Well I hope they get rid of them tbh![]()
Only because I always beat you as them


Well I hope they get rid of them tbh![]()


Nasty. Basically you need the full amount of resources now to buy something, then the resources are instantly taken from your total, C&C style.
The death of queuing up insane bases and simultaneously building loads of stuff?
GPG forum thread said:In short: take SupCom. Fix the engine. Streamline the economy. Rebalance slightly. Give the game to a bunch of economists and optimization mathematicians and have them construct a model that tells you exactly what is the most efficient way to play the game (what to upgrade first, etc.). Give their findings to a bunch of technical writers who sum it up for the next phase. Give the technical report to an ergonomics design company. Have them construct the interface to reflect the important points mentioned in the report in accordance with the science of human range-of-attention. Then have an award-winning short-story writer (yes a SHORT STORY WRITER, because a short story must hook you and then twist you in a short period of time) construct an engaging tutorial campaign that explains everything in the technical report.
I'd rather they fixed the engine threading issues and left the economy alone, apart from some minor streamlining so I don't have to babysit resource structures or engineers as much.
I sweat Total Annihilation was a much better game than Supreme Commander, is this just nostalgia or was it actually better?
In some senses, possibly (you still needed an uber PC by 1998 standards to play a bigger map with several AIs). But Hawk\Vamp spam in late game got boring, SC stopped that problem by making air superiority fighters unable to engage ground units.
Gunship spam more than counters that.
When my friends and I play we just put a ban on Gunships, spamming T3 gunships is ridiculous, they can shred there way through air supremacy like nothing else and have enough health and firepower for anything but insane amounts of ground bases AA to be negligible too.
Yes you can have a lot more Air Supremacy fighters, but Restorers can each take down a few ASF's without much issue in my experience. Come late game the cost in spamming non experimental units is trivial.
Fair enough, I've not done a proper test with any accuracy, just based on what I have observed. There is usually so many other things going on that you can really break the game down into numbers.
The problem is the fact that once a side has air supremacy it is very difficult to come back from it. Doesn't happen as much with land/navy.
Not to mention Seraphim not having any T3 gunships :'(
and their T4 isn't bad either...Yeh I play custom games with friends, haven't played public online since the game came out. So I'm likely pretty lacking in skills against those with more experience against more than the 5-6 other players that I play regularly.
analyse your losses with the replay feature.The restoration bug is something I noticed for the first time the other day actually, it's one on my list to make the most of more often xD
I love their T4, although I think Cybran still has the best Experimentals.
As long as you protect it from aircraft...