Americas Army 3 - free game - pre-load now on Steam

I know most of you probably haven't been allowed to advance to medic training, but anyone who has; wtf?

All you have to do is press space for 20 minutes and they managed to completely **** that up? I get to a stage where I have to shove an airway funnel in simons face or something, but when I press space no progress bar pops up, it's doing something because while I have space pressed I can't move around. Also, while holding space if I left click he dies, after a couple of tries just killing him it passed me, but I just got another similar task after that that I can't fluke.

So yeah, what the hell?


you have enabled AA in your gfx control panel i bet....i did the same and had the same outcome as you. turn off AA and you get a HUD which you use to heal the injured ;)

and yeah the seond part of training always fails me, i hit every target for the M249, noob tube and grenades but it only passes me on the M249
 
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Hmmm went to load today and it's updated the client and installed PB

For Christ sake why does the training just end? is there some sort of error? I've finished loads of sections and passed but my stats just aren't updating
 
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servers are dead read above aa3 dev team was fired ^

NO they got rid of one of the dev teams once they had completed what they were working on. Development is still being done by one of their other dev teams, who also work on the actual army training software.

Most games developers will let go of some of the dev team once launched, EA does it all the time.

Currently the main problems are with the load placed on the auth servers, as they were not expecting such a huge influx of people on release (maybe a bit short sighted). It would be a similar problem if everyone in the world that owned BF2, all decided to load the game at exactly the same time, the login server just wouldn't cope.

Once they've beefed up the server bandwidth, 90% of the issues people are having will go away. Then we can see what the game is actually like, and how much work they need to do to fix some of the niggles.

Trolling like your post is, doesn't help anyone.
 
Also from what ive read on the fourm is that if people continue to do the training that will also put severe strain onto the auth server, like myself thing i did it 3-4 times last night hoping that i would pass.
 
I cant even do the training. After I select my soldier and click on 'enlistment' it just freezes and i have to crtl+alt+del my way out.
 
im not trolling im just saying what was told to me in official AA 3 forums.


here some letter from a dev who got fired:

I worked as a Dev at AA Emeryville for the last year and a half and I hope I can appeal to your rationality and common sense. I would like you to imagine trying to build a game with an impossible deadline, steadily declining workforce (via firings), A hiring freeze, constantly being fed misinformation, having the "higher ups" completely ignore your weekly plea for either A) more time, or B) more manpower, working a ton of unpaid overtime, pouring your heart and soul into a misadventure only to have the uniformed community scoff at you for uncontrollable variables..... RIGHT when you've just lost your job.

There are problems with the release beyond the devs control. In fact, the bureaucracy is so convoluted that you can't even begin to imagine the breadth and scope of B.S. the devs had to deal with daily. in short, imagine being the subcontractor of a subcontractor of a contractor to the government. Sure Millions of dollars may have been poured into this project, but how much do you think made it to the actual DEV team, the people MAKING the game, after it was filtered by the bureaucracy?

I realize if you are a gamer, you rightly expect a game to work. period. But I would ask that you imagine for a second that you actually DON'T understand what it takes to make this particular game, and you really don't understand the many obstacles that were placed in front of the Devs... in nerdy terms: A Kobiyashi maru.

What I would like you to understand is that the Devs did everything they could, worked a TON of unpaid overtime, put their time and passion into an un-winnable situation, and were effectively stabbed in the back. Many of these guys are my close friends, they have family to take care of, and overpriced rent to deal with. They just came off busting their butts for months, to be let go, without warning. Perhaps a little empathy is in order here.

Almost every multiplayer online game has problems upon release. These problems become exaggerated when a development team is kept in constant turmoil and paranoia via misinformation and a high rate of employee turnover. When the people you trust around you are being let go, it becomes difficult to emotionally invest yourself in the titanic sinking ship. Nonetheless, I can tell you the Devs STILL pushed themselves as hard as they could.

Furthermore, the problem with the game at this point, has everything to do with the authentication servers being slammed, A.K.A not a controllable variable by the Devs. Sure there are bugs, they WERE being fixed, and now you'll be lucky to see any fixes in the near future.

For those of you who think Redstone arsenal will do a better job, well.... I won't have to tell you that you're sadly mistaken because you'll see for yourself.

I'm not sure why i've felt compelled to write this when I'm sure it will get deleted, or even scoffed at further, but I hoped to let the fans know that we tried as hard as we could and are very bummed to see the fruits of our labor shoved at gamers like a heaping pile of crap.


another one

I was involved with the America's Army project through most of the
game's development. During the peak of production we had somewhere
around 27 or 28 people on the team. About a year ago, the Army
decided to make serious and fundamental changes to the team. As a
result, they have steadily hemorrhaged talent and people have left in
droves. The entire programming and design staff is decimated, and the
art team is now a shell of what it used to be.

The Army doesn't really know anything about making video games. Why
would they? It's not what they do. When I came on board the project,
it wasn't in the best shape. At that time, the Army was desperate to
get a game out. People's military careers were on the line.
Originally there were two game projects in the works (the other was an
FMV piece of tripe that died a sad and whimpering death before ever
seeing the light of day). The development of the game was a huge risk
for the Army, and if it failed heads were going to roll. Because of
this, the Army was much more hands off (although they were still
pretty difficult to work with even then), and pretty much just held
their breath and hoped we'd pull something out. We barely were able
to make the July 4th deadline they set for us. The team that was put
together, although pretty green, put in a phenomenal number of hours
to get the job done. The game wasn't perfect, but we felt like we
pulled off a miracle under some pretty bad conditions.

Once the game hit its peak of success, the Army began to rewrite
history. It was around the time we hit the number three spot on the
Gamespy stats page that they started complaining about how we weren't
meeting their expectations. We began to read news stories
interviewing Army personnel who talked about how they had built the
game. The Navy started to get jarateed at the Army because there was
never any mention that the game was actually built within a Naval
think-tank. A lot of political fights over the project broke out not
only between the Army and the Navy, but within different divisions of
the Army itself. When the project was just a fly-by-night rogue
mission, no one paid much attention to it. Once the Army figured out
that the game was the single most successful marketing campaign they'd
ever launched (at 1/3rd of 1% of their annual advertising budget), we
suddenly came under a very big microscope. Personally, I saw the end
coming months in advance. It was pretty inevitable what would
eventually happen.

So, one morning about a year ago, the Army shows up in force at the
Naval Postgraduate School. They arrive in full dress uniform and
bring generals and lawyers with them. They go to the school's Provost
and make accusations of mismanagement by the school. They make claims
that the game is a failure and that the school has not lived up to its
contract. Tempers flare and the Navy and the Army both agree that they
should get the hell out of NPS. The Army takes their ball and goes
home, and several of the team members are not invited to come along.
I think the first resignation came within a month of this event, and
the exodus has not stopped to this day. They've probably lost
somewhere around 20 people since they took the game "internal", and
they'll surely lose more before all is said and done.

At this point, I'm not sure if they're going to be able to ever
recapture what they had. The Army is basically clueless when it comes
to making games and they don't know how to treat people, especially
game developers. They had an A-level team, but I honestly don't see
them building another one (particularly since they weren't the ones
who built the first one). It'll be interesting to watch what happens
though. Essentially, there was a magic couple of years there where
two totally alien cultures came together to do something cool. It's
sad to see it all crumble so quickly, but again, I pretty much saw it
coming all along. Some things, by nature, just can't last.

In the end, I'm happy for the experience. It was extremely valuable
to me, and was a wonderful opportunity. It was unique and different,
and a chance to take a shot at something that no one really had any
expectations of. It was also a chance at creating a small snippet of
history. The game is far from perfect, but I'm still proud of it
simply because of how much was stacked against it. I worked with some
wonderful people, many of which I hope will have long and successful
careers.

Anyway, that's the short version of this story. The whole story could
fill a book. Today, the game is limping along, but has not recovered
from the ordeal. Last I heard, the Army and the Navy were both being
audited by the Department of Justice. No idea how that's turning out.
There's a lot more to be told, but I don't know if it will ever be
made public. Working on the game was a wacky adventure, and not the
type of thing most game developers will ever experience. The job of a
game developer is pretty strange as it is, but making a game for the
Army was a down right surreal experience.
 
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you have enabled AA in your gfx control panel i bet....i did the same and had the same outcome as you. turn off AA and you get a HUD which you use to heal the injured ;)

and yeah the seond part of training always fails me, i hit every target for the M249, noob tube and grenades but it only passes me on the M249

Legend! cheers mate.Dunno why I'm that happy, it's not like I can even play online.
 
:( has anyone had a problem of their training no being saved. Done orientation and rifle several times. Go back to the main screen and it says I haven't done it :(
 
im not trolling im just saying what was told to me in official AA 3 forums.

here some letter from a dev who got fired:
another one

If you had said that originally then fine, but what you actually said was "servers are dead read above aa3 dev team was fired".

That is trolling, because the servers are not dead, the auth server has just been hit harder than expected (your quotation from the dev even states this has nothing to do with the dev team), and once upgraded, everything should be much better.
Therefore the first three words of your post were trolling.
 
i did the weapon testing yesterday and i never missed a target on all 3 tests but it said i only passed the M249 test and had failed, today it says i passed but i have a crap rating so not sure what its done.

@ Lyon85 why cant you play online? i had a go yesterady but you only get the guns you trained with.
 
looks like a patch will be out soon http://forum.americasarmy.com/viewtopic.php?t=298054

We’d like to thank all of you for your support of America's Army 3. The level of interest since release has been tremendous. As you are aware, there have been many challenges since launch. The vast majority of issues you may have experienced has been a result of the huge demand on our network which has unfortunately impacted training qualification and game server performance.

The feedback that we have received from the AA3 community has been invaluable in our efforts to improve player performance. The America's Army Team is working to resolve the problems and to bring you a solution as quickly as possible.

We are dedicated to providing continuous improvements throughout the life of the game and our first course of action will be to release a patch that addresses some of these issues so that you can enjoy the game over the weekend. Once the patch is available, your AA3 game will be automatically updated through Steam or the Deploy Client.

We thank you for your continued support of AA3 and look forward to seeing you on your next mission. As always, if you have any questions or concerns, please send us an email at [email protected]
 
i did the weapon testing yesterday and i never missed a target on all 3 tests but it said i only passed the M249 test and had failed, today it says i passed but i have a crap rating so not sure what its done.

@ Lyon85 why cant you play online? i had a go yesterady but you only get the guns you trained with.
Every time I join a server it loads the map, sometimes I can see the map for half a second, then I get another loading screen and get booted to the menu.
 
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