Then I mustve pounded your head so hard that you forgot about the 4 hit sonic backhands or 3 hit flash kick combos I managed to also pull off on occasions on you!
Nah, you never did anything like that in our games.
Then I mustve pounded your head so hard that you forgot about the 4 hit sonic backhands or 3 hit flash kick combos I managed to also pull off on occasions on you!
yes i used FADC to rushdown on zoners back then and i still do it now, the point is that its no where near as effect it if you dont time it correctly. i played VERY different back then and i am MUCH more aggresive now, its just that i was messing up all my combos. i never complained in the past because i played a different game like i said, it was much more basic and as such the lag didnt damage my game too much
you are not getting the pojnt, its not about using more hits or changing your playstyle to please me or whatever, im saying that the way YOU play is largely UNEFFECTED by lag so you dont know much different.
like i said if i resorted to ryu and played a very basic game or zoning, cr.mk->hado and just stuck to simple stuff like that i would get by fine on most connections but thats not what i like doing and not what i do offline.
i showed you that ken example to show you how it works... if there is too much lag i cant do what i want and my game completely crumbles. the reason for this is when you hit confirm, you change ending of the combo depening on what you see. you might have combo timing down to perfection but when you hit confirm, you need to see whats happening on the screen... and when theres lag invovled and what you see is out of sync with whats happening... you can;t do anything but guess or have a large chance to miss a link. when you use basic safe 2hit combos, its not effected by lag because your using the same thing no matter what the outcome... hence me mentioning cr.mk-> hado as an example.
I sympathise, but what can I say!.... adapt? To be fair it works both ways fella and its just as crucial for Guile. Its the main reason why I rarely try to pull off his 4 hit back hand or 3 hit sonic simply because the lag element just throws off hit confirming, but they are also not the most accessible combos to pull off.
It's hard to adapt when we're not using lag friendly characters. I also refuse to adapt and seriously dumb down my gameplay or choose a lag friendly character because I only use online as a half-arsed practice session (it's really not good at all for any level of serious play) and primarily play offline where I pretty much never miss Balrogs links.
Your Guile style is massively turtle based zoning which works very well in laggy games, it's the aggressive characters that rely on link combo's by their nature (Balrog, Ken, Sakura etc.) that get crippled online. This isn't an excuse though as you thrashed me thoroughly in all our games![]()
Write to Capcom and complain about lousy netcode![]()
I've had some Balrogs unleash that combo with the multiple dash uppers on me a few times.![]()
They won't change it in SFIV, so that's pointless.
If I do, and still win, will you guys blame LCD response time lag for not being able to string combos?
Come online for some games on PC now then.![]()
Man, things have gotten so serious with this game since the last time I played you guys...
Anyway Im always up for a bash around down the Trocadero if anyone is game![]()
From everyone I've played on ocuk, I know ojste is ahead in terms of skill level because of the pressure he can apply and the combo's he uses, me and you normally have a good connection and sometimes your ken combos are unbreakable, sometimes I can break them with a dp, but if you are going to use Ken you can't always complain that Ryu is too strongI know the only reason why I can have close games with you is the fact firstly online doesn't allow you to fully get into your style of play and secondly Ryu is far stronger then Ken, but no one stops you from choosing Ryu.
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