But saying that, I believe PS3's will be better for actual ingame use. And Natal will have the most out of game uses, And the odd game designed perfectly for it ala Milo
 
As said in the other thread, as a gamer

Sony > MS Natal > Nintendo (this should have released with the original wii tbh)

You just cant do some things without control buttons so i can't see how Natal can be incorporated as is into descent games bar maybe racing
 
Was looking for more info on these controllers and found what I think is a valid point on why these will fail in an article on The Register although admitedly I might buy the Sony one if it's any good.

Source

The primary rule in the game console biz is to get third-party developers to support the platform. This can't happen with either motion control regimes because;

1) They weren't shipped with the console at launch. No sane developer is going to risk ruining a game's potential appeal to the public at large by making it only playable by those who've purchased a bonus (and potentially expensive) gadget.

There will be doubtlessly be niche games supporting the tech, but no major title will limit itself to a motion-control only scheme on the PS3 and 360. Devs will instead gear a game for the regular controller that everyone is guaranteed to have and perhaps opt to tack on motion-control as afterthought.

2) There are now three consoles with completely disparate motion control schemes. If you can't make a game easily ported to all three, you'll probably limit yourself to just one. And chances are you'll pick the console with the enormous user base guaranteed to have the right equipment: the Nintendo Wii.
 
I thought they all looked pretty impressive. But as I only own a PS3 I would have to go with Sony. It would be good to play sword fighting games with such accuracy.
 
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