**The Dragon Age Origins Thread **

was trying the game on normal as an archer but seemed uber hard on normal and i got stuck in the tower where u have to light the beacon , couldnt even get past the first few mobs so i rolled a tank got to the same place and could only do it if i went on easy.

rolled a mage to see if there as OP as everyone says and i just thought bugger it ill go healer spec and just control one of the computer characters with my healer mage set so its in a healer role.

games amazingly easier , its ridiculous how hard a lot of the fights are when you rely on poping potions all the time.

I went the other way, started as healing mage then went 2-hand warrior. You need to lvl up a bit first, pump that strength. My warrior can now 2 shot a mob, hold aggro and stay alive. Got past the orge by setting both my warriors to archers and kiting him around the room. Specing myself into traps helps too.

I've given all my NPCs a custom action like: "Enemy: target of main character <some attack action>" works a charm to keep them focused on what I'm attacking. Makes the mobs go down quicker.

Only really pause when some nasty aoe goes off and have to get each char to down a healing pot.

Just did the mage tower to get Wynne. Thought it would be a case of go up the tower, gank end boss and loot but no. Things took a totaly unexpected turn! Want to redo it with my healing mage now to see the other char interactions. Can't think what the dogs ending would be?! :confused: But my mage doesn't have him. :mad:
 
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The game is very CPU intensive, uses my Q6600 @ 3.6Ghz very well, putting 80%+ through each core. Dragon Age loves Quad Core!

I'm not sure its as simple as that. Framerates are so high that I could easily lose 30fps and still have smooth gameplay. Somethign i'd much rather do than have pointlessly high fps and a cpu heatsink i could fry bacon on. Seems the game is just designed to be overly greedy with resources.
 
Just did the mage tower to get Wynne. Thought it would be a case of go up the tower, gank end boss and loot but no. Things took a totaly unexpected turn! Want to redo it with my healing mage now to see the other char interactions. Can't think what the dogs ending would be?! :confused: But my mage doesn't have him. :mad:

Yeah, I got hit with the surprise there, too. Orzammar's like that - every area seems to roll out in front of you. I never thought about the dog for that bit - Shale's was fun, but I'm still having a real hard time getting him to like me. Sten, too.

Edit: Anyone else noticing glitchy slowdown after a few hours' play? Seems to be a RAM-munching issue with my rig, loading times double and turning fast gets a bit jerky, 'specially while I'm spamming my new 'Storm of the Ages' combo spell - which I'll do for anything that looks vaguely threatening.
 
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ffs because i made a deal with someone and persuaded them to uphold thier end first now I can't go back on it and just stab em in the face.


This is why rpg should have a combat button you can press to start combat regardless. like FO 1&2

There have been quite a few moments like that so far. When the game has really built up a revenge type scenario and in the end you can't just introduce axe to face. It does get quite frustrating to feel that it gets a bit too much 'on rails' at times.

I know it's not a sandbox type rpg but it does remove any significant decisions a few times throughout the game. Even when saving before convo's and trying different options it all seems to end in the same outcome.

I only really notice this problem though because most of the other times there are some significantly different outcomes to certain situations which is great but that means the times there aren't stand out even more.
 
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Just finished the Tower quest, think i may have missed the dog but not sure.

I did the initial quest for it, guess ill just kick on and find out what happens.

Playing as a mage at the minute, much easier than the dual wield warrior i started as
 
Edit: Anyone else noticing glitchy slowdown after a few hours' play? Seems to be a RAM-munching issue with my rig, loading times double and turning fast gets a bit jerky, 'specially while I'm spamming my new 'Storm of the Ages' combo spell - which I'll do for anything that looks vaguely threatening.

YES!

Having the exact same problems, restarting the game seems to sort it but I would really like to know how to prevent it entirely.
 
Having just done the whole starting area for my new Mage, they are incredibly OP compared to warriors, loving the heals :p

Being a past WoW veteran (300 odd hours raiding etc :( as a human MALE (fail) mage), the animations are a lot better too :D
 
I started as a warrior using 2 handed skills. Got bezerkerer and champion then felt he was a bit boring, I was always controlling the rogue, and fed up of missing locked chests out that he couldnt pick

Started again as a rogue, So much better running about backstabbing people, also havent missed a locked chest yet. Assassin/Duelist coming right up :D
 
ffs because i made a deal with someone and persuaded them to uphold thier end first now I can't go back on it and just stab em in the face.


This is why rpg should have a combat button you can press to start combat regardless. like FO 1&2

Thats one of my few complaints about many RPGs, you cant just play as a right nasty evil git. Hell, why should I have to find decent weapons and armour, if I see a nice npc wearing stuff, why cant I just kill them and take theirs. Why should I have to do task X or Y, to get object A off someone...why cant I just kill them and take it. Why cant I just kill person A and then kick down the door to what they are guarding, instead of having to do a task to get past etc. That sort of thing. That nobleman has a nice shiny gold necklace of office around his neck in a cutscene...why cant I just cut his head off and take the necklace so I can pawn it for money.

It all would require the kinds of freedom that you can get in pen and paper RPGs though.

There are a few CRPGs which allow you to steal or occassionally lie/kill to get something. But its always restricted to people that you are "allowed" to do that to. Never seem to be able to truly be evil. In AD&D terms its like you always have to play the Good or Neutral aligned characters and can never be Evil aligned.
 
It's a pity, but it allows too many opportunities to break the game. I don't think it's until we see really advanced AI capable of adapting the gameworld on the fly that we'll start to see that kind of thing.

Then, it will sit, and watch, and learn how to be evil from its creators. Then one day it will kick down our doors, cut our heads off and take our necklaces, so to speak :D
 
And then the media would get it and there would be a crapstorm whilst we watched the same tired old arguments on the screens for a few weeks about evil and murder and unessecary violence and the generation compelled to simulate killing and how it affected this child to murder his classmates with a tent peg before unceromoniously throwing himself off a building....
 
It's a pity, but it allows too many opportunities to break the game.

You could do it in the fallouts.

It was a perfectly legitimate strategy to kill everyone you met when you entered a town, so long as you where strong enough to not get killed in the process :p


although in FO2 i think if you murdered your village it ended the game due to them being necessary for the last half of it.

but in the first you could try and kill the overseer right away :p.
 
You could do it in the fallouts.

It was a perfectly legitimate strategy to kill everyone you met when you entered a town, so long as you where strong enough to not get killed in the process :p


although in FO2 i think if you murdered your village it ended the game due to them being necessary for the last half of it.

but in the first you could try and kill the overseer right away :p.

Problem with that is it somewhat limits the storytelling ability of the game if you actually go around and kill nearly everyone :p

And a game such as this, is hugely based around its story!
 
Problem with that is it somewhat limits the storytelling ability of the game if you actually go around and kill nearly everyone :p

And a game such as this, is hugely based around its story!

so where the fallouts. it wasn't nessicerily a good idea to butcher everyone but you could if you wished.

after the game was over and you had nothing left to do except any unfinished side quests it was rather fun to try to cleanse the earth of all life :p


But on the other side of the coin it was perfectly possible to complete them with stealth, speech and cunning alone and not fire a shot.
 
i too re-rolled a mage after really not enjoying a rogue - the difference between relative power is incredible. i've done the light the beacon quest and have just been let out into the wilds, i've not died once yet and only lost 1 npc throughout the entire game (and he was a pick up soldier who got grabbed by the boss at the top of the tower).

i've taken to setting up my guys in a room and holding their positions, then I run off as a mage to agro the room. in certain parts of the tower i was able to take down multiple enemies single handedly - winter frost and the bolt power and they were dead. i've not even specced for healing or anything.
 
A question for rogues, how do you know if you've pulled off a backstab? My rogue seems to do them, but the damage doesn't appear to be greatly increased.

Thats one of my few complaints about many RPGs, you cant just play as a right nasty evil git.

You could kill just about anyone you liked in Baldur's Gate, as long as you were strong enough. If you killed a central character 'Biff the Understudy' would appear and read their lines :D
 
You know if you have done a backstab as the animation appears to be a lunge, to up the dmg then you need to do the rogue line in the abilities, like having cunning used instead of str for dmg, think im doing about 27 on a backstab, but i havnet done the rogue abilities line.
 
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