MW2 Boycott successful?

What a lot of people fail to realise also when they say "omg only 12% that's less than MW1, boycott worked!" or something similar is that you're talking about a percentage of total sales which themselves have increased significantly.

In other words, assume two hypothetical situations:

MW1: 2,000,000 sales total, 25% of which are PC sales, PC copies sold: 500,000
MW2: 10,000,000 sales total, 12% of which are PC sales, PC copies sold: 1,200,000

25% sounds better than 12% but as you can see - it isn't.

In 2007 CoD 4 sold 7 million copies, sales figures so far for MW2 are 7 million, so even on copies sold at the moment % would hold up very well.

But % can indeed be misleading we only know that in total 25% of all copies of CoD4 were PC and as the game went on to sell over another 7 million could just be PC owners waited. Which could be the same with MW2, we only have one day sales and does this include steam which didnt unlock for another 2 days, could be that 50% of PC sales were through steam and not include in the 12%.

So far too early to see if it worked

However, Console owners talked about Boycotting due to the increase in price, clearly that failed ;)
 
However, Console owners talked about Boycotting due to the increase in price, clearly that failed ;)

Probably because they could get it for less than the PC version in the end as it was big enough to interest the supermarkets. My brother got his 360 version from Morrisons for £26.
 
Probably because they could get it for less than the PC version in the end as it was big enough to interest the supermarkets. My brother got his 360 version from Morrisons for £26.


Which proves that greed is more important than principle. Activision put price of top title up, this title is then the fastest selling game of all time, therefore a higher retail price didnt have a negative impact on sales so in future can sell all games at a higher price. For them the price rise wont be a one off, for supermarkets though the deal will be a one off so in long term gamers screwed themselves over.

As for PC boycott was is successful, no is the answer at the moment. Unless there is a patch to add dedicated server support or next years CoD offering restores dedicated servers then it failed. Even then if dedicated servers return next year it wont be until the following year when franchise goes back to infinity ward that we see if it worked :(
 
I think you're a little off here. The figures quoted 10%ish of total sales depending on which site you read are the percentage of sales from COD4 of which pc was a part.
I said they were hypothetical figures. I was more making a point that simply saying that COD6 has sold a smaller percentage than COD4 ipso facto "it's not doing as well" doesn't necessarily mean that at all when percentages are only relevant when you consider the wider picture of how many units total the game has sold.
 
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from my stand i dont see what all the fuss was about
this game rocks and is far better that mw1 and the limit on players is better too, i never liked games with 50+ players blasting hell out of you

anyways this will tide me over till the mw2 killer arrives bad company 2 :D now thats gonna kick ass
 
Look the boycott has failed. I stuck to my principals for this long however without the community to back me up it seems a bit pointless carrying on, I suppose I could and go stand outside the developers offices with a badly made protest sign but I'd doubt they'd take much notice of just me on my own... Unless I arm myself to the teeth and hold the developers hostage... now there's a thought.

It's not about whether it 'failed' or not. Tbh it was never going to succeed in changing anything - not right now anyway. The only real thing the boycott was going to do and has done is demonstrate how the PC market feels about the situation and that they won't buy into it regardless of how much it will affect the companies involved. It was a message to other companies that we don't want this kind of service. When all games remove dedicated servers, and charge you for DLC that should be free then you won't be able to complain because you supported a move in that direction. I however, won't have supported it and have every right to complain.

The boycott didn't fail, but we don't know whether it succeeded or not yet either. Even when PC sales figures are released we won't know because the BOYCOTT HAD NOTHING TO DO WITH MW2 SALES, at least not in the sense that everyone thinks it does. It wasn't going to be if the sales are low the boycott succeeded, if they weren't it didn't. The sales figures however demonstrate to other developers and publishers how willing PC gamers are to accept this system, treatment and disregard for their platform. That's what really matters, because that's where the future of gaming hangs in the balance. I couldn't care less if IW/Act put in DS now because I don't want the game anyway anymore, but what I do care about is the future of PC gaming and what effect MW2 will have on it. Until we see how it turns out and what other developers have taken from this and chosen (not)/to incorporate into their future plans then we won't know. But if things do go bad and PC gaming becomes sub-par or dies altogether, I certainly won't be kicking myself. You however, might.
 
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It was a message to other companies that we don't want this kind of service.

It sold by the truckload! The only message it sent is that you can safely ignore vocal online minorities. They'll make a lot of noise, complain bitterly, and then go out and buy your game anyway, having generated a lot of free advertising in the process.
 
Overall no, 'but' perhaps they got the messages in regards to the PC version,

http://www.gamesindustry.biz/articles/easy-victory-for-modern-warfare-2-in-uk-charts

So basically early indications would suggest that the boycott worked as much as it could ever have been expected to. It was never going to have a big impact on overall sales, cross-format.

In PC market terms, entering at number 5 in the chart is a massive failure for such a high-profile game, compared to what they could have expected if it hadn't been for the dedicated servers debacle.
 
It sold by the truckload! The only message it sent is that you can safely ignore vocal online minorities. They'll make a lot of noise, complain bitterly, and then go out and buy your game anyway, having generated a lot of free advertising in the process.

exactly, thanks to the weak willed people who cannot live without this single game and fail to see what impact this will have on future PC gaming - that is the exact message it will send, depending on just how many of these individuals there are.

(I'm assuming many)
 
In PC market terms, entering at number 5 in the chart is a massive failure for such a high-profile game, compared to what they could have expected if it hadn't been for the dedicated servers debacle.

Indeed
3% vs 40+% for MW1
 
So basically early indications would suggest that the boycott worked as much as it could ever have been expected to. It was never going to have a big impact on overall sales, cross-format.

In PC market terms, entering at number 5 in the chart is a massive failure for such a high-profile game, compared to what they could have expected if it hadn't been for the dedicated servers debacle.

I'm surprised it was so low in the chart this week I thought it certain for number 1. I guess the "idiot" boycott had some effect after all. :eek:
 
I'm still boycotting it, however seeing as it was a complete failure I shall be ending it when I next head into town.

rofl. Why do you want to play a game if its a complete "failure" ?

MW2 sp is better than MW1 sp (IMO) and the MP is just as fun.. its just the lack of dedicated servers that is currently holding it back.

MW2 will no doubt be game of the year on all platforms.
 
Newsflash -

Developers of RPGs and MMOs are going to follow after Infinity Wards shining example, and will be deactivating player character movement in all of their games released on the PC.

Following that, 3D graphics are to be abandoned, and we will see games running on a multi coloured wall of text™ graphical interface. As a compromise to fans of 3D games, the multi coloured wall of text™ graphical interface will later be updated to include groundbreaking 3D floating text.
 
Newsflash -

Developers of RPGs and MMOs are going to follow after Infinity Wards shining example, and will be deactivating player character movement in all of their games released on the PC.

Following that, 3D graphics are to be abandoned, and we will see games running on a multi coloured wall of text™ graphical interface. As a compromise to fans of 3D games, the multi coloured wall of text™ graphical interface will later be updated to include groundbreaking 3D floating text.

I didn't know it was possible to get a tongue that far into a cheek.
 
4.7 Million copies sold in 24 hours, the biggest entertainment launch in history, it's safe to say the boycott was a completely and utter failure.

Um...I don't really know what to say about this :p

The PC version sales have sucked fairly badly as far as I can see. The boycott had nothing to do with the console ones (I've got the 360 version myself)

Infact, there was no "boycott" really, that group only has about 800 members? The 100,000+ petition had nothing to do with a boycott at all, it just said "reconsider your stance on dedicated servers" or something.
 
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