question 5) No doubt the reason we're here today is because of the recent questions put forth to us by your Asia Pacfic PR company, but we're sure that their thoughts on their mind are no doubt on your mind as well. What are your thoughts on the response to the questions with answers like "If NV really believes that DirectX11 doesn't matter, then we challenge them to say that publically, on the record.", "Proprietary standards punish gamers" and "GPU accelerated game physics will only be accepted in the marketplace when industry standards are embraced."
answer to question 5) As I've stated earlier, DX11 is a very good thing. Anything that makes the PC gaming experience better is great.
We believe that innovation is good for gamers and not innovating punishes gamers. We support open standards plus standards that allow NVIDIA to innovate in a timely fashion, the way CUDA and PhysX does. We want great features to come to games as quickly as possible. Via DirectX, OpenCL, Bullet or PhysX, it does not matter; we are still happy. We do not prefer one over the other.
The difference is that PhysX and CUDA are here TODAY. Even if no standard is available, we will continue to innovate for our gaming customers. It is a big differentiator for us. NVIDIA GPUs offer great graphics plus great features such as CUDA, PhysX, 3D Vision and SLI.
AMD has been talking about GPU physics for a year and a half, first with Havok and then with Bullet. In that time we have been working to make GPU physics a reality on PC games. For example, people with GeForce GPUs get an awesome in-game physics experience with Batman: Arkham Asylum TODAY. It is unfortunate for AMD GPU customers that AMD does not innovate at the same pace as NVIDIA and that they miss out on great features like PhysX and 3D Vision in blockbuster titles like Batman: Arkham Asylum.
When a game with Bullet Physics ships, NVIDIA customers will get the same great experience. Just as we support PhysX, we also support Bullet physics, In fact, it is being developed on NVIDIA GPUs and includes sample code we provided:
"ATI's Bullet GPU acceleration via Open CL will work with any compliant drivers, we use NVIDIA GeForce cards for our development and even use code from their OpenCL SDK, they are a great technology partner. " said Erwin."