was trying the game on normal as an archer but seemed uber hard on normal and i got stuck in the tower where u have to light the beacon , couldnt even get past the first few mobs so i rolled a tank got to the same place and could only do it if i went on easy.
rolled a mage to see if there as OP as everyone says and i just thought bugger it ill go healer spec and just control one of the computer characters with my healer mage set so its in a healer role.
games amazingly easier , its ridiculous how hard a lot of the fights are when you rely on poping potions all the time.
I went the other way, started as healing mage then went 2-hand warrior. You need to lvl up a bit first, pump that strength. My warrior can now 2 shot a mob, hold aggro and stay alive. Got past the orge by setting both my warriors to archers and kiting him around the room. Specing myself into traps helps too.
I've given all my NPCs a custom action like: "Enemy: target of main character <some attack action>" works a charm to keep them focused on what I'm attacking. Makes the mobs go down quicker.
Only really pause when some nasty aoe goes off and have to get each char to down a healing pot.
Just did the mage tower to get Wynne. Thought it would be a case of go up the tower, gank end boss and loot but no. Things took a totaly unexpected turn! Want to redo it with my healing mage now to see the other char interactions. Can't think what the dogs ending would be?!


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