TF2 Sniper Update

A damn decent medic and pyro combo are a serious PITA, they take down a sentry in no time, where as a soldier and medic, the soldier takes at least 3 to 4 rounds of rockets to dismantle the sentry and any oncomming enemies. The pyro swoops through sentries and enemies like hot knife through butter.

They can only do that if you come round a corner directly onto a sentry.

From distance they are crap, and as soon as you hit x2 sentry guns that can lock onto you, no matter how hard to you push forwards the sentries will just leave you rooted to the spot.

Demo + medic for sentry killing
Pyro + medic for creating sheer panic, madness, and BBQ'd ribs !
 
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They can only do that if you come round a corner directly onto a sentry.

From distance they are crap, and as soon as you hit x2 sentry guns that can lock onto you, no matter how hard to you push forwards the sentries will just leave you rooted to the spot.

Demo + medic for sentry killing
Pyro + medic for creating sheer panic, madness, and BBQ'd ribs !

What frustrates me most of all is that it takes 3 to 4 rpg's on an heavy (as soldier) when the heavy can kill you round corners (same with sniper) damn crappy hitboxes from valves coding. Many a time (2fort entrance) i've been well inside the entrance and downed by a sniper whilst inside my own base entrace with wall covering me. Same with heavy's bullets which seem to ricochet around corners :/

Soldier is my main used class, demo for those darn sentries and yes pyro for sheer BBQ time on mass incomming whilst teamed up with a good medic.
 
My 3 main classes are medic ( over 6hrs ) engineer ( just about 6hrs ) and pyro ( about 5hrs) least played is scout which is about 14 mins main reason is that i cant hit anything with thier shotgun
 
nealry 200h as a soldier... Pyros tend to be complete noobs, i have no respect for anyone that plays them. Ill probably die to 1 in 10 attacks.

They are the bane of an excellnt FPS.

i also play lots of Spy :) makes sense now ?
 
nealry 200h as a soldier... Pyros tend to be complete noobs, i have no respect for anyone that plays them. Ill probably die to 1 in 10 attacks.

Pyro is my most used kit (marginally). Head-to-head you would kill me a more more than I kill you, but the chances are, by the time you have engaged me, you and four of your team are combusting, three of you will be running back to a dispenser/med-pack and one of you won't make it.

Meanwhile, while you are patting yourself on the back for killing a 'noob' pyro, my team mates have cleaned up the stragglers, handing me a bunch of assists - tyvm. Pyros are the best skirmishers.

If you are talking about kits an inexperienced player often opts for, the classic is soldier because of the high health and stand-off weapon, or the heavy because of the v.high health and you are usually backed up by a medic.

If you mean 'noob' as in the distainful term for people above you one the leaderboard, you may well be right.
 
I find it funny that a hardcore soldier calls anyone who plays a pyro a 'noob'. Since when is the rocket launcher that hard to aim and not hit anything?
 
Medic's currently my most played.

However, I'm loving spy with the cloak and dagger and ambassador!

It's always a joy to choose between the usual back-stab or point blank head-shot :p
 
I got the Cloak and Dagger early on, but I can understand why The Dead Ringer is unlock #3. As soon as I had it Spy became so much more enjoyable, and the playstyle you need to adopt came more naturally to me.

There's nothing sweeter decloaking behind someone who thinks they've just killed you for real, and stabbing them square-centred in the back.
 
Pyro is my most used kit (marginally). Head-to-head you would kill me a more more than I kill you, but the chances are, by the time you have engaged me, you and four of your team are combusting, three of you will be running back to a dispenser/med-pack and one of you won't make it.

Meanwhile, while you are patting yourself on the back for killing a 'noob' pyro, my team mates have cleaned up the stragglers, handing me a bunch of assists - tyvm. Pyros are the best skirmishers.

If you are talking about kits an inexperienced player often opts for, the classic is soldier because of the high health and stand-off weapon, or the heavy because of the v.high health and you are usually backed up by a medic.

If you mean 'noob' as in the distainful term for people above you one the leaderboard, you may well be right.

you dont get many medics on your servers do you ? :) You said it perfectly 5 people running about in a cluster is not good gaming (what server do you play on ??) and tbh i dont think the time it takes for you to eat 2 rockets is gonna kill anyone unless you get crits.

You are right its an effective weapon vs a bunch of disorganised idiots maybe.

the only reason to die as a soldier vs pyro is if I Miss, nothing to do with a pyros skill...
 
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you dont get many medics on your servers do you ? :) You said it perfectly 5 people running about in a cluster is not good gaming (what server do you play on ??) and tbh i dont think the time it takes for you to eat 2 rockets is gonna kill anyone unless you get crits.

You are right its an effective weapon vs a bunch of disorganised idiots maybe.

the only reason to die as a soldier vs pyro is if I Miss, nothing to do with a pyros skill...

Do you know what skirmishing is? It's the breaking up of enemy lines and formations. A good pyro will try to sneak up on an organised group of enemies at a time when they are most distracted. Not always possible but that is the objective.

The medic that you think will save your life is the guy I'm going to concentrate on, and while you think it will simply take a couple of rockets to stop me, my team mates are busy taking chunks out of you at the same time. Your entirely group will be either trying to kill me or to stop burning/heal, and not taking chunks out of my team mates - mission accomplished.

The pyro is a key team player both defensively and offensively, and as a pyro I find I get twice as many assists as kills. But sometimes I can attack a group and do enough damage to bring about their downfall without getting *any* points - If a heavy/medic pair are following up, I'll miss out on my assists. But the benefit to my team is invaluable.

As for the real noob class there are none - every kit has it's benefits and a team with the right mix of kits with players who know how to play their own kit and cooperate with others. You can't tell a noob by their class, but by the way they play.
 
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http://en.wikipedia.org/wiki/Skirmish

Just so you understand what you are taking about, Pyro isn't a skirmisher in the sense, it is a direct attack class.

From the link you provided:

They are usually placed in a skirmish line to either harass enemy troops or to protect their own troops from similar attacks by the enemy.

Sound precisely what I'm talking about.

they could run ahead of the main battle line, release a volley [fire], and retreat behind their main battle line before the clash of the opposing main forces

Yep, this sounds exactly like I'm talking about.

During the Napoleonic Wars, skirmishers played a key role in battles, attempting to disrupt the main enemy force by firing into their close-packed ranks, and by preventing enemy skirmishers from doing the same to friendly troops. As the skirmishers generally were spread out and were able to take cover behind trees, houses, towers and other obstacles

I'm only quoting from your link... Obviously there are distinct differences between the fictional pyro's from TF2 and the real skirmishers of old, but there role is the the same - to disrupt the organised formations of the enemy to allow line units to take advantage.

Pyros (as skirmishers) are not a 'direct attack' class. A pyro charging at a line of heavies, soldiers, demo-men and sentries will get wasted in seconds. In TF2, and offensive pyro will keep on the move and will try to move under cover before bursting into a pack of enemy units from the side or behind. If you see a pyro coming you can usually nail him, so the element of surprise is important.

Pyro's have a defensive role of course, which is to protect the team (particularly snipers and engineers) from Spys and to a lesser extent Scouts.
 
I think cjm you have valid points and the pyro is a decent class if played well (like them all).

The original comments made about noob pyros as a generalisation were quite accurate though, imo. My most played class is medic followed by soldier because I'm old school quake and don't miss with the rocks :)

The biggest problem I have when being a medic is having newb pyros to heal or around me in my team. Half of them haven't worked out the backburner is chedder (used to be overpowered) and that compression blast now removes the fire affect from team mates.

They also seem to be the attacking class that never watches out when I'm healing them and stay with them, I need a bit of protection as a medic and pyros seem to always forget that and do the usual suicide charge in which ultimately fails 99% of the time.

On the other hand a good pyro who: extinguishes his team mates, spy checks constantly, protects engineer sentries whilst fitting in time to burn MF's and propel projectiles is invaluable. I feel so safe when I'm on a big bit of meat (heavy/soldier ;)) and there is a pyro charging about mumbling away and keeping me out of danger and watching for iminent threats!
 
I think cjm you have valid points and the pyro is a decent class if played well (like them all).

The original comments made about noob pyros as a generalisation were quite accurate though, imo. My most played class is medic followed by soldier because I'm old school quake and don't miss with the rocks :)

The biggest problem I have when being a medic is having newb pyros to heal or around me in my team. Half of them haven't worked out the backburner is chedder (used to be overpowered) and that compression blast now removes the fire affect from team mates.

They also seem to be the attacking class that never watches out when I'm healing them and stay with them, I need a bit of protection as a medic and pyros seem to always forget that and do the usual suicide charge in which ultimately fails 99% of the time.

On the other hand a good pyro who: extinguishes his team mates, spy checks constantly, protects engineer sentries whilst fitting in time to burn MF's and propel projectiles is invaluable. I feel so safe when I'm on a big bit of meat (heavy/soldier ;)) and there is a pyro charging about mumbling away and keeping me out of danger and watching for iminent threats!

+1 completely agree whilst cjm has valid points i do feel the pyro can be used very effective defensively. i usually play pyro and my friend engineer (defending scenario) and i will protect him using my compression blast and frequently spraying the area for spies. its quite a good combination.
 
I only run ahead when playing pyro if i see a group of people, pyros are very good for defense and attacking, the amount if times ive had to stop a payload moving by myself as everyone else is hanging back, to scared to die, that is what i call noobish, people more concerned of thier k:d ration rather than the objective.
 
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