Very Funny US PC Gamer Rant Against Securom

Funny video, but I've never had a major problem with SecuRom...I've had Tomb Raider Legend ask me for the original disk once when it was in the drive already, but that was solved by reinserting. I'd wager his problem is caused by having two drives; I've always had only one dvd drive as games always like it to be drive D:\

Steam is not perfect. If your internet goes down you cannot play anything, as you need to be online to frigging go in offline mode.
 
I've got 2 drives and have run into similar problems, but there's always a way to jimmy it. It's not exactly ideal, and it really shouldn't be a hassle, but like Weasel said, I'm happy to put up with it if it makes companies feel secure enough to continue bringing games to PC. It's just a shame it's all so badly thought out - I know a lot of people had issues with online activation when it was first introduced (HL2 I think, at least that's the first time I ever saw it), and I can understand that. Sure, the vast majority of poeple have constant internet access and it's really no hassle, but the only people it hurts are the very few who don't have persistnet internet, or perhans internet access at all, and the're the people most likely to buy legitimately as, willingness aside, they're least capable of pirating games.

As mentioned, there's really no copy protection that's effective - look at the pains they took to crack down on piracy for Batman:AA. Caused a hell of a lot of problems for retail customers, took less than a week to crack perfectly for pirates. First-time players will now have a much easier time buying the game, then downloading a full pirate version and running that instead. I'm tempted to finish my point with a blanket statement that piracy will always be there, and companies should sign it up as inevitable market losses and move on, because once a game's cracked no amount of ineffective copy protection is gonna drop piracy numbers. I can't end like that however, because I just don't believe it's necessary - unfortunately, you can't talk sense to relentless pirates. They really believe they have a right to whatever media they can grab hold of.
 
HAHA!!! :D Love it at 45 seconds in when he's like " I LOVE this game" then proceeds to throw the box on the desk.

He reminds me of Kane from Command & Conquer. I like him! :)


:D " Scan that real... Faaa-aaaast"
 
steam is drm people just seem to be blind to it


But it's DRM that works in favour of the customer though.

It lets you dl the game on any number of machines without the disks lets you make unlimited numbers of physical or electronic backups of your games/account/saves/mods,

Automatically updates game AND gives you the option to skip an update if you're on a slow internet/cant be bothered and just want to play.
 
I'm happy to put up with it if it makes companies feel secure enough to continue bringing games to PC.

Strangly some of the best Pc games come with little to no security, it's mainly the crappy hyped up games that have over the top protection.

Games like oblivion/gal civ etc that have genuine quality come with nothing or just a cd key.
 
RFLMAO. Gotta love that guy, said everything I've said to myself a hundred times but had the balls to put it on video. Pc gaming is dying though, when I go into our local game\gamestation\hmv shop the pc section is tiny. Long live pc gaming!!:D
 
He goes way over the top especially near the end. However, he is 100% correct.

When I read the topic title I thought this was to do with the PCGamer mag.
 
As much as I hate copy protection that hurts the innocent customer I'm prepared to suffer it if it'll stop developers from leaving the PC platform. If you walk into any of the highstreet chains there's very little shelf space left for the PC, we're getting into the realm of having no games to complain about.

But it's like building a wall above ground to stop moles.

Utterly pointless, come on, think about it. DRM is 100% useless, it's so easily bypassed.

In fact, installing a pirated game is in fact a lot easier and quicker than installing a retail copy (bar steam of course).

I will either download, or rip my retail games in to ISOs, so I installed my SF4 via an ISO stored on my server, just inputting the serial code in when asked for it and it installed pretty quickly anyway, CDs are too slow.

What's nice about SF4 though is that it doesn't require a CD in the drive anyway, and therefore doesn't require any sort of no CD patch.

In fact, I'm sure the only DRM on the game is the serial key which is only needed to go online.
 
steam is drm people just seem to be blind to it

The problem is that "DRM" is now synonymous with "PITA" devs basically accusing you of pirating, taking away your rights as a legitimate user, making it harder for every legitimate buyer and so on.

Most of the time, people don't really have a problem with "DRM" they have a problem with what DRM represents to them, which currently is associated with "control".

Steam may have DRM, but it benefits the consumer and isn't about controlling what people do with their purchases.

I love how steam works with its games, I can install and play games that friends have on steam when they come over, no rules are being broken, that's the benefit of steam, you can play your own games where ever you are, on any PC providing it has the hardware to run it.

When I bought LFD2 last week, I "preloaded" it using a friends account so it was ready to play as soon as I got home from the shops with the serial key. (it was cheaper than from steam itself).

Okay, so you can't sell your games on, I accept that's an issue for some people, with me, I don't sell my games on, and I only buy games I know I'll play, so it doesn't bother me.

Plus, most of my steam games are bought digitally via steam anyway.
 
Steam may have DRM, but it benefits the consumer and isn't about controlling what people do with their purchases.

It IS all about controlling what people do with their purchases. Can you play your games without being online, or give away your game if you don't like it, or patch it easily if a Steam game comes unpatched (and that's happened to me, rendering games unplayable)...? Also, if a publisher pulled their game from Steam they could request games be deactivated from Steam accounts... that is a lot of control they have the power to exert.

There's better implementation of online DRM and Steam fails. If I buy a game from Direct2Drive and don't like it, I could give it to a friend or relative in my household without Direct2Drive getting peeved. EA, can you transfer a game in my EA downloader to my brother's account? Yes, you can?...why thank you! There's no way to do this in Steam.

At least the guy ranting can choose to resell his games, or keep a version that works and sell the version that doesn't.
 
It IS all about controlling what people do with their purchases. Can you play your games without being online, or give away your game if you don't like it, or patch it easily if a Steam game comes unpatched (and that's happened to me, rendering games unplayable)...?

Actually yes.

You can choose not to patch your game and you can play offline by clicking "offline mode"

How is your game unplayable if it's not patched?


You can still play old versions of games (even online games can be played unpatched if you can find server the same version).

and if you don't have the internet you can just copy the patched game files from a mates pc.
 
On a more general front, you can't help but feel that the current generation of consoles (360, PS3) are becoming the gaming playform of choice. PC gaming is going through a weak spell IMO.
 
How is your game unplayable if it's not patched?

Company of Heroes is a good one.

If a patch is available it will try to download it. If it fails, you can't play the game on your own PC without disabling your internet connection. Once you do that then you can play fine.

Add to that Relics servers are a piece of poop that spend almost as much time offline as they do online means you have a very ropey gaming experience.
 
Company of Heroes is a good one.

If a patch is available it will try to download it. If it fails, you can't play the game on your own PC without disabling your internet connection. Once you do that then you can play fine.

Add to that Relics servers are a piece of poop that spend almost as much time offline as they do online means you have a very ropey gaming experience.

that's due to relic own DRM not steam.

that's the same for people who bought CoH retail too.
#
Oh and just add Coh to your firewalls blocked list then you can play fine unpatched :)
 
Awww the link got owned by a mod (or am i missing something).

Steam works because its not thought of as DRM. When copy protection is given a whole sub section that does nothing more than **** people off it got out of hand. I must admit, i loathed CD keys because you always ended up losing it and having to re-buy the game, but the point then was it was YOUR fault for losing it.
 
Yeah, i hate DRM with a passion, including checks that require me to have a disk in the drive or keep track of CD Keys. But I love steam, it's DRM with benefits. In fact, because of that disk check problem, and the other advantages of steam, i generally prefer to get games through steam if the price is competitive (I'll pay a little more).
 
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