Soldato
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rubbish, have you even played Half Life 2?Main thing is computers are not nearly powerful enough to render real life physics

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rubbish, have you even played Half Life 2?Main thing is computers are not nearly powerful enough to render real life physics
The GPU utilisation is possibly bugged... but with most of the time spent on the CPU processing physics the GPU isn't getting much time to do work which is why you see very low to no utilisation...
The CPU is not doing any of the rendering in Batman at all ever period... that is all on GPU.
The CPU tests in 3D Marks 06 I think are all GPU rendered as well - just extra (unusual) workload put on the CPU to process ai, etc.
Well if my GPU is doing 0%, I guess the whole game is running on the CPU, and from the looks of my CPU usage that is very unlikely, Batman has screwed ATI users over big time.
GPU utilization monitoring is not bugged, works perfectly fine in all games, for the GPU to not be utilized at all with full physx on is BS, this has been implemented deliberately by NV to screw over ATI performance. OK don't let the GPU to the physix but let it render the rest of the game, but no we get 0% GPU usage.
If its doing 10-15fps but not registering any GPU useage... either something is broken or 10-15fps is so low it regsters as less than 1% useage... which I don't believe with scenes as complex as batman... at a rough guess thats about 8+% useage.
There is no way its rendering on the CPU... absoultely no way - you'd be looking at around 1frame every 4-5 seconds... that and the fact that the engine has no working software renderer - so you'd have had to have installed your own software 3D renderer replacement for D3D9.
What does that prove exactly?
Its getting warmer because the clocks are up and so are the volts, on desktop with powerplay its 33c idle.
Just tried it with physx off and was 40% GPU usage, with 4xAA 70%, so monitoring is fine.
Its getting warmer because the clocks are up and so are the volts, on desktop with powerplay its 33c idle.
Just tried it with physx off and was 40% GPU usage, with 4xAA 70%, so monitoring is fine.
why they didn't atleast include a stock DX AA path I dunno kinda lazy... and whether ATI could have really got their own path included if they had been movtivated to do it is another matter which I can't answer.
Need for Speed: Shift
In another TWIMTBP title, we submitted a list of issues that we discovered during the games’ development. These issues include inefficiencies in how the game engine worked with our hardware in addition to real bugs, etc.. We have sent this list to the developer for review.
Unfortunately you will be unable to get a fair assessment of our hardware’s performance on this software until the developer releases a patch to address and fix our reported issues.